#ifndef PMDSKY_OVERLAY_29_0231ACAC_H #define PMDSKY_OVERLAY_29_0231ACAC_H #include "dungeon_mode.h" // Gets the move target-and-range field when used by a given entity. // entity: entity pointer // move: move pointer // is_ai: AI flag (same as GetMoveTargetAndRange) // return: move target and range u32 GetEntityMoveTargetAndRange(struct entity *entity, struct move *move, bool8 is_ai); #endif //PMDSKY_OVERLAY_29_0231ACAC_H