#ifndef PMDSKY_OVERLAY_29_022E1A1C_H #define PMDSKY_OVERLAY_29_022E1A1C_H #include "dungeon_mode.h" // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). // entity: entity pointer // return: bool u8 EntityIsValid__022E1A1C(struct entity *entity); #endif //PMDSKY_OVERLAY_29_022E1A1C_H