Merge pull request #208 from AnonymousRandomPerson/main
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Decomped more AI functions
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AnonymousRandomPerson 2025-11-16 00:08:43 -05:00 committed by GitHub
commit 879343bdb0
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33 changed files with 288 additions and 391 deletions

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@ -1,10 +1,7 @@
#pragma once
.public _020A0C68
.public _020A0C69
.public _020A0C6C
.public _020AFF7C
.public _020AFF80
.public _020AFF88
.public CopyBitsFrom
.public CopyBitsTo
.public DUNGEON_RESTRICTIONS
.public _020AFF7C
.public _020AFF80
.public _020AFF88

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@ -0,0 +1,4 @@
#pragma once
.public DUNGEON_RESTRICTIONS
.public _020A0C68
.public _020A0C69

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@ -1,8 +1,6 @@
#pragma once
.public _020AFC4C
.public DUNGEON_PTR
.public EntityIsValid__022E95F4
.public LEADER_PTR
.public _020AFC4C
.public ov29_0237C888
.public ov29_0237C88A
.public ov29_0237C88E

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@ -1,11 +0,0 @@
#pragma once
.public DUNGEON_PTR
.public DungeonRandInt
.public GetDirectionalMobilityType
.public GetMobilityTypeCheckSlipAndFloating
.public GetTile
.public IqSkillIsEnabled
.public IsCurrentTilesetBackground
.public IsTacticSet
.public ItemIsActive__022FF898
.public SECONDARY_TERRAIN_TYPES

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@ -1,10 +1,7 @@
#pragma once
.public CanLearnIqSkill
.public CanSeeTarget
.public DisableIqSkill
.public DUNGEON_PTR
.public EnableIqSkill
.public EntityIsValid__023000E4
.public GetPerformanceFlagWithChecks
.public GetSpeciesIqSkill
.public IqSkillFlagTest

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@ -1,4 +0,0 @@
#pragma once
.public CanTargetEntity
.public GetLeader
.public GetTreatmentBetweenMonsters

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@ -166,96 +166,3 @@ DungeonGoesUp: ; 0x02051288
.align 2, 0
_020512AC: .word DUNGEON_RESTRICTIONS
arm_func_end DungeonGoesUp
arm_func_start GetTurnLimit
GetTurnLimit: ; 0x020512B0
mov r1, #0xc
mul r1, r0, r1
ldr r0, _020512C4 ; =_020A0C6C
ldrsh r0, [r0, r1]
bx lr
.align 2, 0
_020512C4: .word _020A0C6C
arm_func_end GetTurnLimit
arm_func_start DoesNotSaveWhenEntering
DoesNotSaveWhenEntering: ; 0x020512C8
mov r1, #0xc
mul r1, r0, r1
ldr r0, _020512EC ; =DUNGEON_RESTRICTIONS
ldr r0, [r0, r1]
tst r0, #0x80
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_020512EC: .word DUNGEON_RESTRICTIONS
arm_func_end DoesNotSaveWhenEntering
arm_func_start TreasureBoxDropsEnabled
TreasureBoxDropsEnabled: ; 0x020512F0
mov r1, #0xc
mul r1, r0, r1
ldr r0, _02051314 ; =DUNGEON_RESTRICTIONS
ldr r0, [r0, r1]
tst r0, #0x400
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_02051314: .word DUNGEON_RESTRICTIONS
arm_func_end TreasureBoxDropsEnabled
arm_func_start IsLevelResetDungeon
IsLevelResetDungeon: ; 0x02051318
mov r1, #0xc
mul r1, r0, r1
ldr r0, _0205133C ; =DUNGEON_RESTRICTIONS
ldr r0, [r0, r1]
tst r0, #0x10
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_0205133C: .word DUNGEON_RESTRICTIONS
arm_func_end IsLevelResetDungeon
arm_func_start GetMaxItemsAllowed
GetMaxItemsAllowed: ; 0x02051340
mov r1, #0xc
mul r1, r0, r1
ldr r0, _02051354 ; =_020A0C69
ldrb r0, [r0, r1]
bx lr
.align 2, 0
_02051354: .word _020A0C69
arm_func_end GetMaxItemsAllowed
arm_func_start IsMoneyAllowed
IsMoneyAllowed: ; 0x02051358
mov r1, #0xc
mul r1, r0, r1
ldr r0, _0205137C ; =DUNGEON_RESTRICTIONS
ldr r0, [r0, r1]
tst r0, #0x20
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_0205137C: .word DUNGEON_RESTRICTIONS
arm_func_end IsMoneyAllowed
arm_func_start GetMaxRescueAttempts
GetMaxRescueAttempts: ; 0x02051380
mov r1, #0xc
mul r1, r0, r1
ldr r0, _02051394 ; =_020A0C68
ldrsb r0, [r0, r1]
bx lr
.align 2, 0
_02051394: .word _020A0C68
arm_func_end GetMaxRescueAttempts

