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Decomped CanMonsterMoveInDirection
This commit is contained in:
parent
ec1d9cccf4
commit
2be00337ec
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@ -1,20 +1,3 @@
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#pragma once
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.public CheckVariousStatuses
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.public DIRECTIONS_XY
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.public DUNGEON_PTR
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.public DungeonRandInt
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.public GetMobilityTypeCheckSlipAndFloating
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.public GetTile
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.public GetTreatmentBetweenMonsters
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.public IqSkillIsEnabled
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.public IsCurrentTilesetBackground
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.public IsTacticSet
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.public ItemIsActive__022FF898
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.public ov29_02352770
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.public ov29_02352778
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.public ov29_02352780
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.public ov29_02352788
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.public ov29_02352790
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.public ov29_02352798
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.public SECONDARY_TERRAIN_TYPES
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.public ShouldMonsterRunAway
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17
asm/include/overlay_29_02300F30.inc
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asm/include/overlay_29_02300F30.inc
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@ -0,0 +1,17 @@
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#pragma once
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.public DIRECTIONS_XY
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.public DUNGEON_PTR
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.public DungeonRandInt
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.public GetMobilityTypeCheckSlipAndFloating
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.public GetTile
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.public GetTreatmentBetweenMonsters
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.public IqSkillIsEnabled
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.public IsCurrentTilesetBackground
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.public IsTacticSet
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.public ItemIsActive__022FF898
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.public SECONDARY_TERRAIN_TYPES
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.public ov29_02352770
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.public ov29_02352778
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.public ov29_02352780
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.public ov29_02352788
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.public ov29_02352790
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@ -114,742 +114,3 @@ _02300DF4:
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and r0, r0, #0xff
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ldmia sp!, {r3, pc}
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arm_func_end ov29_02300DCC
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arm_func_start CanMonsterMoveInDirection
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CanMonsterMoveInDirection: ; 0x02300E78
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stmdb sp!, {r4, r5, r6, lr}
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mov r6, r0
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ldr r2, [r6, #0xb4]
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mov r5, r1
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ldrsh r1, [r2, #2]
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bl GetMobilityTypeCheckSlipAndFloating
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ldr r2, _02300F24 ; =DIRECTIONS_XY
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mov ip, r5, lsl #2
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ldr r1, _02300F28 ; =DIRECTIONS_XY + 2
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ldrsh r3, [r2, ip]
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ldrsh lr, [r6, #4]
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mov r4, r0
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ldrsh r2, [r6, #6]
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ldrsh r1, [r1, ip]
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add r0, lr, r3
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add r1, r2, r1
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bl GetTile
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ldrh r1, [r0]
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tst r1, #0x10
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movne r0, #0
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ldmneia sp!, {r4, r5, r6, pc}
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ldr r0, [r0, #0xc]
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cmp r0, #0
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movne r0, #0
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ldmneia sp!, {r4, r5, r6, pc}
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#ifdef JAPAN
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bl IsCurrentTilesetBackground
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cmp r0, #0
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bne _02302330
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ldr r0, [r6, #0xb4]
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ldrb r0, [r0, #0xef]
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cmp r0, #3
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moveq r4, #3
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beq _02302330
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mov r0, r6
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mov r1, #0x10
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bl ItemIsActive__022FF898
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cmp r0, #0
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movne r4, #3
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bne _02302330
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mov r0, r6
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mov r1, #0xc
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bl IqSkillIsEnabled
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cmp r0, #0
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movne r4, #2
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bne _02302330
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mov r0, r6
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mov r1, #0xd
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bl IqSkillIsEnabled
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cmp r0, #0
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beq _02302330
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tst r5, #1
