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Merge pull request #213 from slaw-22/EventFlagResume-EventFlagBackup
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Decomp EventFlagResume and EventFlagBackup
This commit is contained in:
commit
0c0f9f800d
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@ -1,8 +1,7 @@
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#pragma once
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.public DEBUG_SPECIAL_EPISODE_NUMBER
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.public Debug_Print
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.public Debug_Print0
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.public GetGameMode
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.public EventFlagBackup
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.public LoadScriptVariableRaw
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.public LoadScriptVariableValue
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.public LoadScriptVariableValueAtIndex
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@ -10,9 +9,5 @@
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.public SCRIPT_VARS_VALUES
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.public SaveScriptVariableValue
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.public SaveScriptVariableValueAtIndex
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.public ScenarioFlagBackup
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.public ZinitScriptVariable
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.public _0209CF64
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.public _0209CF84
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.public _0209DFA0
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.public sub_0204CBE8
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@ -1,292 +1,8 @@
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.include "asm/macros.inc"
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.include "main_0204BFC0.inc"
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.include "main_0204C408.inc"
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.text
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arm_func_start EventFlagResume
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EventFlagResume: ; 0x0204BFC0
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stmdb sp!, {r4, lr}
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bl GetGameMode
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cmp r0, #1
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ldmlsia sp!, {r4, pc}
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sub r4, r0, #2
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ldr r0, _0204C1E0 ; =_0209CF64
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mov r1, r4
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bl Debug_Print0
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mov r0, r4, lsl #0x10
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mov r2, r0, lsr #0x10
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mov r0, #0
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mov r1, #0x21
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x1c
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bl SaveScriptVariableValue
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mov r0, r4, lsl #0x10
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mov r2, r0, lsr #0x10
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mov r0, #0
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mov r1, #0x22
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x1d
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bl SaveScriptVariableValue
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mov r0, #0
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mov r1, #0x23
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x1e
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bl SaveScriptVariableValue
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mov r0, #0
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mov r1, #0x24
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x1f
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bl SaveScriptVariableValue
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mov r0, #0
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mov r1, #0x25
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x20
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bl SaveScriptVariableValue
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mov r0, #0
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mov r1, #0x2d
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x27
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bl SaveScriptVariableValue
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mov r0, r4, lsl #0x10
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mov r2, r0, lsr #0x10
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mov r0, #0
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mov r1, #0x2e
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x28
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bl SaveScriptVariableValue
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mov r0, r4, lsl #0x10
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mov r2, r0, lsr #0x10
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mov r0, #0
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mov r1, #0x2f
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x29
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bl SaveScriptVariableValue
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mov r0, r4, lsl #0x10
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mov r2, r0, lsr #0x10
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mov r0, #0
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mov r1, #0x30
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x2a
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bl SaveScriptVariableValue
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mov r0, #0
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mov r1, #0x31
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x2b
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bl SaveScriptVariableValue
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mov r0, #0
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mov r1, #0x32
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x2c
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bl SaveScriptVariableValue
