#ifndef PMDSKY_OVERLAY_29_022EE348_H #define PMDSKY_OVERLAY_29_022EE348_H #include "dungeon_mode.h" // Checks if a monster is holding a certain item that isn't disabled by Klutz. bool8 ItemIsActive__022EE318(struct entity *entity, enum item_id item_id); // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). bool8 EntityIsValid__022EE348(struct entity *entity); #endif //PMDSKY_OVERLAY_29_022EE348_H