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Decomped IsMonsterMuzzled
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@@ -21,5 +21,7 @@ bool8 MonsterHasLeechSeedStatus(struct entity *monster);
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bool8 MonsterHasWhifferStatus(struct entity *monster);
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// Checks if a monster's vision is impaired somehow. This includes the checks in IsBlinded, as well as STATUS_CROSS_EYED and STATUS_DROPEYE.
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bool8 IsMonsterVisuallyImpaired(struct entity *monster, bool8 check_held_item);
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// Checks if a monster has the muzzled status.
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bool8 IsMonsterMuzzled(struct entity *monster);
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#endif //PMDSKY_DUNGEON_LOGIC_0_H
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