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Renamed dungeon AI files
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@ -1,5 +1,5 @@
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#ifndef PMDSKY_OVERLAY_29_02308340_H
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#define PMDSKY_OVERLAY_29_02308340_H
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#ifndef PMDSKY_DUNGEON_AI_H
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#define PMDSKY_DUNGEON_AI_H
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#include "dungeon_mode.h"
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@ -9,4 +9,4 @@
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// unused: Unused
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void RunMonsterAi(struct entity *pokemon, u32 unused);
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#endif //PMDSKY_OVERLAY_29_02308340_H
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#endif //PMDSKY_DUNGEON_AI_H
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11
include/dungeon_util.h
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11
include/dungeon_util.h
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#ifndef PMDSKY_DUNGEON_UTIL_H
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#define PMDSKY_DUNGEON_UTIL_H
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#include "dungeon.h"
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static inline struct monster *GetEntInfo(struct entity *ent)
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{
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return ent->info;
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}
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#endif // PMDSKY_DUNGEON_UTIL_H
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2
main.lsf
2
main.lsf
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@ -266,7 +266,7 @@ Overlay OVY_29
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Object asm/overlay_29_02307F1C.o
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Object src/overlay_29_0230827C.o
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Object asm/overlay_29_023082A0.o
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Object src/overlay_29_02308340.o
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Object src/dungeon_ai.o
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Object asm/overlay_29_023085DC.o
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Object src/overlay_29_02308FBC.o
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Object asm/overlay_29_02308FE0.o
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@ -1,5 +1,5 @@
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#include "overlay_29_02308340.h"
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#include "dungeon.h"
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#include "dungeon_ai.h"
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#include "dungeon_util.h"
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#ifdef JAPAN
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#define CANNOT_USE_ITEM_MESSAGE 0xB2D
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@ -28,11 +28,6 @@ extern void AiMovement(struct entity *pokemon, bool8 show_run_away_effect);
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extern void SetDecoyAiTracker(struct entity* entity);
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extern bool8 CanSeeTarget(struct entity *entity, struct entity *target_entity);
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static inline struct monster *GetEntInfo(struct entity *ent)
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{
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return ent->info;
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}
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void RunMonsterAi(struct entity *pokemon, u32 unused)
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{
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struct monster *pokemon_info = GetEntInfo(pokemon);
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