Decomp PerformanceProgressFlag funcs

This commit is contained in:
slaw-22 2025-12-05 17:50:07 +00:00 committed by slaw-22
parent c8de68261a
commit 3ffd200f89
38 changed files with 159 additions and 178 deletions

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@ -333,7 +333,7 @@
.public GetNameString
.public GetNbFloors
.public GetNbFloorsPlusOne
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetStringFromFileVeneer
.public GetTeamMember
.public GetTypeStringId

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@ -248,7 +248,7 @@
.public GetNextIqSkill
.public GetPartner
.public GetPartnerMemberIdx
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetPpIncrease
.public GetPressedButtons
.public GetRank

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@ -55,7 +55,7 @@
.public GetNameString
.public GetNbItemsInBag
.public GetPartyMembers
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetRankUpEntry
.public GetSosMailCount
.public GetStringFromFileVeneer
@ -88,7 +88,7 @@
.public sub_02048CB8
.public sub_0204ABB8
.public sub_0204ACDC
.public sub_0204CB2C
.public SetResolvedPerformanceProgressFlag
.public sub_0204CEE0
.public sub_0204DB08
.public sub_020515C4

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@ -1,7 +1,7 @@
#pragma once
.public CanLearnIqSkill
.public GetIqGroup
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public IQ_GROUP_SKILLS
.public IQ_SKILL_RESTRICTIONS
.public IqSkillFlagTest

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@ -233,7 +233,7 @@
.public GetPartner
.public GetPartnerMemberIdx
.public GetPartyMembers
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetRank
.public GetScenarioBalance
.public GetSecondFormIfValid

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@ -64,7 +64,7 @@
.public GetNbPokemonJoined
.public GetNbRecycled
.public GetNbSkyGiftsSent
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetPressedButtons
.public GetReleasedStylus
.public GetSimpleMenuResult__0202AEA4

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@ -69,7 +69,7 @@
.public GetNameRaw
.public GetPartner
.public GetPartyMembers
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetPressedButtons
.public GetRank
.public GetReleasedStylus
@ -640,7 +640,7 @@
.public sub_0204AE80
.public sub_0204AEE0
.public sub_0204B3D0
.public sub_0204CB2C
.public SetResolvedPerformanceProgressFlag
.public sub_0204CDE8
.public sub_0204CE48
.public sub_0204D018

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@ -97,7 +97,7 @@
.public GetNameWithGender
.public GetNbItemsInBag
.public GetPartner
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetPressedButtons
.public GetRank
.public GetRankupPoints

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@ -21,7 +21,7 @@
.public GetGameMode
.public GetMainCharacter1MemberIdx
.public GetPartnerMemberIdx
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetPressedButtons
.public GetSimpleMenuResult__0202B870
.public GetTeamMember

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@ -29,7 +29,7 @@
.public GetItemAtIdx
.public GetLearnableIqSkills
.public GetMaxReachedFloor
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetPressedButtons
.public GetScenarioBalance
.public GetSecondFormIfValid

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@ -27,7 +27,7 @@
.public GetItemMoveId16
.public GetMoveBasePower
.public GetMoveMaxGinsengBoost
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetWeatherColorTable
.public GINSENG_CHANCE_3
.public GUMMI_BELLY_RESTORE_TABLE

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@ -20,7 +20,7 @@
.public GetOutlawLeaderLevel
.public GetOutlawLevel
.public GetOutlawMinionLevel
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetSpecialTargetItem
.public GetTileSafe
.public HandleSir0Translation

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@ -8,7 +8,7 @@
.public GetItemCategoryVeneer
.public GetLeader
.public GetMessageLogPreprocessorArgs
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetPlayerGender
.public GetRandomExplorerMazeMonster
.public IsFullFloorFixedRoom

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@ -22,7 +22,7 @@
.public GetDungeonMode
.public GetKeyboardStatus
.public GetKeyboardStringResult
.public GetPerformanceFlagWithChecks
.public GetResolvedPerformanceProgressFlag
.public GetSimpleMenuResult__0202AEA4
.public GetWindowIdSelectedItemOnPage
.public InitMenu