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movne r4, #2
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moveq r4, #3
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_02302330:
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#else
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mov r0, r6
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mov r1, r4
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and r2, r5, #0xff
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bl GetDirectionalMobilityType
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mov r4, r0
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#endif
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ldrsh r0, [r6, #4]
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ldrsh r1, [r6, #6]
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bl GetTile
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add r0, r0, r4
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ldr r1, _02300F2C ; =ov29_02352798
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and r2, r5, #7
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ldrb r1, [r1, r2]
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ldrb r0, [r0, #8]
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tst r1, r0
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movne r0, #1
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moveq r0, #0
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and r0, r0, #0xff
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ldmia sp!, {r4, r5, r6, pc}
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.align 2, 0
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_02300F24: .word DIRECTIONS_XY
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_02300F28: .word DIRECTIONS_XY + 2
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_02300F2C: .word ov29_02352798
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arm_func_end CanMonsterMoveInDirection
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#ifndef JAPAN
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arm_func_start GetDirectionalMobilityType
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GetDirectionalMobilityType: ; 0x02300F30
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stmdb sp!, {r4, r5, r6, lr}
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mov r6, r0
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mov r5, r1
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mov r4, r2
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bl IsCurrentTilesetBackground
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cmp r0, #0
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bne _02300FC4
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ldr r0, [r6, #0xb4]
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ldrb r0, [r0, #0xef]
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cmp r0, #3
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moveq r5, #3
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beq _02300FC4
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mov r0, r6
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mov r1, #0x10
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bl ItemIsActive__022FF898
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cmp r0, #0
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movne r5, #3
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bne _02300FC4
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cmp r5, #3
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beq _02300F98
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mov r0, r6
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mov r1, #0xc
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bl IqSkillIsEnabled
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cmp r0, #0
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movne r5, #2
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bne _02300FC4
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_02300F98:
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mov r0, r6
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mov r1, #0xd
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bl IqSkillIsEnabled
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cmp r0, #0
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beq _02300FC4
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cmp r4, #0xff
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moveq r5, #3
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beq _02300FC4
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tst r4, #1
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movne r5, #2
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moveq r5, #3
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_02300FC4:
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mov r0, r5
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ldmia sp!, {r4, r5, r6, pc}
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arm_func_end GetDirectionalMobilityType
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#endif
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arm_func_start ov29_02300FCC
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ov29_02300FCC: ; 0x02300FCC
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stmdb sp!, {r3, r4, r5, lr}
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mov r5, r0
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mov r4, r1
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ldr r1, _02301050 ; =DIRECTIONS_XY
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mov ip, r4, lsl #2
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ldr r0, _02301054 ; =DIRECTIONS_XY + 2
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ldrsh r3, [r1, ip]
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ldrsh lr, [r5, #4]
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ldrsh r1, [r0, ip]
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ldrsh r2, [r5, #6]
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add r0, lr, r3
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add r1, r2, r1
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bl GetTile
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ldrh r1, [r0]
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tst r1, #0x10
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movne r0, #0
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ldmneia sp!, {r3, r4, r5, pc}
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ldr r0, [r0, #0xc]
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cmp r0, #0
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movne r0, #0
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ldmneia sp!, {r3, r4, r5, pc}
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ldrsh r0, [r5, #4]
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ldrsh r1, [r5, #6]
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bl GetTile
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ldr r1, _02301058 ; =ov29_02352790
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and r2, r4, #7
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ldrb r1, [r1, r2]
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ldrb r0, [r0, #8]
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tst r1, r0
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movne r0, #1
