#ifndef PMDSKY_OVERLAY_29_022E32E8_H #define PMDSKY_OVERLAY_29_022E32E8_H #include "dungeon_mode.h" // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). bool8 EntityIsValid__022E32E8(struct entity *entity); // Checks if a monster is holding a certain item that isn't disabled by Klutz. bool8 ItemIsActive__022E330C(struct entity *entity, enum item_id item_id); s16 GetVisibilityRange(); #endif //PMDSKY_OVERLAY_29_022E32E8_H