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@ -20454,7 +20454,7 @@ _02024CAC:
cmp r0, r1
bne _02024CC8
mov r0, #1
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _02024CE8
_02024CC8:

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@ -1162,7 +1162,7 @@ _0203D68C:
cmp r0, #0
bne _0203D6B4
mov r0, #0x1e
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _0203D73C
_0203D6B4:
@ -1183,7 +1183,7 @@ _0203D6E4:
cmp r0, #0
beq _0203D73C
mov r0, #0x1d
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0203D718
ldr r0, _0203E4B0 ; =_020AFE74
@ -1209,7 +1209,7 @@ _0203D73C:
tst r0, #0x10
bne _0203D7C0
mov r0, #0x1f
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _0203D7C0
mov r5, #0
@ -6813,7 +6813,7 @@ GetCheckIqMenuSkillString: ; 0x0204213C
cmp r5, #0x18
bne _02042174
mov r0, #3
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
b _0204217C
_02042174:
mov r1, r5

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@ -1,84 +0,0 @@
.include "asm/macros.inc"
.include "main_0204CA94.inc"
.text
arm_func_start GetPerformanceFlagWithChecks
GetPerformanceFlagWithChecks: ; 0x0204CA94
stmdb sp!, {r4, lr}
mov r4, r0
cmp r4, #7
addls pc, pc, r4, lsl #2
b _0204CB10
_0204CAA8: ; jump table
b _0204CAC8 ; case 0
b _0204CB00 ; case 1
b _0204CB00 ; case 2
b _0204CAEC ; case 3
b _0204CAEC ; case 4
b _0204CAEC ; case 5
b _0204CAEC ; case 6
b _0204CAEC ; case 7
_0204CAC8:
mov r0, #0
mov r2, r0
mov r1, #3
bl LoadScriptVariableValueAtIndex
cmp r0, #0x35
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r4, pc}
_0204CAEC:
bl GetGameMode
cmp r0, #3
bne _0204CB10
mov r0, #0
ldmia sp!, {r4, pc}
_0204CB00:
bl GetGameMode
cmp r0, #3
moveq r0, #1
ldmeqia sp!, {r4, pc}
_0204CB10:
mov r0, r4, lsl #0x10
mov r2, r0, lsr #0x10
mov r0, #0
mov r1, #0x4e
bl LoadScriptVariableValueAtIndex
and r0, r0, #0xff
ldmia sp!, {r4, pc}
arm_func_end GetPerformanceFlagWithChecks
arm_func_start sub_0204CB2C
sub_0204CB2C: ; 0x0204CB2C
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, r1
cmp r5, #7
addls pc, pc, r5, lsl #2
b _0204CB70
_0204CB44: ; jump table
b _0204CB70 ; case 0
b _0204CB64 ; case 1
b _0204CB64 ; case 2
b _0204CB64 ; case 3
b _0204CB64 ; case 4
b _0204CB64 ; case 5
b _0204CB64 ; case 6
b _0204CB64 ; case 7
_0204CB64:
bl GetGameMode
cmp r0, #3
ldmeqia sp!, {r3, r4, r5, pc}
_0204CB70:
cmp r4, #0
movne r3, #1
mov r0, r5, lsl #0x10
mov r2, r0, lsr #0x10
moveq r3, #0
mov r0, #0
mov r1, #0x4e
bl SaveScriptVariableValueAtIndex
ldmia sp!, {r3, r4, r5, pc}
arm_func_end sub_0204CB2C