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moveq r0, #0
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and r0, r0, #0xff
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ldmia sp!, {r3, r4, r5, pc}
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.align 2, 0
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_02301050: .word DIRECTIONS_XY
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_02301054: .word DIRECTIONS_XY + 2
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_02301058: .word ov29_02352790
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arm_func_end ov29_02300FCC
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arm_func_start ov29_0230105C
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ov29_0230105C: ; 0x0230105C
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stmdb sp!, {r4, r5, r6, lr}
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mov r6, r0
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ldr r2, [r6, #0xb4]
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mov r5, r1
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ldrsh r1, [r2, #2]
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bl GetMobilityTypeCheckSlipAndFloating
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ldr r2, _0230110C ; =DIRECTIONS_XY
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mov ip, r5, lsl #2
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ldr r1, _02301110 ; =DIRECTIONS_XY + 2
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ldrsh r3, [r2, ip]
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ldrsh lr, [r6, #4]
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mov r4, r0
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ldrsh r2, [r6, #6]
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ldrsh r1, [r1, ip]
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add r0, lr, r3
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add r1, r2, r1
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bl GetTile
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ldrh r1, [r0]
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tst r1, #0x10
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movne r0, #0
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ldmneia sp!, {r4, r5, r6, pc}
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ldr r0, [r0, #0xc]
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cmp r0, #0
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ldrne r0, [r0]
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cmpne r0, #1
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movne r0, #0
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ldmneia sp!, {r4, r5, r6, pc}
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#ifdef JAPAN
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bl IsCurrentTilesetBackground
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cmp r0, #0
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bne _023024DC_JP
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ldr r0, [r6, #0xb4]
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ldrb r0, [r0, #0xef]
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cmp r0, #3
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moveq r4, #3
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beq _023024DC_JP
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mov r0, r6
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mov r1, #0x10
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bl ItemIsActive__022FF898
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cmp r0, #0
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movne r4, #3
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bne _023024DC_JP
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mov r0, r6
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mov r1, #0xc
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bl IqSkillIsEnabled
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cmp r0, #0
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movne r4, #2
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bne _023024DC_JP
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mov r0, r6
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mov r1, #0xd
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bl IqSkillIsEnabled
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cmp r0, #0
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beq _023024DC_JP
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tst r5, #1
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movne r4, #2
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moveq r4, #3
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_023024DC_JP:
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#else
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mov r0, r6
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mov r1, r4
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and r2, r5, #0xff
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bl GetDirectionalMobilityType
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mov r4, r0
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#endif
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ldrsh r0, [r6, #4]
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ldrsh r1, [r6, #6]
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bl GetTile
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add r0, r0, r4
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ldr r1, _02301114 ; =ov29_02352788
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and r2, r5, #7
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ldrb r1, [r1, r2]
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ldrb r0, [r0, #8]
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tst r1, r0
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#ifdef JAPAN
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movne r0, #1
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moveq r0, #0
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and r0, r0, #0xff
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#else
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moveq r0, #0
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movne r0, #1
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#endif
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ldmia sp!, {r4, r5, r6, pc}
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.align 2, 0
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_0230110C: .word DIRECTIONS_XY
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_02301110: .word DIRECTIONS_XY + 2
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_02301114: .word ov29_02352788
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arm_func_end ov29_0230105C
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arm_func_start IsMonsterCornered
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IsMonsterCornered: ; 0x02301118
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stmdb sp!, {r3, r4, r5, lr}
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mov r5, r0
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mov r4, #0
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b _02301148
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_02301128:
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mov r0, r5