86
asm/main_020512C8.s Normal file
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@ -0,0 +1,86 @@
.include "asm/macros.inc"
.include "main_020512C8.inc"
.text
arm_func_start DoesNotSaveWhenEntering
DoesNotSaveWhenEntering: ; 0x020512C8
mov r1, #0xc
mul r1, r0, r1
ldr r0, _020512EC ; =DUNGEON_RESTRICTIONS
ldr r0, [r0, r1]
tst r0, #0x80
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_020512EC: .word DUNGEON_RESTRICTIONS
arm_func_end DoesNotSaveWhenEntering
arm_func_start TreasureBoxDropsEnabled
TreasureBoxDropsEnabled: ; 0x020512F0
mov r1, #0xc
mul r1, r0, r1
ldr r0, _02051314 ; =DUNGEON_RESTRICTIONS
ldr r0, [r0, r1]
tst r0, #0x400
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_02051314: .word DUNGEON_RESTRICTIONS
arm_func_end TreasureBoxDropsEnabled
arm_func_start IsLevelResetDungeon
IsLevelResetDungeon: ; 0x02051318
mov r1, #0xc
mul r1, r0, r1
ldr r0, _0205133C ; =DUNGEON_RESTRICTIONS
ldr r0, [r0, r1]
tst r0, #0x10
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_0205133C: .word DUNGEON_RESTRICTIONS
arm_func_end IsLevelResetDungeon
arm_func_start GetMaxItemsAllowed
GetMaxItemsAllowed: ; 0x02051340
mov r1, #0xc
mul r1, r0, r1
ldr r0, _02051354 ; =_020A0C69
ldrb r0, [r0, r1]
bx lr
.align 2, 0
_02051354: .word _020A0C69
arm_func_end GetMaxItemsAllowed
arm_func_start IsMoneyAllowed
IsMoneyAllowed: ; 0x02051358
mov r1, #0xc
mul r1, r0, r1
ldr r0, _0205137C ; =DUNGEON_RESTRICTIONS
ldr r0, [r0, r1]
tst r0, #0x20
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_0205137C: .word DUNGEON_RESTRICTIONS
arm_func_end IsMoneyAllowed
arm_func_start GetMaxRescueAttempts
GetMaxRescueAttempts: ; 0x02051380
mov r1, #0xc
mul r1, r0, r1
ldr r0, _02051394 ; =_020A0C68
ldrsb r0, [r0, r1]
bx lr
.align 2, 0
_02051394: .word _020A0C68
arm_func_end GetMaxRescueAttempts

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@ -10402,8 +10402,6 @@ _020A0C69:
.global _020A0C6A
_020A0C6A:
.byte 0x04, 0x00
.global _020A0C6C
_020A0C6C:
.byte 0xE8, 0x03
.global _020A0C6E
_020A0C6E:

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@ -74,43 +74,3 @@ _022E9574: .word 0xFFFF000F
_022E9578: .word _020AFC4C
_022E957C: .word ov29_0237C888
arm_func_end ov29_022E9488
arm_func_start GetLeader
GetLeader: ; 0x022E9580
stmdb sp!, {r4, r5, r6, lr}
ldr r0, _022E95EC ; =LEADER_PTR
ldr r0, [r0]
cmp r0, #0
ldmneia sp!, {r4, r5, r6, pc}
mov r5, #0
ldr r4, _022E95F0 ; =DUNGEON_PTR
b _022E95DC
_022E95A0:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r6, [r0, #0xa84]
#else
ldr r6, [r0, #0xb28]
#endif
mov r0, r6
bl EntityIsValid__022E95F4
cmp r0, #0
ldrne r0, [r6, #0xb4]
ldrneb r0, [r0, #7]
cmpne r0, #0
ldrne r1, _022E95EC ; =LEADER_PTR
movne r0, r6
strne r6, [r1]
ldmneia sp!, {r4, r5, r6, pc}
add r5, r5, #1
_022E95DC:
cmp r5, #4
blt _022E95A0
mov r0, #0
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022E95EC: .word LEADER_PTR
_022E95F0: .word DUNGEON_PTR
arm_func_end GetLeader