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@ -637,7 +637,7 @@ _0204E63C:
sub_0204E644: ; 0x0204E644
stmdb sp!, {r3, lr}
mov r0, #4
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0204E69C
bl sub_02048BFC
@ -931,17 +931,17 @@ sub_0204E974: ; 0x0204E974
strb r2, [r1, #4]
mov r0, #7
strb r2, [r1, #0x11]
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
ldr r1, _0204EA4C ; =PENDING_DUNGEON_ID
mov r2, #0
strb r0, [r1, #5]
mov r0, #6
strb r2, [r1, #6]
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
ldr r1, _0204EA4C ; =PENDING_DUNGEON_ID
strb r0, [r1, #8]
mov r0, #1
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
ldr r1, _0204EA4C ; =PENDING_DUNGEON_ID
mov r2, #0
strb r0, [r1, #9]
@ -996,16 +996,16 @@ InitDungeonInit: ; 0x0204EA5C
strneb r0, [r7, #8]
bne _0204EAF0
mov r0, #7
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
strb r0, [r7, #5]
mov r0, #5
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
strb r0, [r7, #6]
mov r0, #6
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
strb r0, [r7, #8]
mov r0, #1
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
_0204EAF0:
strb r0, [r7, #9]
mov r3, #0
@ -1246,7 +1246,7 @@ _0204EE10:
b _0204EF34
_0204EE24:
mov r0, #0x19
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _0204EF34
ldr r2, _0204EFB8 ; =_020A2A00
@ -2182,7 +2182,7 @@ GetGroundNameId: ; 0x0204F958
cmp r4, #6
bne _0204F980
mov r0, #0x1b
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _0204F99C
ldr r0, _0204F9B0 ; =0x000042B9
@ -2191,7 +2191,7 @@ _0204F980:
cmp r4, #0x15
bne _0204F99C
mov r0, #0x1c
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
#ifdef JAPAN
moveq r0, #0x1c4
@ -3075,7 +3075,7 @@ _0205036C:
beq _02050380
mov r0, #0x15
mov r1, #1
bl sub_0204CB2C
bl SetResolvedPerformanceProgressFlag
_02050380:
ldr r3, _020503C8 ; =ADVENTURE_LOG_PTR
mov r0, r4, asr #4
@ -3697,7 +3697,7 @@ GetMainTeamNameWithCheck: ; 0x02050B10
sub sp, sp, #0x40
mov r4, r0
mov r0, #1
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
ldrne r0, _02050B70 ; =TEAM_NAME
ldrneb r0, [r0]
@ -3777,7 +3777,7 @@ GetRankupPoints: ; 0x02050BB8
bl GetRank
mov r4, r0
mov r0, #0x16
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _02050BE4
cmp r4, #0xc
@ -3817,7 +3817,7 @@ sub_02050C10: ; 0x02050C10
add r2, r2, r0
mov r0, #0x16
str r2, [r1, SUB_02050C10_OFFSET]
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _02050C4C
ldr r0, _02050C6C ; =TEAM_NAME
@ -3864,7 +3864,7 @@ _02050CA4:
blo _02050C84
_02050CAC:
mov r0, #0x16
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _02050CC4
cmp r5, #8
@ -3916,7 +3916,7 @@ sub_02050CF8: ; 0x02050CF8
mov r2, #0x20
bl CopyBitsTo
mov r0, #1
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
ldr r1, _02050D78 ; =TEAM_NAME
tst r0, #0xff
#ifdef JAPAN

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@ -25,7 +25,7 @@ _02058D28:
cmp r7, #0x18
bne _02058D58
mov r0, #3
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
b _02058D64
_02058D58:
mov r0, r8

