#ifndef PMDSKY_DG_RANDOM_H #define PMDSKY_DG_RANDOM_H s32 DungeonRandInt(s32 end); s32 DungeonRandRange(s32 from, s32 to); // Returns the result of a possibly biased coin flip (a Bernoulli random variable) with some success probability p, using the dungeon PRNG. // percentChance: success percentage (100*p) // return: true with probability p, false with probability (1-p) u8 DungeonRandOutcome__022EAB20(s32 percentChance); // Returns the result of a possibly biased coin flip (a Bernoulli random variable) with some success probability p, using the dungeon PRNG. // percentChance: success percentage (100*p) // return: true with probability p, false with probability (1-p) u8 DungeonRandOutcome__022EAB50(s32 percentChance); #endif //PMDSKY_DG_RANDOM_H