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mov r1, r4
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bl ov29_02301158
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cmp r0, #0
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movne r0, #1
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ldmneia sp!, {r3, r4, r5, pc}
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add r0, r4, #1
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and r4, r0, #0xff
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_02301148:
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cmp r4, #8
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blo _02301128
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mov r0, #0
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ldmia sp!, {r3, r4, r5, pc}
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arm_func_end IsMonsterCornered
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arm_func_start ov29_02301158
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ov29_02301158: ; 0x02301158
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stmdb sp!, {r4, r5, r6, lr}
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mov r6, r0
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ldr r2, [r6, #0xb4]
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mov r5, r1
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ldrsh r1, [r2, #2]
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bl GetMobilityTypeCheckSlipAndFloating
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ldr r2, _02301228 ; =DIRECTIONS_XY
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mov ip, r5, lsl #2
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ldr r1, _0230122C ; =DIRECTIONS_XY + 2
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ldrsh r3, [r2, ip]
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ldrsh lr, [r6, #4]
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mov r4, r0
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ldrsh r2, [r6, #6]
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ldrsh r1, [r1, ip]
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add r0, lr, r3
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add r1, r2, r1
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bl GetTile
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ldrh r1, [r0]
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tst r1, #0x10
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movne r0, #0
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ldmneia sp!, {r4, r5, r6, pc}
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ldr r1, [r0, #0xc]
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cmp r1, #0
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beq _023011E0
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ldr r0, [r1]
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cmp r0, #1
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bne _023011E0
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mov r0, r6
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mov r2, #1
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mov r3, #0
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bl GetTreatmentBetweenMonsters
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cmp r0, #1
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moveq r0, #0
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ldmeqia sp!, {r4, r5, r6, pc}
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_023011E0:
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#ifdef JAPAN
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bl IsCurrentTilesetBackground
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cmp r0, #0
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bne _02302654
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ldr r0, [r6, #0xb4]
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ldrb r0, [r0, #0xef]
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cmp r0, #3
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moveq r4, #3
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beq _02302654
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mov r0, r6
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mov r1, #0x10
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bl ItemIsActive__022FF898
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cmp r0, #0
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movne r4, #3
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bne _02302654
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mov r0, r6
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mov r1, #0xc
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bl IqSkillIsEnabled
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cmp r0, #0
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movne r4, #2
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bne _02302654
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mov r0, r6
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mov r1, #0xd
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bl IqSkillIsEnabled
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cmp r0, #0
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beq _02302654
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tst r5, #1
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movne r4, #2
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moveq r4, #3
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_02302654:
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#else
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mov r0, r6
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mov r1, r4
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and r2, r5, #0xff
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bl GetDirectionalMobilityType
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mov r4, r0
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#endif
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ldrsh r0, [r6, #4]
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ldrsh r1, [r6, #6]
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bl GetTile
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add r0, r0, r4
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ldr r1, _02301230 ; =ov29_02352780
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and r2, r5, #7
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ldrb r1, [r1, r2]
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ldrb r0, [r0, #8]
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tst r1, r0
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movne r0, #1
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moveq r0, #0
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and r0, r0, #0xff
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ldmia sp!, {r4, r5, r6, pc}
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.align 2, 0
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_02301228: .word DIRECTIONS_XY
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_0230122C: .word DIRECTIONS_XY + 2
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_02301230: .word ov29_02352780
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arm_func_end ov29_02301158
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arm_func_start CanAttackInDirection
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CanAttackInDirection: ; 0x02301234
