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Decomped HasDropeyeStatus
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parent
3698c97835
commit
f5f0c59b83
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@ -1,25 +1,8 @@
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.include "asm/macros.inc"
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.include "overlay_29_02301F50.inc"
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.include "overlay_29_02301F80.inc"
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.text
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arm_func_start HasDropeyeStatus
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HasDropeyeStatus: ; 0x02301F50
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stmdb sp!, {r4, lr}
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mov r4, r0
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bl EntityIsValid__023000E4
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cmp r0, #0
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beq _02301F78
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ldr r0, [r4, #0xb4]
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ldrb r0, [r0, #0xf1]
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cmp r0, #4
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moveq r0, #1
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ldmeqia sp!, {r4, pc}
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_02301F78:
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mov r0, #0
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ldmia sp!, {r4, pc}
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arm_func_end HasDropeyeStatus
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arm_func_start IqSkillIsEnabled
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IqSkillIsEnabled: ; 0x02301F80
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stmdb sp!, {r3, lr}
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@ -8,5 +8,7 @@
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bool8 CanSeeInvisibleMonsters(struct entity *entity);
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// Returns whether a monster is set to use a specific tactic.
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bool8 IsTacticSet(struct entity *entity, enum tactic_id tactic_id);
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// Returns whether a certain monster is under the effect of status::STATUS_DROPEYE.
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bool8 HasDropeyeStatus(struct entity* entity);
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#endif //PMDSKY_DUNGEON_POKEMON_ATTRIBUTES_1_H
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2
main.lsf
2
main.lsf
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@ -299,7 +299,7 @@ Overlay OVY_29
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Object src/dungeon_pokemon_attributes.o
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Object asm/overlay_29_02301D84.o
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Object src/dungeon_pokemon_attributes_1.o
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Object asm/overlay_29_02301F50.o
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Object asm/overlay_29_02301F80.o
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Object src/overlay_29_023026CC.o
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Object asm/overlay_29_023026FC.o
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Object src/overlay_29_02302A38.o
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@ -1,6 +1,7 @@
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#include "dungeon_pokemon_attributes_1.h"
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#include "dungeon_util_static.h"
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#include "overlay_29_022FF898.h"
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#include "overlay_29_023000E4.h"
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bool8 CanSeeInvisibleMonsters(struct entity *entity)
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{
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@ -21,3 +22,11 @@ bool8 IsTacticSet(struct entity *entity, enum tactic_id tactic_id)
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return pokemon_info->tactic == tactic_id;
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}
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bool8 HasDropeyeStatus(struct entity* entity)
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{
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if (EntityIsValid__023000E4(entity) && GetEntInfo(entity)->blinker_class_status.blinded == STATUS_BLINKER_DROPEYE)
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return TRUE;
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return FALSE;
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}
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@ -4,7 +4,6 @@
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#include "dungeon_statuses.h"
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#include "dungeon_util_static.h"
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extern bool8 HasDropeyeStatus(struct entity* entity);
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extern bool8 IsPositionActuallyInSight(struct position *pos1, struct position *pos2, bool8 user_has_dropeye);
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bool8 CanSeeTarget(struct entity *user, struct entity *target)
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