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mov r0, #0
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mov r1, #0x37
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x34
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bl SaveScriptVariableValue
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mov r0, #0
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mov r1, #0x38
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x35
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bl SaveScriptVariableValue
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mov r0, r4, lsl #0x10
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mov r2, r0, lsr #0x10
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mov r0, #0
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mov r1, #0x39
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bl LoadScriptVariableValueAtIndex
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mov r2, r0
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mov r0, #0
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mov r1, #0x36
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bl SaveScriptVariableValue
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bl sub_0204CBE8
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ldmia sp!, {r4, pc}
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.align 2, 0
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_0204C1E0: .word _0209CF64
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arm_func_end EventFlagResume
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arm_func_start EventFlagBackup
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EventFlagBackup: ; 0x0204C1E4
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stmdb sp!, {r4, lr}
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bl GetGameMode
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cmp r0, #1
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ldmlsia sp!, {r4, pc}
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sub r4, r0, #2
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ldr r0, _0204C404 ; =_0209CF84
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mov r1, r4
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bl Debug_Print0
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mov r0, #0
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mov r1, #0x1c
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bl LoadScriptVariableValue
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mov r1, r4, lsl #0x10
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mov r3, r0
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mov r2, r1, lsr #0x10
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mov r0, #0
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mov r1, #0x21
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x1d
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x22
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x1e
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x23
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x1f
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x24
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x20
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x25
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x27
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x2d
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x28
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bl LoadScriptVariableValue
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mov r1, r4, lsl #0x10
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mov r3, r0
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mov r2, r1, lsr #0x10
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mov r0, #0
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mov r1, #0x2e
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x29
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bl LoadScriptVariableValue
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mov r1, r4, lsl #0x10
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mov r2, r1, lsr #0x10
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mov r3, r0
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mov r0, #0
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mov r1, #0x2f
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x2a
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x30
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x2b
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x31
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x2c
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x32
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x34
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, #0
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mov r1, #0x37
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mov r2, r4, lsl #0x10
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mov r2, r2, lsr #0x10
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x35
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bl LoadScriptVariableValue
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mov r3, r0
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mov r0, r4, lsl #0x10
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mov r2, r0, lsr #0x10
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mov r0, #0
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mov r1, #0x38
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bl SaveScriptVariableValueAtIndex
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mov r0, #0
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mov r1, #0x36
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bl LoadScriptVariableValue
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mov r1, r4, lsl #0x10
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mov r3, r0
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mov r2, r1, lsr #0x10
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mov r0, #0
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mov r1, #0x39
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bl SaveScriptVariableValueAtIndex
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bl ScenarioFlagBackup
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ldmia sp!, {r4, pc}
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.align 2, 0
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_0204C404: .word _0209CF84