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stmdb sp!, {r4, r5, r6, lr}
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mov r6, r0
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ldr r2, [r6, #0xb4]
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mov r5, r1
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ldrsh r1, [r2, #2]
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bl GetMobilityTypeCheckSlipAndFloating
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mov r4, r0
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ldr r1, _023012EC ; =DIRECTIONS_XY
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mov ip, r5, lsl #2
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cmp r4, #1
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ldr r0, _023012F0 ; =DIRECTIONS_XY + 2
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ldrsh r3, [r1, ip]
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ldrsh lr, [r6, #4]
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ldrsh r1, [r0, ip]
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ldrsh r2, [r6, #6]
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add r0, lr, r3
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movls r4, #2
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add r1, r2, r1
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bl GetTile
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ldrh r1, [r0]
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tst r1, #0x10
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movne r0, #0
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ldmneia sp!, {r4, r5, r6, pc}
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ldr r0, [r0, #0xc]
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cmp r0, #0
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ldrne r0, [r0]
|
||||
cmpne r0, #1
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, pc}
|
||||
#ifdef JAPAN
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _02302778
|
||||
ldr r0, [r6, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r4, #3
|
||||
beq _02302778
|
||||
mov r0, r6
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r4, #3
|
||||
bne _02302778
|
||||
mov r0, r6
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #2
|
||||
bne _02302778
|
||||
mov r0, r6
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _02302778
|
||||
tst r5, #1
|
||||
movne r4, #2
|
||||
moveq r4, #3
|
||||
_02302778:
|
||||
#else
|
||||
mov r0, r6
|
||||
mov r1, r4
|
||||
and r2, r5, #0xff
|
||||
bl GetDirectionalMobilityType
|
||||
mov r4, r0
|
||||
#endif
|
||||
ldrsh r0, [r6, #4]
|
||||
ldrsh r1, [r6, #6]
|
||||
bl GetTile
|
||||
add r0, r0, r4
|
||||
ldr r1, _023012F4 ; =ov29_02352778
|
||||
and r2, r5, #7
|
||||
ldrb r1, [r1, r2]
|
||||
ldrb r0, [r0, #8]
|
||||
tst r1, r0
|
||||
#ifdef JAPAN
|
||||
movne r0, #1
|
||||
moveq r0, #0
|
||||
and r0, r0, #0xff
|
||||
#else
|
||||
moveq r0, #0
|
||||
movne r0, #1
|
||||
#endif
|
||||
ldmia sp!, {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_023012EC: .word DIRECTIONS_XY
|
||||
_023012F0: .word DIRECTIONS_XY + 2
|
||||
_023012F4: .word ov29_02352778
|
||||
arm_func_end CanAttackInDirection
|
||||
|
||||
arm_func_start CanAiMonsterMoveInDirection
|
||||
CanAiMonsterMoveInDirection: ; 0x023012F8
|
||||
stmdb sp!, {r4, r5, r6, r7, r8, lr}
|
||||
mov r8, r0
|
||||
ldr r3, [r8, #0xb4]
|
||||
mov r7, r1
|
||||
ldrsh r1, [r3, #2]
|
||||
mov r6, r2
|
||||
bl GetMobilityTypeCheckSlipAndFloating
|
||||
mov r1, #0
|
||||
strb r1, [r6]
|
||||
ldr r2, _02301484 ; =DIRECTIONS_XY
|
||||
mov r4, r7, lsl #2
|
||||
ldr r1, _02301488 ; =DIRECTIONS_XY + 2
|
||||
ldrsh r3, [r2, r4]
|
||||
ldrsh ip, [r8, #4]
|
||||
mov r5, r0
|
||||
ldrsh r2, [r8, #6]
|
||||
ldrsh r1, [r1, r4]
|
||||
add r0, ip, r3
|
||||
add r1, r2, r1
|
||||
bl GetTile
|
||||
mov r4, r0
|
||||
ldrh r0, [r4]
|
||||
tst r0, #0x10
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
tst r0, #0x40
|
||||
beq _02301390
|
||||
ldr r0, _0230148C ; =DUNGEON_PTR
|
||||
ldr r0, [r0]
|
||||
ldrb r0, [r0, #0x793]
|
||||
cmp r0, #0
|
||||
bne _02301390
|
||||
mov r0, r8
|
||||
mov r1, #0xf
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
_02301390:
|
||||
ldr r0, [r4, #0x10]
|
||||
cmp r0, #0
|
||||
beq _023013E4
|
||||
mov r0, r8
|
||||
mov r1, #0xe
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _023013E4
|
||||
ldr r1, [r4, #0x10]
|
||||
ldr r0, [r1]
|
||||
cmp r0, #2
|
||||
bne _023013E4
|
||||
ldrb r0, [r1, #0x20]
|
||||
cmp r0, #0
|
||||
bne _023013DC
|
||||
ldr r0, [r8, #0xb4]
|
||||
ldrb r0, [r0, #0xf1]
|
||||
cmp r0, #3
|
||||
bne _023013E4
|
||||
_023013DC:
|
||||
mov r0, #0
|
||||
ldmia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
_023013E4:
|
||||
ldrh r0, [r4]
|
||||
and r0, r0, #3
|
||||
cmp r0, #2
|
||||
bne _0230142C
|
||||
ldr r0, _0230148C ; =DUNGEON_PTR
|
||||
ldr r1, _02301490 ; =SECONDARY_TERRAIN_TYPES
|
||||
ldr r0, [r0]
|
||||
add r0, r0, #0x4000
|
||||
#ifdef JAPAN
|
||||
ldrsh r0, [r0, #0x30]
|
||||
#else
|
||||
ldrsh r0, [r0, #0xd4]
|
||||
#endif
|
||||
ldrb r0, [r1, r0]
|
||||
cmp r0, #1
|
||||
bne _0230142C
|
||||
mov r0, r8
|
||||
mov r1, #0x14
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
_0230142C:
|
||||
#ifdef JAPAN
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _0230295C
|
||||
ldr r0, [r8, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r5, #3
|
||||
beq _0230295C
|
||||
mov r0, r8
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r5, #3
|
||||
bne _0230295C
|
||||
mov r0, r8
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r5, #2
|
||||
bne _0230295C
|
||||
mov r0, r8
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _0230295C
|
||||
tst r7, #1
|
||||
movne r5, #2
|
||||
moveq r5, #3
|
||||
_0230295C:
|
||||
#else
|
||||
mov r0, r8
|
||||
mov r1, r5
|
||||
and r2, r7, #0xff
|
||||
bl GetDirectionalMobilityType
|
||||
mov r5, r0
|
||||
#endif
|
||||
ldrsh r0, [r8, #4]
|
||||
ldrsh r1, [r8, #6]
|
||||
bl GetTile
|
||||
add r0, r0, r5
|
||||
ldr r1, _02301494 ; =ov29_02352770
|
||||
and r2, r7, #7
|
||||
ldrb r1, [r1, r2]
|
||||
ldrb r0, [r0, #8]
|
||||
tst r1, r0
|
||||
moveq r0, #0
|
||||
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
ldr r0, [r4, #0xc]
|
||||
cmp r0, #0
|
||||
mov r0, #1
|
||||
strneb r0, [r6]
|
||||
movne r0, #0
|
||||
ldmia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
.align 2, 0
|
||||
_02301484: .word DIRECTIONS_XY
|
||||
_02301488: .word DIRECTIONS_XY + 2
|
||||
_0230148C: .word DUNGEON_PTR
|
||||
_02301490: .word SECONDARY_TERRAIN_TYPES
|
||||
_02301494: .word ov29_02352770
|
||||
arm_func_end CanAiMonsterMoveInDirection
|
||||
|
||||
arm_func_start ov29_02301498
|
||||
ov29_02301498: ; 0x02301498
|
||||
#ifdef JAPAN
|
||||
#define OV29_02301498_OFFSET -4
|
||||
#else
|
||||
#define OV29_02301498_OFFSET 0
|
||||
#endif
|
||||
stmdb sp!, {r3, r4, r5, lr}
|
||||
mov r5, r0
|
||||
ldr r1, [r5, #0xb4]
|
||||
ldrsh r1, [r1, #2]
|
||||
bl GetMobilityTypeCheckSlipAndFloating
|
||||
#ifdef JAPAN
|
||||
mov r4, r0
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _02302A30_JP
|
||||
ldr r0, [r5, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r4, #3
|
||||
beq _02302A30_JP
|
||||
mov r0, r5
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r4, #3
|
||||
bne _02302A30_JP
|
||||
mov r0, r5
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #2
|
||||
bne _02302A30_JP
|
||||
mov r0, r5