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@ -871,11 +871,11 @@ _02059B04: .word CopyBitsTo
arm_func_start sub_02059B08
sub_02059B08: ; 0x02059B08
ldr ip, _02059B14 ; =GetPerformanceFlagWithChecks
ldr ip, _02059B14 ; =GetResolvedPerformanceProgressFlag
mov r0, #0xa
bx ip
.align 2, 0
_02059B14: .word GetPerformanceFlagWithChecks
_02059B14: .word GetResolvedPerformanceProgressFlag
arm_func_end sub_02059B08
arm_func_start GetEvolutionPossibilities
@ -1401,7 +1401,7 @@ GetMonsterEvoStatus: ; 0x0205A210
beq _0205A26C
_0205A254:
mov r0, #0xa
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
movne r0, #1
moveq r0, #0
@ -2363,7 +2363,7 @@ _0205AE84:
strb r1, [sb, #0x42]
ldrb r1, [r4, #7]
strb r1, [sb, #0x43]
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
moveq r0, #3
beq _0205AFDC
@ -6456,7 +6456,7 @@ GenerateDailyMissions: ; 0x0205E5D0
bl RandRangeSafe
mov r8, r0
mov r0, #3
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
mov r2, #0
@ -8513,7 +8513,7 @@ _02060034:
cmp r0, #0xc
bne _02060070
mov r0, #9
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _02060060
ldr r0, _02060080 ; =_020A1958
@ -11201,7 +11201,7 @@ _020622E8:
cmp r0, #0
beq _02062324
mov r0, fp
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0206233C
_02062324:
@ -11244,7 +11244,7 @@ _02062380:
cmp r0, #0
beq _020623BC
mov r0, fp
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _020623D4
_020623BC:
@ -11287,7 +11287,7 @@ _02062418:
cmp r0, #0
beq _02062454
mov r0, fp
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0206246C
_02062454:
@ -11330,7 +11330,7 @@ _020624B0:
cmp r0, #0
beq _020624EC
mov r0, fp
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _02062504
_020624EC:
@ -11428,7 +11428,7 @@ _02062618:
cmp r0, #2
bne _02062638
mov r0, #6
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
moveq r0, #0
beq _02062754
@ -11448,7 +11448,7 @@ _02062660:
cmp r0, #2
bne _02062750
mov r0, #9
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _02062750
mov r0, #0
@ -11815,7 +11815,7 @@ IsMonsterMissionAllowedStory: ; 0x02062AE4
stmdb sp!, {r4, lr}
mov r4, r0
mov r0, #9
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _02062B58
mov r2, #0
@ -11903,7 +11903,7 @@ _02062BEC:
cmp r0, #1
bhi _02062C1C
mov r0, #9
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
@ -18227,7 +18227,7 @@ sub_02067C8C: ; 0x02067C8C
cmp r0, #0
beq _02067D7C
mov r0, #0x16
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _02067D7C
_02067D3C:
@ -18475,7 +18475,7 @@ _02068054:
cmp r0, #0
beq _020680D0
mov r0, #0x16
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _020680D0
_02068090:
@ -18557,7 +18557,7 @@ _02068158:
cmp r0, #0
beq _020681B4
mov r0, #0x16
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _020681BC
_020681B4:

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@ -7826,7 +7826,7 @@ ov01_0232F830: ; 0x0232F830
add r3, sp, #0x54
bl DrawTextInWindow
mov r0, #0x16
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0232F8F0
ldr r2, _0232F90C ; =0x00000226
@ -9817,7 +9817,7 @@ _02331304:
bl AddMainMenuOption
_0233131C:
mov r0, #4
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _02331338
mov r0, #0xf
@ -9825,7 +9825,7 @@ _0233131C:
bl AddMainMenuOption
_02331338:
mov r0, #3
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _02331354
mov r0, #0x12
@ -9833,7 +9833,7 @@ _02331338:
bl AddMainMenuOption
_02331354:
mov r0, #4
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _02331370
mov r0, #0x11
@ -9841,7 +9841,7 @@ _02331354:
bl AddMainMenuOption
_02331370:
mov r0, #8
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0233138C
mov r0, #0x13
@ -9849,7 +9849,7 @@ _02331370:
bl AddMainMenuOption
_0233138C:
mov r0, #0x1a
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _023313A8
mov r0, #0x14
@ -9857,7 +9857,7 @@ _0233138C:
bl AddSubMenuOption
_023313A8:
mov r0, #1
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
mov r1, r0
mov r0, #8
bl AddSubMenuOption
@ -12375,7 +12375,7 @@ _02333534:
mvn r4, #1
_02333580:
ldr r0, [r6, r7, lsl #2]
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _023335B4
mov r0, r7