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@ -1,126 +0,0 @@
.include "asm/macros.inc"
.include "overlay_29_02301498.inc"
.text
arm_func_start IsAtJunction
IsAtJunction: ; 0x02301498
#ifdef JAPAN
#define OV29_02301498_OFFSET -4
#else
#define OV29_02301498_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
ldr r1, [r5, #0xb4]
ldrsh r1, [r1, #2]
bl GetMobilityTypeCheckSlipAndFloating
#ifdef JAPAN
mov r4, r0
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302A30_JP
ldr r0, [r5, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302A30_JP
mov r0, r5
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302A30_JP
mov r0, r5
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302A30_JP
mov r0, r5
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
_02302A30_JP:
#else
mov r1, r0
mov r0, r5
mov r2, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
cmp r4, #3
bne _023014FC
ldr r4, [r5, #0xb4]
mov r0, #0x64
bl DungeonRandInt
add r1, r4, #0x200
ldrsh r2, [r1, #0x12 + OV29_02301498_OFFSET]
add r0, r2, r0
strh r0, [r1, #0x12 + OV29_02301498_OFFSET]
ldrsh r0, [r1, #0x12 + OV29_02301498_OFFSET]
cmp r0, #0xc8
mov r0, #0
strgeh r0, [r1, #0x12 + OV29_02301498_OFFSET]
movge r0, #1
ldmia sp!, {r3, r4, r5, pc}
_023014FC:
ldr r0, _0230158C ; =DUNGEON_PTR
ldr r1, _02301590 ; =SECONDARY_TERRAIN_TYPES
ldr r0, [r0]
add r0, r0, #0x4000
#ifdef JAPAN
ldrsh r0, [r0, #0x30]
#else
ldrsh r0, [r0, #0xd4]
#endif
ldrb r0, [r1, r0]
cmp r0, #1
cmpeq r4, #1
bne _02301534
mov r0, r5
mov r1, #0x14
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #0
_02301534:
ldrsh r0, [r5, #4]
ldrsh r1, [r5, #6]
bl GetTile
add r0, r0, r4
ldrb r0, [r0, #8]
cmp r0, #0x54
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x51
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x45
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x15
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x55
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_0230158C: .word DUNGEON_PTR
_02301590: .word SECONDARY_TERRAIN_TYPES
arm_func_end IsAtJunction
arm_func_start ShouldAvoidFirstHit
ShouldAvoidFirstHit: ; 0x02301594
stmdb sp!, {r4, lr}
mov r4, r1
mov r1, #3
bl IsTacticSet
cmp r0, #0
cmpne r4, #0
movne r0, #1
moveq r0, #0
ldmia sp!, {r4, pc}
arm_func_end ShouldAvoidFirstHit

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@ -174,46 +174,3 @@ ov29_023021F0: ; 0x023021F0
.align 2, 0
_023021FC: .word UpdateIqSkills
arm_func_end ov29_023021F0
arm_func_start CanSeeTeammate
CanSeeTeammate: ; 0x02302200
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r4, r0
ldr r0, [r4, #0xb4]
ldrb r0, [r0, #6]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
mov r6, #0
ldr r5, _02302278 ; =DUNGEON_PTR
b _02302268
_02302228:
ldr r1, [r5]
mov r0, r4
add r1, r1, r6, lsl #2
add r1, r1, #0x12000
#ifdef JAPAN
ldr r7, [r1, #0xa84]
#else
ldr r7, [r1, #0xb28]
#endif
bl EntityIsValid__023000E4
cmp r0, #0
cmpne r4, r7
beq _02302264
mov r0, r4
mov r1, r7
bl CanSeeTarget
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_02302264:
add r6, r6, #1
_02302268:
cmp r6, #4
blt _02302228
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_02302278: .word DUNGEON_PTR
arm_func_end CanSeeTeammate

