#ifndef PMDSKY_MAIN_02059060_H #define PMDSKY_MAIN_02059060_H struct WriteMonsterInfoToSave_struct { u32 unk0; u32 unk4; s32 result; u32 unkC; }; // Returns the name of the explorer maze team. If the language of the team name is different from the // language of selected in this game a default team name is written to the buffer instead. // dest: [output] Buffer void GetExplorerMazeTeamName(u8 *dest); u64 sub_020590C0(void); void sub_020590DC(u64 param0); struct ground_monster* GetExplorerMazeMonster(s16 entry_number); s32 WriteMonsterInfoToSave(void* start_addr, u32 total_len); #endif //PMDSKY_MAIN_02059060_H