#ifndef PMDSKY_OVERLAY_29_022F7364_H #define PMDSKY_OVERLAY_29_022F7364_H #include "dungeon_mode.h" #include "util.h" // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). bool8 EntityIsValid__022F7364(struct entity *entity); s16 DungeonGetSpriteIndex(s16 monster_id); bool32 JoinedAtRangeCheck2Veneer(u8 joined_at); #endif //PMDSKY_OVERLAY_29_022F7364_H