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@ -1,40 +0,0 @@
.include "asm/macros.inc"
.include "overlay_29_023082C4.inc"
.text
arm_func_start GetLeaderIfVisible
GetLeaderIfVisible: ; 0x023082C4
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
ldr r0, [r5, #0xb4]
ldrb r0, [r0, #6]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
bl GetLeader
movs r4, r0
beq _02308338
ldr r0, [r4, #0xb4]
ldrb r0, [r0, #0xd8]
cmp r0, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
mov r2, #0
mov r0, r5
mov r1, r4
mov r3, r2
bl GetTreatmentBetweenMonsters
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
mov r0, r5
mov r1, r4
bl CanTargetEntity
cmp r0, #0
movne r0, r4
ldmneia sp!, {r3, r4, r5, pc}
_02308338:
mov r0, #0
ldmia sp!, {r3, r4, r5, pc}
arm_func_end GetLeaderIfVisible

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@ -3,6 +3,8 @@
#include "dungeon_mode.h"
// Gets the pointer to the entity that is currently leading the team, or null if none of the first 4 entities is a valid monster with its is_team_leader flag set. It also sets LEADER_PTR to the result before returning it.
struct entity* GetLeader();
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
bool8 EntityIsValid__022E95F4(struct entity *entity);

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@ -1823,14 +1823,27 @@ struct dungeon {
u8 field_0x2cb13;
};
// Entry for a single dungeon in the dungeon restriction list
struct dungeon_restriction {
// 0x0: flags: 2-byte bitfield
u32 flags;
u8 max_rescue_attempts;
u8 max_items_allowed;
u8 max_party_size;
u8 pad;
u16 turn_limit_per_floor;
u16 random_movement_chance;
// bool8 f_dungeon_goes_up : 1; // Dungeon goes up (stairs ascend, floors are labeled 1F, 2F, ...)
// bool8 f_enemies_evolve : 1; // Enemies evolve after they defeat another monster
// bool8 f_enemies_give_exp : 1; // Enemies give experience
// bool8 f_recruitment_allowed : 1; // Recruitment is allowed
// bool8 f_reset_to_level_1 : 1; // Team members are reset to level 1 for the dungeon
// bool8 f_money_allowed : 1; // Money is allowed to be brought into the dungeon
// bool8 f_leader_change_enabled : 1; // The team leader can be changed within the dungeon
// bool8 f_enter_without_saving : 1; // If false, the game will be saved upon entering
// bool8 f_disable_iq_skills : 1; // IQ skills won't work in the dungeon
// bool8 f_no_trap_uncovering : 1; // Traps cannot be revealed by attacking or throwing items
// bool8 f_treasure_box_drops : 1; // Enemies can drop Treasure Boxes
u8 max_rescue_attempts; // 0x4: 0xFF means no rescues allowed
u8 max_items_allowed; // 0x5: Maximum number of items that can be brought into the dungeon
u8 max_party_size; // 0x6: Maximum number of team members that can enter the dungeon
s16 turn_limit_per_floor; // 0x8: Number of turns per floor before the wind blows you out
// 0xA: Chance of setting the monster::random_movement field to 1 when spawning an enemy
s16 random_movement_chance;
};
#endif // PMDSKY_DUNGEON_H

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@ -8,5 +8,7 @@ bool8 EntityIsValid__0230827C(struct entity *entity);
// Checks if the monster should follow the leader. Always returns false for enemy monsters.
// This function may actually be should monster target leader position.
bool8 ShouldMonsterFollowLeader(struct entity *monster);
// For allied monsters, gets the leader monster if they are visible to the ally. Always returns null for enemy monsters.
struct entity* GetLeaderIfVisible(struct entity *monster);
#endif //PMDSKY_DUNGEON_AI_LEADER_H

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@ -3,6 +3,11 @@
#include "dungeon_mode.h"
// Checks whether an AI-controlled monster should try to avoid the first hit in battle.
// monster: Entity pointer
// should_avoid: If true, this function always returns true.
// return: True if the monster should try to avoid the first hit in battle.
bool8 ShouldAvoidFirstHit(struct entity *monster, bool8 should_avoid);
// Checks if a monster should run away from other monsters
// return: True if the monster should run away, false otherwise
bool8 ShouldMonsterRunAway(struct entity *monster);