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #3
|
||||
_02302A30_JP:
|
||||
#else
|
||||
mov r1, r0
|
||||
mov r0, r5
|
||||
mov r2, #0xff
|
||||
bl GetDirectionalMobilityType
|
||||
mov r4, r0
|
||||
#endif
|
||||
cmp r4, #3
|
||||
bne _023014FC
|
||||
ldr r4, [r5, #0xb4]
|
||||
mov r0, #0x64
|
||||
bl DungeonRandInt
|
||||
add r1, r4, #0x200
|
||||
ldrsh r2, [r1, #0x12 + OV29_02301498_OFFSET]
|
||||
add r0, r2, r0
|
||||
strh r0, [r1, #0x12 + OV29_02301498_OFFSET]
|
||||
ldrsh r0, [r1, #0x12 + OV29_02301498_OFFSET]
|
||||
cmp r0, #0xc8
|
||||
mov r0, #0
|
||||
strgeh r0, [r1, #0x12 + OV29_02301498_OFFSET]
|
||||
movge r0, #1
|
||||
ldmia sp!, {r3, r4, r5, pc}
|
||||
_023014FC:
|
||||
ldr r0, _0230158C ; =DUNGEON_PTR
|
||||
ldr r1, _02301590 ; =SECONDARY_TERRAIN_TYPES
|
||||
ldr r0, [r0]
|
||||
add r0, r0, #0x4000
|
||||
#ifdef JAPAN
|
||||
ldrsh r0, [r0, #0x30]
|
||||
#else
|
||||
ldrsh r0, [r0, #0xd4]
|
||||
#endif
|
||||
ldrb r0, [r1, r0]
|
||||
cmp r0, #1
|
||||
cmpeq r4, #1
|
||||
bne _02301534
|
||||
mov r0, r5
|
||||
mov r1, #0x14
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #0
|
||||
_02301534:
|
||||
ldrsh r0, [r5, #4]
|
||||
ldrsh r1, [r5, #6]
|
||||
bl GetTile
|
||||
add r0, r0, r4
|
||||
ldrb r0, [r0, #8]
|
||||
cmp r0, #0x54
|
||||
moveq r0, #1
|
||||
ldmeqia sp!, {r3, r4, r5, pc}
|
||||
cmp r0, #0x51
|
||||
moveq r0, #1
|
||||
ldmeqia sp!, {r3, r4, r5, pc}
|
||||
cmp r0, #0x45
|
||||
moveq r0, #1
|
||||
ldmeqia sp!, {r3, r4, r5, pc}
|
||||
cmp r0, #0x15
|
||||
moveq r0, #1
|
||||
ldmeqia sp!, {r3, r4, r5, pc}
|
||||
cmp r0, #0x55
|
||||
moveq r0, #1
|
||||
movne r0, #0
|
||||
and r0, r0, #0xff
|
||||
ldmia sp!, {r3, r4, r5, pc}
|
||||
.align 2, 0
|
||||
_0230158C: .word DUNGEON_PTR
|
||||
_02301590: .word SECONDARY_TERRAIN_TYPES
|
||||
arm_func_end ov29_02301498
|
||||
|
||||
arm_func_start ov29_02301594
|
||||
ov29_02301594: ; 0x02301594
|
||||
stmdb sp!, {r4, lr}
|
||||
mov r4, r1
|
||||
mov r1, #3
|
||||
bl IsTacticSet
|
||||
cmp r0, #0
|
||||
cmpne r4, #0
|
||||
movne r0, #1
|
||||
moveq r0, #0
|
||||
ldmia sp!, {r4, pc}
|
||||
arm_func_end ov29_02301594
|
||||
|
|
|
|||
660
asm/overlay_29_02300F30.s
Normal file
660
asm/overlay_29_02300F30.s
Normal file
|
|
@ -0,0 +1,660 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "overlay_29_02300F30.inc"
|
||||
|
||||
.text
|
||||
|
||||
#ifndef JAPAN
|
||||
arm_func_start GetDirectionalMobilityType
|
||||
GetDirectionalMobilityType: ; 0x02300F30
|
||||
stmdb sp!, {r4, r5, r6, lr}
|
||||
mov r6, r0
|
||||
mov r5, r1
|
||||
mov r4, r2
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _02300FC4
|
||||
ldr r0, [r6, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r5, #3
|
||||
beq _02300FC4
|
||||
mov r0, r6
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r5, #3
|
||||
bne _02300FC4
|
||||
cmp r5, #3
|
||||
beq _02300F98
|
||||
mov r0, r6
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r5, #2
|
||||
bne _02300FC4
|
||||
_02300F98:
|
||||
mov r0, r6
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _02300FC4
|
||||
cmp r4, #0xff
|
||||
moveq r5, #3
|
||||
beq _02300FC4
|
||||
tst r4, #1
|
||||
movne r5, #2
|
||||
moveq r5, #3
|
||||
_02300FC4:
|
||||
mov r0, r5
|
||||
ldmia sp!, {r4, r5, r6, pc}
|
||||
arm_func_end GetDirectionalMobilityType
|
||||
#endif
|
||||
|
||||
arm_func_start ov29_02300FCC
|
||||
ov29_02300FCC: ; 0x02300FCC
|
||||
stmdb sp!, {r3, r4, r5, lr}
|
||||
mov r5, r0
|
||||
mov r4, r1
|
||||
ldr r1, _02301050 ; =DIRECTIONS_XY
|
||||
mov ip, r4, lsl #2
|
||||
ldr r0, _02301054 ; =DIRECTIONS_XY + 2
|
||||
ldrsh r3, [r1, ip]
|
||||
ldrsh lr, [r5, #4]
|
||||
ldrsh r1, [r0, ip]
|
||||
ldrsh r2, [r5, #6]
|
||||
add r0, lr, r3
|
||||
add r1, r2, r1
|
||||
bl GetTile
|
||||
ldrh r1, [r0]
|
||||
tst r1, #0x10
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r3, r4, r5, pc}
|
||||
ldr r0, [r0, #0xc]
|
||||
cmp r0, #0
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r3, r4, r5, pc}
|
||||
ldrsh r0, [r5, #4]
|
||||
ldrsh r1, [r5, #6]
|
||||
bl GetTile
|
||||
ldr r1, _02301058 ; =ov29_02352790
|
||||
and r2, r4, #7
|
||||
ldrb r1, [r1, r2]
|
||||
ldrb r0, [r0, #8]
|
||||
tst r1, r0
|
||||
movne r0, #1
|
||||
moveq r0, #0
|
||||
and r0, r0, #0xff
|
||||
ldmia sp!, {r3, r4, r5, pc}
|
||||
.align 2, 0
|
||||
_02301050: .word DIRECTIONS_XY
|
||||
_02301054: .word DIRECTIONS_XY + 2
|
||||
_02301058: .word ov29_02352790
|
||||
arm_func_end ov29_02300FCC
|
||||
|
||||
arm_func_start ov29_0230105C
|
||||
ov29_0230105C: ; 0x0230105C
|
||||
stmdb sp!, {r4, r5, r6, lr}
|
||||
mov r6, r0
|
||||
ldr r2, [r6, #0xb4]
|
||||
mov r5, r1
|
||||
ldrsh r1, [r2, #2]
|
||||
bl GetMobilityTypeCheckSlipAndFloating
|
||||
ldr r2, _0230110C ; =DIRECTIONS_XY
|
||||
mov ip, r5, lsl #2
|
||||
ldr r1, _02301110 ; =DIRECTIONS_XY + 2
|
||||
ldrsh r3, [r2, ip]
|
||||
ldrsh lr, [r6, #4]
|
||||
mov r4, r0
|
||||
ldrsh r2, [r6, #6]
|
||||
ldrsh r1, [r1, ip]
|
||||
add r0, lr, r3
|
||||
add r1, r2, r1
|
||||
bl GetTile
|
||||
ldrh r1, [r0]
|
||||
tst r1, #0x10
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, pc}
|
||||
ldr r0, [r0, #0xc]
|
||||
cmp r0, #0
|
||||
ldrne r0, [r0]
|
||||
cmpne r0, #1
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, pc}
|
||||
#ifdef JAPAN
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _023024DC_JP
|
||||
ldr r0, [r6, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r4, #3
|
||||
beq _023024DC_JP
|
||||
mov r0, r6
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r4, #3
|
||||
bne _023024DC_JP
|
||||
mov r0, r6
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #2
|
||||
bne _023024DC_JP
|
||||
mov r0, r6
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _023024DC_JP
|
||||
tst r5, #1
|
||||
movne r4, #2
|
||||
moveq r4, #3
|
||||
_023024DC_JP:
|
||||
#else
|
||||
mov r0, r6
|
||||
mov r1, r4
|
||||
and r2, r5, #0xff
|
||||
bl GetDirectionalMobilityType
|
||||
mov r4, r0
|
||||
#endif
|
||||
ldrsh r0, [r6, #4]
|
||||
ldrsh r1, [r6, #6]
|
||||
bl GetTile
|
||||
add r0, r0, r4
|
||||
ldr r1, _02301114 ; =ov29_02352788
|
||||
and r2, r5, #7
|
||||
ldrb r1, [r1, r2]
|
||||
ldrb r0, [r0, #8]
|
||||
tst r1, r0
|
||||
#ifdef JAPAN
|
||||
movne r0, #1
|
||||
moveq r0, #0
|
||||
and r0, r0, #0xff
|
||||
#else
|
||||
moveq r0, #0
|
||||
movne r0, #1
|
||||
#endif
|
||||
ldmia sp!, {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_0230110C: .word DIRECTIONS_XY
|
||||
_02301110: .word DIRECTIONS_XY + 2
|
||||
_02301114: .word ov29_02352788
|
||||
arm_func_end ov29_0230105C
|
||||
|
||||
arm_func_start IsMonsterCornered
|
||||
IsMonsterCornered: ; 0x02301118
|
||||
stmdb sp!, {r3, r4, r5, lr}
|
||||
mov r5, r0
|
||||
mov r4, #0
|
||||
b _02301148
|
||||
_02301128:
|
||||
mov r0, r5
|
||||
mov r1, r4
|
||||
bl ov29_02301158
|
||||
cmp r0, #0
|
||||
movne r0, #1
|
||||
ldmneia sp!, {r3, r4, r5, pc}
|
||||
add r0, r4, #1
|
||||
and r4, r0, #0xff
|
||||
_02301148:
|
||||
cmp r4, #8
|
||||
blo _02301128
|
||||
mov r0, #0
|
||||
ldmia sp!, {r3, r4, r5, pc}
|
||||
arm_func_end IsMonsterCornered
|
||||
|
||||
arm_func_start ov29_02301158
|
||||
ov29_02301158: ; 0x02301158
|
||||
stmdb sp!, {r4, r5, r6, lr}
|
||||
mov r6, r0
|
||||
ldr r2, [r6, #0xb4]
|
||||
mov r5, r1
|
||||
ldrsh r1, [r2, #2]
|
||||
bl GetMobilityTypeCheckSlipAndFloating
|
||||
ldr r2, _02301228 ; =DIRECTIONS_XY
|
||||
mov ip, r5, lsl #2
|
||||
ldr r1, _0230122C ; =DIRECTIONS_XY + 2
|
||||
ldrsh r3, [r2, ip]
|
||||
ldrsh lr, [r6, #4]
|
||||
mov r4, r0
|
||||
ldrsh r2, [r6, #6]
|
||||
