.include "asm/macros.inc" .include "overlay_29_023016D8.inc" .text arm_func_start DisplayRunAwayIfTriggered DisplayRunAwayIfTriggered: ; 0x023016D8 stmdb sp!, {r4, r5, r6, lr} mov r6, r0 ldr r4, [r6, #0xb4] mov r5, r1 ldrb r1, [r4, #7] cmp r1, #0 ldmneia sp!, {r4, r5, r6, pc} mov r1, #0x2b bl AbilityIsActive cmp r0, #0 ldmeqia sp!, {r4, r5, r6, pc} ldrsh r2, [r4, #0x12] ldrsh r1, [r4, #0x16] ldr r0, _02301758 ; =0x000003E7 add r2, r2, r1 cmp r2, r0 movgt r2, r0 ldrsh r1, [r4, #0x10] add r0, r2, r2, lsr #31 cmp r1, r0, asr #1 movle r1, #1 movgt r1, #0 and r2, r1, #0xff mov r0, r4 mov r1, #4 bl UpdateStateFlags cmp r5, #0 cmpne r0, #0 ldmeqia sp!, {r4, r5, r6, pc} mov r0, r6 bl PlayEffectAnimation0x29 ldmia sp!, {r4, r5, r6, pc} .align 2, 0 _02301758: .word 0x000003E7 arm_func_end DisplayRunAwayIfTriggered