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@ -18,5 +18,7 @@ bool8 CanAttackInDirection(struct entity *monster, s32 direction);
// out_monster_in_target_position: [output] True if movement was not possible because there was another monster on the target tile, false otherwise.
// return: True if the monster can move in the specified direction, false otherwise.
bool8 CanAiMonsterMoveInDirection(struct entity *monster, s32 direction, bool8 *out_monster_in_target_position);
// Checks if the tile the given monster is on is considered a junction for the purposes of AI movement. This is affected by what types of terrain the monster can cross.
bool8 IsAtJunction(struct entity *monster);
#endif //PMDSKY_DUNGEON_CAPABILITIES_4_H

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@ -3,6 +3,8 @@
#include "dungeon_mode.h"
// Checks if an allied monster can see any other teammate (via CanSeeTarget). Always returns false for enemy monsters.
bool8 CanSeeTeammate(struct entity *monster);
// Check the type of a move when used by a certain monster. Accounts for special cases such as Hidden Power, Weather Ball, the regular attack...
enum type_id GetMoveTypeForMonster(struct entity *entity, struct move *move);

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@ -649,8 +649,8 @@ struct monster {
u8 field_0x20f;
u8 hp_fractional; // 0x210: 200 * fractional_part(HP)
u8 field_0x211;
u8 field_0x212;
u8 field_0x213;
// 0x212: When a Pokémon can pass through walls in a hallway, this counts up to 200 before the Pokémon turns in a random direction.
s16 mobile_turn_timer;
// 0x214: Somehow related to gaining exp through a joy ribbon. Set to 0 after
// gaining or losing a level. Also checked and set to 0 when an enemy evolves.
// Maybe for a specific scenario of leveling up with exp from a joy ribbon?

9
include/main_020512B0.h Normal file
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@ -0,0 +1,9 @@
#ifndef PMDSKY_MAIN_020512B0_H
#define PMDSKY_MAIN_020512B0_H
#include "enums.h"
#include "util.h"
s32 GetTurnLimit(enum dungeon_id dungeon_id);
#endif //PMDSKY_MAIN_020512B0_H

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@ -94,6 +94,8 @@ Static main
Object asm/main_0204DE7C.o
Object src/number_util.o
Object asm/main_02051098.o
Object src/main_020512B0.o
Object asm/main_020512C8.o
Object src/dungeon_recruitment_2.o
Object asm/main_020513C0.o
Object src/main_020514CC.o
@ -478,7 +480,6 @@ Overlay OVY_29
Object src/dungeon_capabilities_3.o
Object asm/overlay_29_02300FCC.o
Object src/dungeon_capabilities_4.o
Object asm/overlay_29_02301498.o
Object src/dungeon_ai_targeting.o
Object asm/overlay_29_023016D8.o
Object src/dungeon_ai_targeting_1.o
@ -510,7 +511,6 @@ Overlay OVY_29
Object src/overlay_29_02307EF8.o
Object asm/overlay_29_02307F4C.o
Object src/dungeon_ai_leader.o
Object asm/overlay_29_023082C4.o
Object src/dungeon_ai.o
Object asm/overlay_29_023085DC.o
Object src/overlay_29_02308FBC.o

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@ -1,8 +1,30 @@
#include "dg_uty.h"
#include "dungeon.h"
#include "dungeon_util_static.h"
// file starts at 0x022e9020
extern struct entity *LEADER_PTR;
struct entity* GetLeader()
{
struct entity *leader = LEADER_PTR;
if (leader == NULL)
{
for (s32 i = 0; i < MAX_TEAM_MEMBERS; i++)
{
struct entity *current_pokemon = DUNGEON_PTR[0]->monster_slots.party_members[i];
if (EntityIsValid__022E95F4(current_pokemon) && GetEntInfo(current_pokemon)->is_team_leader)
{
LEADER_PTR = current_pokemon;
return current_pokemon;
}
}
return NULL;
}
return leader;
}
bool8 EntityIsValid__022E95F4(struct entity *entity)
{
if (entity == NULL)

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@ -4,6 +4,7 @@
#include "dungeon_action.h"
#include "dungeon_ai_itcm.h"
#include "dungeon_ai_items.h"
#include "dungeon_ai_movement.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_pokemon_attributes.h"
#include "dungeon_pokemon_attributes_1.h"
@ -26,7 +27,6 @@
extern void EndFrozenClassStatus(struct entity *user, struct entity *target, bool8 log);
extern void SubstitutePlaceholderStringTags(u8 *string_id, struct entity *entity, u32 param_3);
extern void LogMessageByIdWithPopupCheckUser(struct entity *user, u32 message_id);
extern void AiMovement(struct entity *monster, bool8 show_run_away_effect);
void RunMonsterAi(struct entity *monster, u32 unused)
{

