#ifndef PMDSKY_DUNGEON_MAP_ACCESS_1_H #define PMDSKY_DUNGEON_MAP_ACCESS_1_H #include "dungeon_mode.h" // Returns true if the given position is a ground tile, meaning that Dig can be used and Dive cannot be used. // This depends on the terrain type of the position and the dungeon tileset. bool8 IsTileGround(struct tile *tile); // Returns flag tileset_property::is_water_tileset for the current tileset bool8 IsWaterTileset(); #endif //PMDSKY_DUNGEON_MAP_ACCESS_1_H