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arm_func_end EventFlagBackup
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arm_func_start DumpScriptVariableValues
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DumpScriptVariableValues: ; 0x0204C408
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stmdb sp!, {r4, lr}
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@ -31,12 +31,12 @@ EVENT_FLAG_EXPANSION_ERROR:
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EVENT_FLAG_RULE_ERROR:
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.byte 0x65, 0x76, 0x65, 0x6E, 0x74, 0x20, 0x66, 0x6C, 0x61, 0x67, 0x20, 0x72
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.byte 0x75, 0x6C, 0x65, 0x20, 0x65, 0x72, 0x72, 0x6F, 0x72, 0x20, 0x25, 0x64, 0x00, 0x00, 0x00, 0x00
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.global _0209CF64
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_0209CF64:
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.global EVENT_FLAG_GAME_MODE_DEBUG_MSG
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EVENT_FLAG_GAME_MODE_DEBUG_MSG:
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.byte 0x45, 0x76, 0x65, 0x6E, 0x74, 0x46, 0x6C, 0x61, 0x67, 0x20, 0x52, 0x65, 0x73, 0x75, 0x6D, 0x65
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.byte 0x47, 0x61, 0x6D, 0x65, 0x4D, 0x6F, 0x64, 0x65, 0x20, 0x25, 0x64, 0x0A, 0x00, 0x00, 0x00, 0x00
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.global _0209CF84
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_0209CF84:
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.global EVENT_FLAG_BACKUP_DEBUG_MSG
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EVENT_FLAG_BACKUP_DEBUG_MSG:
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.byte 0x45, 0x76, 0x65, 0x6E, 0x74, 0x46, 0x6C, 0x61, 0x67, 0x20, 0x42, 0x61, 0x63, 0x6B, 0x75, 0x70
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.byte 0x47, 0x61, 0x6D, 0x65, 0x4D, 0x6F, 0x64, 0x65, 0x20, 0x25, 0x64, 0x0A, 0x00, 0x00, 0x00, 0x00
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.global _0209CFA4
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@ -35,7 +35,7 @@ void LoadScriptVariableRaw(struct script_var_raw* sv_raw, union script_var_value
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s32 LoadScriptVariableValue(union script_var_value sv_local[], enum script_var_id sv_id);
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s32 LoadScriptVariableValueAtIndex(union script_var_value sv_local[], enum script_var_id id, u16 idx);
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void SaveScriptVariableValue(union script_var_value sv_locals[], const enum script_var_id script_var_id, u32 new_val);
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void SaveScriptVariableValueAtIndex(union script_var_value sv_locals[], const enum script_var_id script_var_id, int idx, s32 new_val);
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void SaveScriptVariableValueAtIndex(union script_var_value sv_locals[], const enum script_var_id script_var_id, u16 idx, s32 new_val);
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s32 LoadScriptVariableValueSum(union script_var_value sv_local[], const enum script_var_id sv_id);
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void LoadScriptVariableValueBytes(const enum script_var_id sv_id, u8* result, s32 num_bytes);
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void LoadScriptVariableValueString(const enum script_var_id sv_id, u8* result, u8 num_bytes);
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@ -49,5 +49,7 @@ void UpdateScriptVarWithVar(union script_var_value sv_local[], enum script_var_i
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bool8 CompareScriptVariablesVeneer(s32 param_1, s32 param_2, enum compare_operation operation);
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s32 CompareScriptVarWithParam(union script_var_value sv_local[], enum script_var_id sv_id, s32 param, enum compare_operation op);
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s32 LoadAndCompareScriptVars(union script_var_value sv_local[], enum script_var_id sv_id_1, enum script_var_id sv_id_2, enum compare_operation op);
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void EventFlagResume();
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void EventFlagBackup();
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#endif //PMDSKY_SCRIPTING_H
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2
main.lsf
2
main.lsf
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@ -82,7 +82,7 @@ Static main
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Object asm/main_0204B018.o
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Object src/script_variable.o
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Object asm/main_rodata_0209CECC.o
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Object asm/main_0204BFC0.o
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Object asm/main_0204C408.o
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Object src/main_0204C938.o
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Object asm/main_0204C94C.o
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Object src/dungeon_recruitment_3.o
|
||||
|
|
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|||
|
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@ -23,10 +23,15 @@ extern s32 SetMoneyCarried(s32 arg0);
|
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extern s32 SetMoneyStored(s32 arg0);
|
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extern s32 SetNotifyNote(s32 arg0);
|
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extern s32 sub_0204C928(s32 arg0);
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void sub_0204CBE8();
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void ScenarioFlagBackup();
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extern u8 EVENT_FLAG_EXPANSION_ERROR;
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extern u8 EVENT_FLAG_RULE_ERROR;
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|
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extern const u8 EVENT_FLAG_GAME_MODE_DEBUG_MSG;
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extern const u8 EVENT_FLAG_BACKUP_DEBUG_MSG;
|
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|
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const u8 EVENT_FLAG_FILE_NAME[] = "event_flag.c";
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const struct prog_pos_info EVENT_FLAG_PROG_POS_INFO_LINE_1011 = {
