Moved extern DUNGEON_PTR to dungeon.h

This commit is contained in:
AnonymousRandomPerson 2025-07-18 20:28:30 -04:00
parent 76056f019c
commit 2874fb3c86
20 changed files with 4 additions and 34 deletions

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@ -12,6 +12,8 @@
#define DUNGEON_MAX_SIZE_Y 32
#define CORRIDOR_ROOM 0xFF
extern struct dungeon *DUNGEON_PTR[];
enum terrain_type
{
// These 3 seem to indicate the 'main' type of the terrain. See helper functions for how they're set.

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@ -3,8 +3,6 @@
#include "dungeon_items.h"
#include "dungeon_pokemon_attributes.h"
extern struct dungeon *DUNGEON_PTR[];
// file starts at 0x022e26b68
bool8 EntityIsValid__022E32E8(struct entity *entity)

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@ -22,8 +22,6 @@
#define WATCHING_CAREFULLY_MESSAGE 0xDEE
#endif
extern struct dungeon *DUNGEON_PTR[];
extern void EndFrozenClassStatus(struct entity *user, struct entity *target, bool8 log);
extern void SubstitutePlaceholderStringTags(u8 *string_id, struct entity *entity, u32 param_3);
extern void LogMessageByIdWithPopupCheckUser(struct entity *user, u32 message_id);

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@ -16,7 +16,6 @@
#include "overlay_29_0231ACAC.h"
#include "position_util.h"
extern struct dungeon *DUNGEON_PTR[];
extern bool8 AI_CAN_ATTACK_IN_DIRECTION[NUM_DIRECTIONS];
extern u8 AI_POTENTIAL_ATTACK_TARGET_DIRECTIONS[NUM_DIRECTIONS];
extern s32 AI_POTENTIAL_ATTACK_TARGET_WEIGHTS[NUM_DIRECTIONS];

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@ -23,8 +23,6 @@
// Each index in the array corresponds to the number of attacks (0-4) the AI can use (i.e., is enabled and has PP remaining).
const s16 AI_REGULAR_ATTACK_WEIGHTS[5] = { 100, 20, 30, 40, 50 };
extern struct dungeon *DUNGEON_PTR[];
extern bool8 ov29_02338350(struct entity *monster);
extern bool8 TargetRegularAttack(struct entity *pokemon, u32 *target_dir, bool8 skip_petrified);
extern void SetActionRegularAttack(struct action_data *monster_action, u8 direction);

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@ -17,7 +17,6 @@
// This needs to be marked as non-volatile here to match GetPossibleAiThrownItemDirections,
// but AiDecideUseItem needs it to be volatile to match.
extern s32 AI_THROWN_ITEM_ACTION_CHOICE_COUNT;
extern struct dungeon *DUNGEON_PTR[];
void GetPossibleAiThrownItemDirections(struct entity *entity, s32 ally_or_enemy, struct item *item, bool8 always_add)
{

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@ -3,7 +3,6 @@
extern struct tile DEFAULT_TILE_COPY;
extern struct tile* DEFAULT_TILE;
extern struct dungeon *DUNGEON_PTR[];
struct tile* GetTile(s32 x, s32 y)
{

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@ -4,8 +4,6 @@
#include "overlay_29_023000E4.h"
#include "pokemon.h"
extern struct dungeon *DUNGEON_PTR[];
bool8 CanSeeInvisibleMonsters(struct entity *entity)
{
if (GetEntInfo(entity)->blinker_class_status.blinded == STATUS_BLINKER_EYEDROPS)

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@ -4,8 +4,6 @@
#include "dungeon_map_access.h"
#include "main_0208655C.h"
extern struct dungeon *DUNGEON_PTR[];
bool8 IsPositionActuallyInSight(struct position *origin, struct position *target, bool8 user_has_dropeye)
{
u8 origin_room;

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@ -7,11 +7,9 @@
#include "overlay_29_023197A8.h"
#include "run_dungeon_1.h"
#include "tileset.h"
#include "trap.h"
#include "weather.h"
extern struct dungeon *DUNGEON_PTR[];
extern bool8 CanLayTrap(struct position *pos);
extern bool8 Conversion2IsActive(struct entity *entity);
extern bool8 HasLowHealth(struct entity *entity);
extern struct tile* GetTileAtEntity(struct entity *entity);

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@ -1,6 +1,5 @@
#include "overlay_29_022DEAB0.h"
extern struct dungeon *DUNGEON_PTR[];
#include "dungeon.h"
void MemFree(void* ptr);
void MemZero(void* ptr, u32 len);

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@ -5,8 +5,6 @@
#include "overlay_29_022F7364.h"
#include "targeting.h"
extern struct dungeon *DUNGEON_PTR[];
#ifndef JAPAN
void SetDecoyAiTracker(struct entity* entity)
{

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@ -8,7 +8,6 @@ bool8 EntityIsValid__023000E4(struct entity *entity)
return entity->type != ENTITY_NOTHING;
}
extern struct dungeon *DUNGEON_PTR[];
#ifndef JAPAN
enum display_name_type GetMonsterDisplayNameType(struct monster *monster) {
struct dungeon *dungeon = DUNGEON_PTR[0];

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@ -1,8 +1,6 @@
#include "overlay_29_02338390.h"
#include "dungeon.h"
extern struct dungeon *DUNGEON_PTR[];
bool8 GravityIsActive()
{
return DUNGEON_PTR[0]->gravity;

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@ -2,7 +2,6 @@
#include "dungeon.h"
extern struct dungeon *DUNGEON_PTR[];
bool8 TeamMemberHasExclusiveItemEffectActive(u8);
bool8 ShouldBoostKecleonShopSpawnChance(void)

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@ -2,8 +2,6 @@
#include "dungeon.h"
extern struct dungeon *DUNGEON_PTR[];
bool8 IsSecretBazaar()
{
return DUNGEON_PTR[0]->gen_info.fixed_room_id==FIXED_SECRET_BAZAAR;

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@ -2,8 +2,6 @@
#include "dungeon_ai_targeting.h"
#include "number_util.h"
extern struct dungeon *DUNGEON_PTR[];
extern const u8 DUNGEON_MENU_SWITCH_STR1[];// = "[dungeon:0]";
extern struct struct_1* OVERLAY31_UNKNOWN_POINTER__NA_238A260[2];

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@ -2,8 +2,6 @@
#include "dungeon.h"
#include "overlay_10_022C2574.h"
extern struct dungeon *DUNGEON_PTR[];
bool8 IsCurrentTilesetBackground()
{
return IsBackgroundTileset(DUNGEON_PTR[0]->gen_info.tileset_id);

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@ -2,8 +2,6 @@
#include "dungeon.h"
#include "enums.h"
extern struct dungeon *DUNGEON_PTR[];
bool8 IsBossFight(enum fixed_room_id fixed_room_id)
{
if (fixed_room_id != FIXED_NONE && fixed_room_id < FIXED_ZERO_ISLE_NORTH)

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@ -3,8 +3,6 @@
#include "dungeon_items.h"
#include "dungeon_pokemon_attributes.h"
extern struct dungeon *DUNGEON_PTR[];
enum weather_id GetApparentWeather(struct entity *entity)
{
if (entity != NULL)