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@ -1,5 +1,8 @@
#include "dungeon_ai_leader.h"
#include "dg_uty.h"
#include "dungeon_ai_targeting_1.h"
#include "dungeon_util_static.h"
#include "dungeon_visibility.h"
#include "main_02058C3C.h"
bool8 EntityIsValid__0230827C(struct entity *entity)
@ -17,3 +20,24 @@ bool8 ShouldMonsterFollowLeader(struct entity *monster)
return DoesTacticFollowLeader(GetEntInfo(monster)->tactic);
}
struct entity* GetLeaderIfVisible(struct entity *monster)
{
if (GetEntInfo(monster)->is_not_team_member)
return NULL;
struct entity *leader = GetLeader();
if (leader != NULL)
{
if (GetEntInfo(leader)->curse_class_status.curse == STATUS_CURSE_DECOY)
return NULL;
if (GetTreatmentBetweenMonsters(monster, leader, FALSE, FALSE) != TREATMENT_TREAT_AS_ALLY)
return NULL;
if (CanTargetEntity(monster, leader))
return leader;
}
return NULL;
}

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@ -7,6 +7,7 @@
#include "dungeon_ai_targeting_1.h"
#include "dungeon_capabilities_1.h"
#include "dungeon_capabilities_4.h"
#include "dungeon_logic_5.h"
#include "dungeon_logic_7.h"
#include "dungeon_logic_8.h"
#include "dungeon_map_access.h"
@ -49,11 +50,6 @@ struct can_move_in_direction_info
const s32 FACING_DIRECTION_INCREMENTS[] = {0, 1, -1, 2, -2, 3, -3, 4};
extern bool8 ShouldAvoidFirstHit(struct entity *monster, bool8 force_avoid);
extern bool8 CanSeeTeammate(struct entity *monster);
extern struct entity* GetLeaderIfVisible(struct entity *monster);
extern bool8 IsAtJunction(struct entity *monster);
bool8 ShouldMonsterRunAwayAndShowEffectOutlawCheck(struct entity *monster, bool8 show_run_away_effect)
{
bool8 should_run_away = FALSE;

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@ -4,6 +4,14 @@
#include "dungeon_util_static.h"
#include "overlay_29_023000E4.h"
bool8 ShouldAvoidFirstHit(struct entity *monster, bool8 should_avoid)
{
if (IsTacticSet(monster, TACTIC_AVOID_THE_FIRST_HIT) && should_avoid)
return TRUE;
return FALSE;
}
extern void DisplayRunAwayIfTriggered(struct entity *monster, bool8 show_run_away_effect);
bool8 ShouldMonsterRunAway(struct entity *monster)

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@ -1,4 +1,5 @@
#include "dungeon_capabilities_4.h"
#include "dg_random.h"
#include "direction.h"
#include "directional_bit_masks.h"
#include "dungeon.h"
@ -173,3 +174,68 @@ bool8 CanAiMonsterMoveInDirection(struct entity *monster, s32 direction, bool8 *
*out_monster_in_target_position = TRUE;
return FALSE;
}
bool8 IsAtJunction(struct entity *monster)
{
enum mobility_type mobility = GetMobilityTypeCheckSlipAndFloating(monster, GetEntInfo(monster)->id);
#ifdef JAPAN
if (!IsCurrentTilesetBackground())
{
if (GetEntInfo(monster)->invisible_class_status.status == STATUS_INVISIBLE_MOBILE)
mobility = MOBILITY_INTANGIBLE;
else if (ItemIsActive__022FF898(monster, ITEM_MOBILE_SCARF))
mobility = MOBILITY_INTANGIBLE;
else if (IqSkillIsEnabled(monster, IQ_ALL_TERRAIN_HIKER))
// BUG: If a Pokémon can normally move through walls, All-Terrain Hiker will block them from moving through walls.
// This bug is fixed in the NA/EU versions.
mobility = MOBILITY_HOVERING;
else if (IqSkillIsEnabled(monster, IQ_ABSOLUTE_MOVER)) {
mobility = MOBILITY_INTANGIBLE;
}
}
#else
mobility = GetDirectionalMobilityType(monster, mobility, DIR_NONE_UNSIGNED);
#endif
if (mobility == MOBILITY_INTANGIBLE)
{
struct monster *pokemon_info = GetEntInfo(monster);
pokemon_info->mobile_turn_timer += DungeonRandInt(100);
if (pokemon_info->mobile_turn_timer < 200)
return FALSE;
pokemon_info->mobile_turn_timer = 0;
return TRUE;
}
const struct tile *map_tile;
if (SECONDARY_TERRAIN_TYPES[DUNGEON_PTR[0]->gen_info.tileset_id] == SECONDARY_TERRAIN_LAVA &&
mobility == MOBILITY_SECONDARY &&
IqSkillIsEnabled(monster, IQ_LAVA_EVADER))
mobility = MOBILITY_NORMAL;
map_tile = GetTile(monster->pos.x, monster->pos.y);
u8 walkable_neighbor_flags = map_tile->walkable_neighbor_flags[mobility];
/*
Check for configurations of open tiles that are considered junctions; i.e., shaped like a 'T' or '+'.
X=Wall, O=Open
0x54 0x51 0x45 0x15 0x55
XOX XOX XXX XOX XOX
OOO OOX OOO XOO OOO
XXX XOX XOX XOX XOX
*/
if (walkable_neighbor_flags == 0x54)
return TRUE;
if (walkable_neighbor_flags == 0x51)
return TRUE;
if (walkable_neighbor_flags == 0x45)
return TRUE;
if (walkable_neighbor_flags == 0x15)
return TRUE;
if (walkable_neighbor_flags == 0x55)
return TRUE;
return FALSE;
}