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@ -3266,7 +3266,7 @@ _022DEEDC: ; 0x022DEEDC
mov r1, r0
mov r0, r4
and r1, r1, #0xff
bl sub_0204CB2C
bl SetResolvedPerformanceProgressFlag
b _022E2474
_022DEF04: ; 0x022DEF04
mov r1, #0x27
@ -3534,7 +3534,7 @@ _022DF2D0:
bl ScriptParamToInt
mov r5, r0
mov r0, r7
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r5, r0
ldreqh r0, [r6, #4]
ldreq r1, [r4, #0x14]
@ -6511,7 +6511,7 @@ _022E1CF8:
moveq r0, #0x298
beq _022E1D5C
mov r0, #0
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
ldrne r0, _022E2294 ; =0x00000299
bne _022E1D5C
@ -14681,7 +14681,7 @@ _022E8A3C:
streqh r0, [sp, #2]
beq _022E8CD4
mov r0, #0
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
ldrne r0, _022E9218 ; =0x0000029F
strneh r0, [sp, #2]
@ -14727,7 +14727,7 @@ _022E8AE4:
cmpne r4, #3
beq _022E8B94
mov r0, #0
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
ldrne r0, _022E9228 ; =0x000002A5
strneh r0, [sp, #2]
@ -14758,7 +14758,7 @@ _022E8B94:
bl SetDungeonConquest
_022E8BC4:
mov r0, #0
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _022E8CD4
ldr r0, _022E91E8 ; =ov11_02324FA0

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@ -20495,7 +20495,7 @@ _022FEFFC:
add r3, sp, #0x54
bl DrawTextInWindow
mov r0, #0x16
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _022FF0AC
add r1, sp, #4

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@ -361,7 +361,7 @@ _0238AC1C:
moveq r5, #1
_0238AC28:
mov r0, #0x14
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0238AC84
bl GetGameMode

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@ -1193,7 +1193,7 @@ _0238B178:
cmp r0, #0
bne _0238B204
mov r0, #0x1e
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0238B204
bl GetRecruitableMonsterAll

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@ -1118,7 +1118,7 @@ ApplyGracideaEffect: ; 0x0231D9C0
stmdb sp!, {r3, r4, r5, lr}
mov r0, #0x1a
mov r5, r1
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0231DA50
mov r0, r5

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@ -1625,7 +1625,7 @@ _023433B8:
cmpne r0, #3
beq _02343678
mov r0, #0x17
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
bne _02343678
ldr r1, [sl, #4]

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@ -535,7 +535,7 @@ _0234D148:
cmp r0, #0xe2
bne _0234D170
mov r0, #0x1a
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
beq _0234D170
ldrsh r0, [r5, #2]

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@ -923,7 +923,7 @@ _0234F7F8:
cmp r3, #8
blt _0234F7F8
mov r0, #0x1d
bl GetPerformanceFlagWithChecks
bl GetResolvedPerformanceProgressFlag
cmp r0, #0
ldreq r4, _0234F9CC ; =ov29_0235343C
beq _0234F840

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@ -1,8 +0,0 @@
#ifndef PMDSKY_DUNGEON_RECRUITMENT_3_H
#define PMDSKY_DUNGEON_RECRUITMENT_3_H
#include "util.h"
bool8 HasPlayedOldGame();
#endif //PMDSKY_DUNGEON_RECRUITMENT_3_H

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@ -0,0 +1,8 @@
#ifndef PMDSKY_HAS_PLAYED_OLD_GAME_H
#define PMDSKY_HAS_PLAYED_OLD_GAME_H
#include "util.h"
bool8 HasPlayedOldGame();
#endif //PMDSKY_HAS_PLAYED_OLD_GAME_H

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@ -0,0 +1,9 @@
#ifndef PMDSKY_PERFORMANCE_PROGRESS_H
#define PMDSKY_PERFORMANCE_PROGRESS_H
#include "util.h"
bool8 GetResolvedPerformanceProgressFlag(u32 idx);
void SetResolvedPerformanceProgressFlag(u32 idx, s32 value);
#endif //PMDSKY_PERFORMANCE_PROGRESS_H

