#ifndef PMDSKY_OVERLAY_29_022F9720_H #define PMDSKY_OVERLAY_29_022F9720_H #include "dungeon_mode.h" // Checks if a defender has an active ability that isn't disabled by an attacker's Mold Breaker. #ifdef JAPAN bool8 DefenderAbilityIsActive__022F96CC(struct entity *attacker, struct entity *defender, enum ability_id ability_id); #else bool8 DefenderAbilityIsActive__022F96CC(struct entity *attacker, struct entity *defender, enum ability_id ability_id, bool8 attacker_ability_enabled); #endif // Checks if an entity is a monster (entity type 1). bool8 IsMonster__022F9720(struct entity *entity); #endif //PMDSKY_OVERLAY_29_022F9720_H