|
||||
(u8*) EVENT_FLAG_FILE_NAME,
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|
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@ -239,7 +244,7 @@ void SaveScriptVariableValue(union script_var_value sv_locals[], const enum scri
|
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return;
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}
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|
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void SaveScriptVariableValueAtIndex(union script_var_value sv_locals[], const enum script_var_id script_var_id, int idx, s32 new_val)
|
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void SaveScriptVariableValueAtIndex(union script_var_value sv_locals[], const enum script_var_id script_var_id, u16 idx, s32 new_val)
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{
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struct script_var_raw script_var_raw;
|
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LoadScriptVariableRaw(&script_var_raw, sv_locals, script_var_id);
|
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|
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@ -479,3 +484,69 @@ s32 LoadAndCompareScriptVars(union script_var_value sv_local[], enum script_var_
|
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s32 value_2 = LoadScriptVariableValue(sv_local, sv_id_2);
|
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return CompareScriptVariables(value_1, value_2, op);
|
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}
|
||||
|
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// This inline allows EventFlagResume to match
|
||||
static inline s32 LoadScriptVariableValueAtIndexInline(enum script_var_id sv_id, u32 idx) {
|
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return LoadScriptVariableValueAtIndex(0, sv_id, idx);
|
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}
|
||||
|
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void EventFlagResume()
|
||||
{
|
||||
u32 game_mode = GetGameMode();
|
||||
if (game_mode <= 1U) {
|
||||
return;
|
||||
}
|
||||
u32 idx = game_mode - 2;
|
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Debug_Print0(&EVENT_FLAG_GAME_MODE_DEBUG_MSG, idx);
|
||||
|
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SaveScriptVariableValue(0, VAR_GROUND_ENTER, LoadScriptVariableValueAtIndexInline(VAR_GROUND_ENTER_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_GROUND_ENTER_LINK, LoadScriptVariableValueAtIndexInline(VAR_GROUND_ENTER_LINK_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_GROUND_GETOUT, LoadScriptVariableValueAtIndexInline(VAR_GROUND_GETOUT_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_GROUND_MAP, LoadScriptVariableValueAtIndexInline(VAR_GROUND_MAP_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_GROUND_PLACE, LoadScriptVariableValueAtIndexInline(VAR_GROUND_PLACE_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_DUNGEON_ENTER, LoadScriptVariableValueAtIndexInline(VAR_DUNGEON_ENTER_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_DUNGEON_ENTER_MODE, LoadScriptVariableValueAtIndexInline(VAR_DUNGEON_ENTER_MODE_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_DUNGEON_ENTER_INDEX, LoadScriptVariableValueAtIndexInline(VAR_DUNGEON_ENTER_INDEX_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_DUNGEON_ENTER_FREQUENCY, LoadScriptVariableValueAtIndexInline(VAR_DUNGEON_ENTER_FREQUENCY_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_DUNGEON_RESULT, LoadScriptVariableValueAtIndexInline(VAR_DUNGEON_RESULT_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_GROUND_START_MODE, LoadScriptVariableValueAtIndexInline(VAR_GROUND_START_MODE_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_PLAYER_KIND, LoadScriptVariableValueAtIndexInline(VAR_PLAYER_KIND_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_ATTENDANT1_KIND, LoadScriptVariableValueAtIndexInline(VAR_ATTENDANT1_KIND_BACKUP, idx));
|
||||
SaveScriptVariableValue(0, VAR_ATTENDANT2_KIND, LoadScriptVariableValueAtIndexInline(VAR_ATTENDANT2_KIND_BACKUP, idx));
|
||||
|
||||
sub_0204CBE8();
|
||||
}
|
||||
|
||||
// This inline allows EventFlagBackup to match
|
||||
static inline s32 SaveScriptVariableValueAtIndexInline(enum script_var_id sv_id, u32 idx, u32 new_val) {
|
||||
SaveScriptVariableValueAtIndex(0, sv_id, idx, new_val);
|
||||
}
|
||||
|
||||
void EventFlagBackup() {
|
||||
u32 game_mode;
|
||||
u32 idx;
|
||||
|
||||
game_mode = GetGameMode();
|
||||
if (game_mode <= 1U) {
|
||||
return;
|
||||
}
|
||||
idx = game_mode - 2;
|
||||
Debug_Print0(&EVENT_FLAG_BACKUP_DEBUG_MSG, idx);
|
||||
|
||||
SaveScriptVariableValueAtIndexInline(VAR_GROUND_ENTER_BACKUP, idx, LoadScriptVariableValue(0, VAR_GROUND_ENTER));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_GROUND_ENTER_LINK_BACKUP, idx, LoadScriptVariableValue(0, VAR_GROUND_ENTER_LINK));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_GROUND_GETOUT_BACKUP, idx, LoadScriptVariableValue(0, VAR_GROUND_GETOUT));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_GROUND_MAP_BACKUP, idx, LoadScriptVariableValue(0, VAR_GROUND_MAP));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_GROUND_PLACE_BACKUP, idx, LoadScriptVariableValue(0, VAR_GROUND_PLACE));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_DUNGEON_ENTER_BACKUP, idx, LoadScriptVariableValue(0, VAR_DUNGEON_ENTER));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_DUNGEON_ENTER_MODE_BACKUP, idx, LoadScriptVariableValue(0, VAR_DUNGEON_ENTER_MODE));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_DUNGEON_ENTER_INDEX_BACKUP, idx, LoadScriptVariableValue(0, VAR_DUNGEON_ENTER_INDEX));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_DUNGEON_ENTER_FREQUENCY_BACKUP, idx, LoadScriptVariableValue(0, VAR_DUNGEON_ENTER_FREQUENCY));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_DUNGEON_RESULT_BACKUP, idx, LoadScriptVariableValue(0, VAR_DUNGEON_RESULT));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_GROUND_START_MODE_BACKUP, idx, LoadScriptVariableValue(0, VAR_GROUND_START_MODE));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_PLAYER_KIND_BACKUP, idx, LoadScriptVariableValue(0, VAR_PLAYER_KIND));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_ATTENDANT1_KIND_BACKUP, idx, LoadScriptVariableValue(0, VAR_ATTENDANT1_KIND));
|
||||
SaveScriptVariableValueAtIndexInline(VAR_ATTENDANT2_KIND_BACKUP, idx, LoadScriptVariableValue(0, VAR_ATTENDANT2_KIND));
|
||||
|
||||
ScenarioFlagBackup();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user