#ifndef PMDSKY_OVERLAY_29_022E1A1C_H #define PMDSKY_OVERLAY_29_022E1A1C_H #include "dungeon_mode.h" // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). // entity: entity pointer // return: bool u8 EntityIsValid__022E1A1C(struct entity *entity); void UpdateEntityPixelPos(struct entity *entity, struct pixel_position *pixel_pos); void SetEntityPixelPosXY(struct entity *entity, u32 x, u32 y); void IncrementEntityPixelPosXY(struct entity *entity, u32 x, u32 y); #endif //PMDSKY_OVERLAY_29_022E1A1C_H