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@ -88,8 +88,8 @@ Static main
Object asm/main_rodata_020A18BC.o
Object src/story_progress.o
Object src/special_episode.o
Object src/dungeon_recruitment_3.o
Object asm/main_0204CA94.o
Object src/has_played_old_game.o
Object src/performance_progress.o
Object src/main_0204CB94.o
Object asm/main_0204CBE8.o
Object src/main_0204DA2C.o

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@ -8,11 +8,11 @@
#include "main_02058E68.h"
#include "overlay_29_022FF898.h"
#include "overlay_29_023000E4.h"
#include "performance_progress.h"
#include "pokemon.h"
extern void DisableIqSkill(u32 *iq_skills_flags, enum iq_skill_id iq_id);
extern void EnableIqSkill(u32 *iq_skills_flags, enum iq_skill_id iq_id);
extern bool8 GetPerformanceFlagWithChecks(s32 flag_id);
bool8 CanSeeInvisibleMonsters(struct entity *entity)
{
@ -104,7 +104,7 @@ void UpdateIqSkills(struct monster *monster)
EnableIqSkill(monster->iq_skill_flags.flags, iq_skill);
}
if (GetPerformanceFlagWithChecks(PERFORMANCE_PROGRESS_FLAG_RANDOM_MISSION))
if (GetResolvedPerformanceProgressFlag(PERFORMANCE_PROGRESS_FLAG_RANDOM_MISSION))
{
EnableIqSkill(monster->iq_skill_menu_flags.flags, IQ_ESCAPIST);
EnableIqSkill(monster->iq_skill_flags.flags, IQ_ESCAPIST);

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@ -5,7 +5,7 @@
#include "dungeon_pokemon_attributes_1.h"
#include "dungeon_recruitment.h"
#include "dungeon_recruitment_2.h"
#include "dungeon_recruitment_3.h"
#include "has_played_old_game.h"
#include "dg_random.h"
#include "dungeon_visibility.h"
#include "enums.h"

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@ -1,4 +1,4 @@
#include "dungeon_recruitment_3.h"
#include "has_played_old_game.h"
#include "enums.h"
#include "script_variable.h"
#include "util.h"

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@ -2,19 +2,18 @@
#include "item.h"
#include "main_0204CB94.h"
#include "main_020517D4.h"
#include "performance_progress.h"
#include "script_variable.h"
#include "special_episode.h"
extern struct bag_items *BAG_ITEMS_PTR_MIRROR;
extern bool8 GetPerformanceFlagWithChecks(s32 flag_id);
s32 GetCurrentBagCapacity()
{
s32 special_episode_type = GetExecuteSpecialEpisodeType();
if (special_episode_type == EPISODE_NONE)
{
if (GetPerformanceFlagWithChecks(2) == 0)
if (GetResolvedPerformanceProgressFlag(2) == 0)
return 1;
return GetBagCapacity(GetScenarioBalance());

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@ -0,0 +1,57 @@
#include "enums.h"
#include "performance_progress.h"
#include "script_variable.h"
extern enum game_mode GetGameMode();
bool8 GetResolvedPerformanceProgressFlag(u32 idx) {
switch (idx) {
case 0:
if (LoadScriptVariableValueAtIndex(0, VAR_SCENARIO_MAIN, 0) == 0x35) {
return TRUE;
} else {
return FALSE;
}
case 3:
case 4:
case 5:
case 6:
case 7:
if (GetGameMode() == GAME_MODE_SPECIAL_EPISODE) {
return FALSE;
}
break;
case 1:
case 2:
if (GetGameMode() == GAME_MODE_SPECIAL_EPISODE) {
return TRUE;
}
break;
}
return LoadScriptVariableValueAtIndex(0, VAR_PERFORMANCE_PROGRESS_LIST, idx);
}
void SetResolvedPerformanceProgressFlag(u32 idx, s32 value) {
switch (idx) {
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
if (GetGameMode() == GAME_MODE_SPECIAL_EPISODE) {
return;
}
default:
case 0:
s32 new_val;
if (value != 0) {
new_val = 1;
} else {
new_val = 0;
}
SaveScriptVariableValueAtIndex(0, VAR_PERFORMANCE_PROGRESS_LIST, idx, new_val);
return;
}
}