ldrsh r1, [r1, ip]
|
||||
add r0, lr, r3
|
||||
add r1, r2, r1
|
||||
bl GetTile
|
||||
ldrh r1, [r0]
|
||||
tst r1, #0x10
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, pc}
|
||||
ldr r1, [r0, #0xc]
|
||||
cmp r1, #0
|
||||
beq _023011E0
|
||||
ldr r0, [r1]
|
||||
cmp r0, #1
|
||||
bne _023011E0
|
||||
mov r0, r6
|
||||
mov r2, #1
|
||||
mov r3, #0
|
||||
bl GetTreatmentBetweenMonsters
|
||||
cmp r0, #1
|
||||
moveq r0, #0
|
||||
ldmeqia sp!, {r4, r5, r6, pc}
|
||||
_023011E0:
|
||||
#ifdef JAPAN
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _02302654
|
||||
ldr r0, [r6, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r4, #3
|
||||
beq _02302654
|
||||
mov r0, r6
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r4, #3
|
||||
bne _02302654
|
||||
mov r0, r6
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #2
|
||||
bne _02302654
|
||||
mov r0, r6
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _02302654
|
||||
tst r5, #1
|
||||
movne r4, #2
|
||||
moveq r4, #3
|
||||
_02302654:
|
||||
#else
|
||||
mov r0, r6
|
||||
mov r1, r4
|
||||
and r2, r5, #0xff
|
||||
bl GetDirectionalMobilityType
|
||||
mov r4, r0
|
||||
#endif
|
||||
ldrsh r0, [r6, #4]
|
||||
ldrsh r1, [r6, #6]
|
||||
bl GetTile
|
||||
add r0, r0, r4
|
||||
ldr r1, _02301230 ; =ov29_02352780
|
||||
and r2, r5, #7
|
||||
ldrb r1, [r1, r2]
|
||||
ldrb r0, [r0, #8]
|
||||
tst r1, r0
|
||||
movne r0, #1
|
||||
moveq r0, #0
|
||||
and r0, r0, #0xff
|
||||
ldmia sp!, {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_02301228: .word DIRECTIONS_XY
|
||||
_0230122C: .word DIRECTIONS_XY + 2
|
||||
_02301230: .word ov29_02352780
|
||||
arm_func_end ov29_02301158
|
||||
|
||||
arm_func_start CanAttackInDirection
|
||||
CanAttackInDirection: ; 0x02301234
|
||||
stmdb sp!, {r4, r5, r6, lr}
|
||||
mov r6, r0
|
||||
ldr r2, [r6, #0xb4]
|
||||
mov r5, r1
|
||||
ldrsh r1, [r2, #2]
|
||||
bl GetMobilityTypeCheckSlipAndFloating
|
||||
mov r4, r0
|
||||
ldr r1, _023012EC ; =DIRECTIONS_XY
|
||||
mov ip, r5, lsl #2
|
||||
cmp r4, #1
|
||||
ldr r0, _023012F0 ; =DIRECTIONS_XY + 2
|
||||
ldrsh r3, [r1, ip]
|
||||
ldrsh lr, [r6, #4]
|
||||
ldrsh r1, [r0, ip]
|
||||
ldrsh r2, [r6, #6]
|
||||
add r0, lr, r3
|
||||
movls r4, #2
|
||||
add r1, r2, r1
|
||||
bl GetTile
|
||||
ldrh r1, [r0]
|
||||
tst r1, #0x10
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, pc}
|
||||
ldr r0, [r0, #0xc]
|
||||
cmp r0, #0
|
||||
ldrne r0, [r0]
|
||||
cmpne r0, #1
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, pc}
|
||||
#ifdef JAPAN
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _02302778
|
||||
ldr r0, [r6, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r4, #3
|
||||
beq _02302778
|
||||
mov r0, r6
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r4, #3
|
||||
bne _02302778
|
||||
mov r0, r6
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #2
|
||||
bne _02302778
|
||||
mov r0, r6
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _02302778
|
||||
tst r5, #1
|
||||
movne r4, #2
|
||||
moveq r4, #3
|
||||
_02302778:
|
||||
#else
|
||||
mov r0, r6
|
||||
mov r1, r4
|
||||
and r2, r5, #0xff
|
||||
bl GetDirectionalMobilityType
|
||||
mov r4, r0
|
||||
#endif
|
||||
ldrsh r0, [r6, #4]
|
||||
ldrsh r1, [r6, #6]
|
||||
bl GetTile
|
||||
add r0, r0, r4
|
||||
ldr r1, _023012F4 ; =ov29_02352778
|
||||
and r2, r5, #7
|
||||
ldrb r1, [r1, r2]
|
||||
ldrb r0, [r0, #8]
|
||||
tst r1, r0
|
||||
#ifdef JAPAN
|
||||
movne r0, #1
|
||||
moveq r0, #0
|
||||
and r0, r0, #0xff
|
||||
#else
|
||||
moveq r0, #0
|
||||
movne r0, #1
|
||||
#endif
|
||||
ldmia sp!, {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_023012EC: .word DIRECTIONS_XY
|
||||
_023012F0: .word DIRECTIONS_XY + 2
|
||||
_023012F4: .word ov29_02352778
|
||||
arm_func_end CanAttackInDirection
|
||||
|
||||
arm_func_start CanAiMonsterMoveInDirection
|
||||
CanAiMonsterMoveInDirection: ; 0x023012F8
|
||||
stmdb sp!, {r4, r5, r6, r7, r8, lr}
|
||||
mov r8, r0
|
||||
ldr r3, [r8, #0xb4]
|
||||
mov r7, r1
|
||||
ldrsh r1, [r3, #2]
|
||||
mov r6, r2
|
||||
bl GetMobilityTypeCheckSlipAndFloating
|
||||
mov r1, #0
|
||||
strb r1, [r6]
|
||||
ldr r2, _02301484 ; =DIRECTIONS_XY
|
||||
mov r4, r7, lsl #2
|
||||
ldr r1, _02301488 ; =DIRECTIONS_XY + 2
|
||||
ldrsh r3, [r2, r4]
|
||||
ldrsh ip, [r8, #4]
|
||||
mov r5, r0
|
||||
ldrsh r2, [r8, #6]
|
||||
ldrsh r1, [r1, r4]
|
||||
add r0, ip, r3
|
||||
add r1, r2, r1
|
||||
bl GetTile
|
||||
mov r4, r0
|
||||
ldrh r0, [r4]
|
||||
tst r0, #0x10
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
tst r0, #0x40
|
||||
beq _02301390
|
||||
ldr r0, _0230148C ; =DUNGEON_PTR
|
||||
ldr r0, [r0]
|
||||
ldrb r0, [r0, #0x793]
|
||||
cmp r0, #0
|
||||
bne _02301390
|
||||
mov r0, r8
|
||||
mov r1, #0xf
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
_02301390:
|
||||
ldr r0, [r4, #0x10]
|
||||
cmp r0, #0
|
||||
beq _023013E4
|
||||
mov r0, r8
|
||||
mov r1, #0xe
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _023013E4
|
||||
ldr r1, [r4, #0x10]
|
||||
ldr r0, [r1]
|
||||
cmp r0, #2
|
||||
bne _023013E4
|
||||
ldrb r0, [r1, #0x20]
|
||||
cmp r0, #0
|
||||
bne _023013DC
|
||||
ldr r0, [r8, #0xb4]
|
||||
ldrb r0, [r0, #0xf1]
|
||||
cmp r0, #3
|
||||
bne _023013E4
|
||||
_023013DC:
|
||||
mov r0, #0
|
||||
ldmia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
_023013E4:
|
||||
ldrh r0, [r4]
|
||||
and r0, r0, #3
|
||||
cmp r0, #2
|
||||
bne _0230142C
|
||||
ldr r0, _0230148C ; =DUNGEON_PTR
|
||||
ldr r1, _02301490 ; =SECONDARY_TERRAIN_TYPES
|
||||
ldr r0, [r0]
|
||||
add r0, r0, #0x4000
|
||||
#ifdef JAPAN
|
||||
ldrsh r0, [r0, #0x30]
|
||||
#else
|
||||
ldrsh r0, [r0, #0xd4]
|
||||
#endif
|
||||
ldrb r0, [r1, r0]
|
||||
cmp r0, #1
|
||||
bne _0230142C
|
||||
mov r0, r8
|
||||
mov r1, #0x14
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r0, #0
|
||||
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
_0230142C:
|
||||
#ifdef JAPAN
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _0230295C
|
||||
ldr r0, [r8, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r5, #3
|
||||
beq _0230295C
|
||||
mov r0, r8
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r5, #3
|
||||
bne _0230295C
|
||||
mov r0, r8
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r5, #2
|
||||
bne _0230295C
|
||||
mov r0, r8
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
beq _0230295C
|
||||
tst r7, #1
|
||||
movne r5, #2
|
||||
moveq r5, #3
|
||||
_0230295C:
|
||||
#else
|
||||
mov r0, r8
|
||||
mov r1, r5
|
||||
and r2, r7, #0xff
|
||||
bl GetDirectionalMobilityType
|
||||
mov r5, r0
|
||||
#endif
|
||||
ldrsh r0, [r8, #4]
|
||||
ldrsh r1, [r8, #6]
|
||||
bl GetTile
|
||||
add r0, r0, r5
|
||||
ldr r1, _02301494 ; =ov29_02352770
|
||||
and r2, r7, #7
|
||||
ldrb r1, [r1, r2]
|
||||
ldrb r0, [r0, #8]
|
||||
tst r1, r0
|
||||
moveq r0, #0
|
||||
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
ldr r0, [r4, #0xc]
|
||||
cmp r0, #0
|
||||
mov r0, #1
|
||||
strneb r0, [r6]
|
||||
movne r0, #0
|
||||
ldmia sp!, {r4, r5, r6, r7, r8, pc}
|
||||
.align 2, 0
|
||||
_02301484: .word DIRECTIONS_XY
|
||||
_02301488: .word DIRECTIONS_XY + 2
|
||||
_0230148C: .word DUNGEON_PTR
|
||||
_02301490: .word SECONDARY_TERRAIN_TYPES
|
||||
_02301494: .word ov29_02352770
|
||||
arm_func_end CanAiMonsterMoveInDirection
|
||||
|
||||
arm_func_start ov29_02301498
|
||||
ov29_02301498: ; 0x02301498
|
||||
#ifdef JAPAN
|
||||
#define OV29_02301498_OFFSET -4
|
||||
#else
|
||||
#define OV29_02301498_OFFSET 0
|
||||