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@ -1,12 +1,27 @@
#include "dungeon_logic_5.h"
#include "dungeon_pokemon_attributes.h"
#include "dungeon_util_static.h"
#include "dungeon_visibility.h"
#include "main_02014CEC.h"
#include "moves_2.h"
#include "natural_gift_data.h"
#include "overlay_29_023000E4.h"
#include "special_move_types.h"
bool8 CanSeeTeammate(struct entity *monster)
{
if (GetEntInfo(monster)->is_not_team_member)
return FALSE;
for (s32 member_idx = 0; member_idx < MAX_TEAM_MEMBERS; member_idx++)
{
struct entity *team_member = DUNGEON_PTR[0]->monster_slots.party_members[member_idx];
if (EntityIsValid__023000E4(monster) && monster != team_member && CanSeeTarget(monster, team_member))
return TRUE;
}
return FALSE;
}
enum type_id GetMoveTypeForMonster(struct entity *entity, struct move *move)
{
if (!IsRegularAttackOrProjectile(move->id) && EntityIsValid__023000E4(entity) && AbilityIsActive(entity, ABILITY_NORMALIZE))

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@ -3,10 +3,9 @@
#include "dungeon_mode.h"
#include "dungeon_util_static.h"
#include "fixed_room_data_1.h"
#include "main_020512B0.h"
#include "util.h"
extern s32 GetTurnLimit(enum dungeon_id dungeon_id);
bool8 IsMonsterLoneOutlaw(struct monster* monster_info)
{
return IsBehaviorLoneOutlaw(monster_info->monster_behavior);

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@ -4,7 +4,7 @@
#include "enums.h"
#include "util.h"
extern struct dungeon_restriction DUNGEON_RESTRICTIONS[];
extern struct dungeon_restriction DUNGEON_RESTRICTIONS[256];
bool8 IsRecruitingAllowed(enum dungeon_id dungeon_id)
{

9
src/main_020512B0.c Normal file
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@ -0,0 +1,9 @@
#include "main_020512B0.h"
#include "dungeon.h"
extern struct dungeon_restriction DUNGEON_RESTRICTIONS[256];
s32 GetTurnLimit(enum dungeon_id dungeon_id)
{
return DUNGEON_RESTRICTIONS[dungeon_id].turn_limit_per_floor;
}

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@ -1,4 +1,5 @@
#include "overlay_31_02382820.h"
#include "dg_uty.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_util_static.h"
#include "number_util.h"
@ -23,7 +24,6 @@ extern u16 ov31_02389E22[];
extern void* MemAlloc(u32 size, u32 nmemb);
extern struct entity* GetLeader(void);
extern u32 GetMoneyCarried(void);
extern u32 sub_0204F9E0(void);
extern void ov29_022E2A78(u8*, void*, u32); // The third argument isn't actually used in the