#ifndef PMDSKY_OPTIONS #define PMDSKY_OPTIONS #include "util.h" // See enums for values struct options { u8 touch_screen; u8 bottom_screen; u8 top_screen; u8 grids; u8 speed; u8 far_off_pals; u8 damage_turn; u8 d_pad_attack; u8 check_direction; u8 frame_type; }; u8 GetDamageTurnOption(); u8 GetDPadAttackOption(); u8 GetCheckDirectionOption(); bool8 IsMapShownOnEitherScreen(); bool8 IsTeamStatsOnTopScreen(); bool8 IsTextLogOnTopScreen(); void CopyFrameTypeOption(u8* dst); void SetFrameTypeOption(u8* new_ft); #endif //PMDSKY_OPTIONS