#endif
|
||||
stmdb sp!, {r3, r4, r5, lr}
|
||||
mov r5, r0
|
||||
ldr r1, [r5, #0xb4]
|
||||
ldrsh r1, [r1, #2]
|
||||
bl GetMobilityTypeCheckSlipAndFloating
|
||||
#ifdef JAPAN
|
||||
mov r4, r0
|
||||
bl IsCurrentTilesetBackground
|
||||
cmp r0, #0
|
||||
bne _02302A30_JP
|
||||
ldr r0, [r5, #0xb4]
|
||||
ldrb r0, [r0, #0xef]
|
||||
cmp r0, #3
|
||||
moveq r4, #3
|
||||
beq _02302A30_JP
|
||||
mov r0, r5
|
||||
mov r1, #0x10
|
||||
bl ItemIsActive__022FF898
|
||||
cmp r0, #0
|
||||
movne r4, #3
|
||||
bne _02302A30_JP
|
||||
mov r0, r5
|
||||
mov r1, #0xc
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #2
|
||||
bne _02302A30_JP
|
||||
mov r0, r5
|
||||
mov r1, #0xd
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #3
|
||||
_02302A30_JP:
|
||||
#else
|
||||
mov r1, r0
|
||||
mov r0, r5
|
||||
mov r2, #0xff
|
||||
bl GetDirectionalMobilityType
|
||||
mov r4, r0
|
||||
#endif
|
||||
cmp r4, #3
|
||||
bne _023014FC
|
||||
ldr r4, [r5, #0xb4]
|
||||
mov r0, #0x64
|
||||
bl DungeonRandInt
|
||||
add r1, r4, #0x200
|
||||
ldrsh r2, [r1, #0x12 + OV29_02301498_OFFSET]
|
||||
add r0, r2, r0
|
||||
strh r0, [r1, #0x12 + OV29_02301498_OFFSET]
|
||||
ldrsh r0, [r1, #0x12 + OV29_02301498_OFFSET]
|
||||
cmp r0, #0xc8
|
||||
mov r0, #0
|
||||
strgeh r0, [r1, #0x12 + OV29_02301498_OFFSET]
|
||||
movge r0, #1
|
||||
ldmia sp!, {r3, r4, r5, pc}
|
||||
_023014FC:
|
||||
ldr r0, _0230158C ; =DUNGEON_PTR
|
||||
ldr r1, _02301590 ; =SECONDARY_TERRAIN_TYPES
|
||||
ldr r0, [r0]
|
||||
add r0, r0, #0x4000
|
||||
#ifdef JAPAN
|
||||
ldrsh r0, [r0, #0x30]
|
||||
#else
|
||||
ldrsh r0, [r0, #0xd4]
|
||||
#endif
|
||||
ldrb r0, [r1, r0]
|
||||
cmp r0, #1
|
||||
cmpeq r4, #1
|
||||
bne _02301534
|
||||
mov r0, r5
|
||||
mov r1, #0x14
|
||||
bl IqSkillIsEnabled
|
||||
cmp r0, #0
|
||||
movne r4, #0
|
||||
_02301534:
|
||||
ldrsh r0, [r5, #4]
|
||||
ldrsh r1, [r5, #6]
|
||||
bl GetTile
|
||||
add r0, r0, r4
|
||||
ldrb r0, [r0, #8]
|
||||
cmp r0, #0x54
|
||||
moveq r0, #1
|
||||
ldmeqia sp!, {r3, r4, r5, pc}
|
||||
cmp r0, #0x51
|
||||
moveq r0, #1
|
||||
ldmeqia sp!, {r3, r4, r5, pc}
|
||||
cmp r0, #0x45
|
||||
moveq r0, #1
|
||||
ldmeqia sp!, {r3, r4, r5, pc}
|
||||
cmp r0, #0x15
|
||||
moveq r0, #1
|
||||
ldmeqia sp!, {r3, r4, r5, pc}
|
||||
cmp r0, #0x55
|
||||
moveq r0, #1
|
||||
movne r0, #0
|
||||
and r0, r0, #0xff
|
||||
ldmia sp!, {r3, r4, r5, pc}
|
||||
.align 2, 0
|
||||
_0230158C: .word DUNGEON_PTR
|
||||
_02301590: .word SECONDARY_TERRAIN_TYPES
|
||||
arm_func_end ov29_02301498
|
||||
|
||||
arm_func_start ov29_02301594
|
||||
ov29_02301594: ; 0x02301594
|
||||
stmdb sp!, {r4, lr}
|
||||
mov r4, r1
|
||||
mov r1, #3
|
||||
bl IsTacticSet
|
||||
cmp r0, #0
|
||||
cmpne r4, #0
|
||||
movne r0, #1
|
||||
moveq r0, #0
|
||||
ldmia sp!, {r4, pc}
|
||||
arm_func_end ov29_02301594
|
||||
|
|
@ -447,7 +447,3 @@ ov29_02352788:
|
|||
.global ov29_02352790
|
||||
ov29_02352790:
|
||||
.byte 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80
|
||||
.global ov29_02352798
|
||||
ov29_02352798:
|
||||
.byte 0x01, 0x02, 0x04, 0x08
|
||||
.byte 0x10, 0x20, 0x40, 0x80
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ enum TerrainType
|
|||
TERRAIN_TYPE_WALL = 0, // x0 When neither TERRAIN_TYPE_NORMAL nor TERRAIN_TYPE_SECONDARY are set
|
||||
TERRAIN_TYPE_NORMAL = 1 << 0, // x1
|
||||
TERRAIN_TYPE_SECONDARY = 1 << 1, // Water or lava depending on the dungeon. x2
|
||||
TERRAIN_TYPE_IMPASSABLE_WALL = 1 << 4, // x10
|
||||
};
|
||||
|
||||
// Dungeon state
|
||||
|
|
|
|||
10
include/dungeon_logic_3.h
Normal file
10
include/dungeon_logic_3.h
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
#ifndef PMDSKY_DUNGEON_LOGIC_3_H
|
||||
#define PMDSKY_DUNGEON_LOGIC_3_H
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if the given monster can move in the specified direction
|
||||
// Returns false if any monster is standing on the target tile
|
||||
bool8 CanMonsterMoveInDirection(struct entity *monster, u16 direction);
|
||||
|
||||
#endif //PMDSKY_DUNGEON_LOGIC_3_H
|
||||
2
main.lsf
2
main.lsf
|
|
@ -326,6 +326,8 @@ Overlay OVY_29
|
|||
Object asm/overlay_29_02300BF8.o
|
||||
Object src/dungeon_capabilities_2.o
|
||||
Object asm/overlay_29_02300D00.o
|
||||
Object src/dungeon_logic_3.o
|
||||
Object asm/overlay_29_02300F30.o
|
||||
Object src/dungeon_ai_targeting.o
|
||||
Object asm/overlay_29_023016A8.o
|
||||
Object src/dungeon_ai_targeting_1.o
|
||||
|
|
|
|||
53
src/dungeon_logic_3.c
Normal file
53
src/dungeon_logic_3.c
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
#include "dungeon_logic_3.h"
|
||||
#include "dungeon_map_access.h"
|
||||
#include "dungeon_pokemon_attributes_1.h"
|
||||
#include "dungeon_util.h"
|
||||
#include "dungeon_util_static.h"
|
||||
#include "overlay_29_022FF898.h"
|
||||
|
||||
static const u8 DIRECTIONAL_BIT_MASKS[] = {0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80};
|
||||
|
||||
extern enum mobility_type GetMobilityTypeCheckSlipAndFloating(struct entity *monster, s16 species);
|
||||
extern enum mobility_type GetDirectionalMobilityType(struct entity* monster, enum mobility_type base_mobility, u8 direction);
|
||||
extern bool8 IsCurrentTilesetBackground(void);
|
||||
|
||||
bool8 CanMonsterMoveInDirection(struct entity *monster, u16 direction)
|
||||
{
|
||||
struct monster *monster_info = GetEntInfo(monster);
|
||||
enum mobility_type mobility = GetMobilityTypeCheckSlipAndFloating(monster, monster_info->id);
|
||||
const struct tile *current_map_tile = GetTile(monster->pos.x + DIRECTIONS_XY[direction].x,
|
||||
monster->pos.y + DIRECTIONS_XY[direction].y);
|
||||
|
||||
if (current_map_tile->terrain_flags & TERRAIN_TYPE_IMPASSABLE_WALL)
|
||||
return FALSE;
|
||||
|
||||
if (current_map_tile->monster != NULL)
|
||||
return FALSE;
|
||||
|
||||
#ifdef JAPAN
|
||||
if (!IsCurrentTilesetBackground())
|
||||
{
|
||||
if (GetEntInfo(monster)->invisible_class_status.status == STATUS_INVISIBLE_MOBILE)
|
||||
mobility = MOBILITY_INTANGIBLE;
|
||||
else if (ItemIsActive__022FF898(monster, ITEM_MOBILE_SCARF))
|
||||
mobility = MOBILITY_INTANGIBLE;
|
||||
else if (IqSkillIsEnabled(monster, IQ_ALL_TERRAIN_HIKER))
|
||||
mobility = MOBILITY_HOVERING;
|
||||
else if (IqSkillIsEnabled(monster, IQ_ABSOLUTE_MOVER)) {
|
||||
if (direction & 1)
|
||||
// Absolute Mover can't break walls diagonally.
|
||||
mobility = MOBILITY_HOVERING;
|
||||
else
|
||||
mobility = MOBILITY_INTANGIBLE;
|
||||
}
|
||||
}
|
||||
#else
|
||||
mobility = GetDirectionalMobilityType(monster, mobility, direction);
|
||||
#endif
|
||||
|
||||
current_map_tile = GetTile(monster->pos.x, monster->pos.y);
|
||||
if (current_map_tile->walkable_neighbor_flags[mobility] & DIRECTIONAL_BIT_MASKS[direction & DIRECTION_MASK])
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
#include "status_checks.h"
|
||||
#include "dg_random.h"
|
||||
#include "dungeon_action.h"
|
||||
#include "dungeon_logic_3.h"
|
||||
#include "dungeon_statuses.h"
|
||||
#include "dungeon_util_static.h"
|
||||
|
||||
|
|
@ -19,7 +20,6 @@
|
|||
|
||||
extern void SubstitutePlaceholderStringTags(u8 *string_id, struct entity *entity, u32 param_3);
|
||||
extern void LogMessageByIdWithPopupCheckUser(struct entity *user, u32 message_id);
|
||||
extern bool8 CanMonsterMoveInDirection(struct entity *monster, u8 direction);
|
||||
extern void ChooseAiMove(struct entity *monster);
|
||||
|
||||
bool8 HasStatusThatPreventsActing(struct entity *monster)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user