#ifndef PMDSKY_MAIN_0200ECFC_H #define PMDSKY_MAIN_0200ECFC_H // Set the active inventory to the main inventory void SetActiveInventoryToMain(void); // Init all inventories, all money the player is carrying, and set default active inventory void AllInventoriesZInit(void); // Init the special episode inventory and money the player is carrying void SpecialEpisodeInventoryZInit(void); // Init the rescue inventory and money the player is carrying void RescueInventoryZInit(void); // Set the active inventory to the current index void SetActiveInventory(s8 index); // Gets the amount of money the player is carrying. // return: value u32 GetMoneyCarried(void); // Sets the amount of money the player is carrying. void SetMoneyCarried(s32 amount); // Adds the amount of to the money the player is carrying. void AddMoneyCarried(s32 amount); #endif //PMDSKY_MAIN_0200ECFC_H