#ifndef PMDSKY_OVERLAY_29_0232C500_H #define PMDSKY_OVERLAY_29_0232C500_H #include "dungeon_mode.h" // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). bool8 EntityIsValidMoveEffects__0232C500(struct entity *entity); #endif //PMDSKY_OVERLAY_29_0232C500_H