.include "asm/macros.inc" .include "overlay_29_0231B1B8.inc" .text arm_func_start TryActivateBadDreams TryActivateBadDreams: ; 0x0231B1B8 stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr} sub sp, sp, #0x50 mov sl, r0 ldr r0, [sl, #0xb4] mov r6, #0 ldrb r0, [r0, #6] ldr r4, _0231B30C ; =DUNGEON_PTR mov r7, #0 cmp r0, #0 moveq r0, #1 movne r0, r6 and sb, r0, #0xff add r5, sp, #0 _0231B1EC: ldr r0, [r4] add r0, r0, r7, lsl #2 add r0, r0, #0x12000 #ifdef JAPAN ldr r8, [r0, #0xad4] #else ldr r8, [r0, #0xb78] #endif mov r0, r8 bl IsMonster__0231B318 cmp r0, #0 beq _0231B240 ldr r0, [r8, #0xb4] cmp sb, #0 ldrb r0, [r0, #6] beq _0231B228 cmp r0, #0 beq _0231B240 b _0231B230 _0231B228: cmp r0, #0 bne _0231B240 _0231B230: add r0, r6, #1 mov r0, r0, lsl #0x10 str r8, [r5, r6, lsl #2] mov r6, r0, asr #0x10 _0231B240: add r0, r7, #1 mov r0, r0, lsl #0x10 mov r7, r0, asr #0x10 cmp r7, #0x14 blt _0231B1EC mov r0, #2 mov r1, #0x69 bl SetPreprocessorArgsIdVal ldr r0, _0231B310 ; =ov10_022C4530 mov r8, #0 ldrsh r7, [r0] mov r4, #0x18 ldr fp, _0231B314 ; =0x0000026E add r5, sp, #0 b _0231B2FC _0231B27C: ldr sb, [r5, r8, lsl #2] cmp sb, #0 beq _0231B2F0 mov r0, sb bl IsMonster__0231B318 cmp r0, #0 beq _0231B2F0 mov r0, sl mov r1, sb bl ov29_022E28D4 cmp r0, #0 cmpne sl, sb beq _0231B2F0 mov r0, sb bl IsMonsterSleeping cmp r0, #0 beq _0231B2F0 mov r0, sb mov r1, r7 mov r2, r4 mov r3, fp bl ApplyDamageAndEffectsWrapper mov r0, sb bl EntityIsValid__0231B194 cmp r0, #0 beq _0231B2F0 mov r0, sl mov r1, sb bl TryEndPetrifiedOrSleepStatus _0231B2F0: add r0, r8, #1 mov r0, r0, lsl #0x10 mov r8, r0, asr #0x10 _0231B2FC: cmp r8, r6 blt _0231B27C add sp, sp, #0x50 ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc} .align 2, 0 _0231B30C: .word DUNGEON_PTR _0231B310: .word ov10_022C4530 _0231B314: .word 0x0000026E arm_func_end TryActivateBadDreams