pmd-red/asm/code_8057824_1.s

648 lines
9.8 KiB
ArmAsm

#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_805AAD0
sub_805AAD0:
push {lr}
adds r1, r0, 0
bl FixedDamageStatusTarget
movs r0, 0x1
pop {r1}
bx r1
thumb_func_end sub_805AAD0
thumb_func_start sub_805AAE0
sub_805AAE0:
push {r4-r7,lr}
sub sp, 0x4
adds r4, r0, 0
adds r6, r1, 0
ldr r0, [r4, 0x70]
movs r7, 0
movs r1, 0x9E
lsls r1, 1
adds r5, r0, r1
ldr r0, [r5]
bl RoundUpFixedPoint
cmp r0, 0x1
ble _0805AB20
ldr r0, _0805AB1C
ldr r2, [r0]
adds r0, r4, 0
adds r1, r6, 0
movs r3, 0x63
bl RaiseAttackStageTarget
mov r0, sp
movs r1, 0x1
bl sub_80943A0
ldr r0, [sp]
str r0, [r5]
movs r7, 0x1
b _0805AB36
.align 2, 0
_0805AB1C: .4byte gUnknown_8106A4C
_0805AB20:
ldr r0, _0805AB40
adds r1, r4, 0
movs r2, 0
bl SetMessageArgument
ldr r0, _0805AB44
ldr r2, [r0]
adds r0, r4, 0
adds r1, r6, 0
bl sub_80522F4
_0805AB36:
adds r0, r7, 0
add sp, 0x4
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805AB40: .4byte gAvailablePokemonNames
_0805AB44: .4byte gUnknown_80FC5CC
thumb_func_end sub_805AAE0
thumb_func_start sub_805AB48
sub_805AB48:
push {lr}
bl LightScreenStatusTarget
movs r0, 0x1
pop {r1}
bx r1
thumb_func_end sub_805AB48
thumb_func_start sub_805AB54
sub_805AB54:
push {r4-r7,lr}
sub sp, 0x8
adds r5, r0, 0
adds r6, r1, 0
movs r7, 0
movs r4, 0x80
lsls r4, 1
str r3, [sp]
adds r3, r4, 0
bl sub_8055640
cmp r0, 0
bne _0805AB70
b _0805AC86
_0805AB70:
movs r7, 0x1
ldr r0, _0805ABA8
movs r1, 0
ldrsh r2, [r0, r1]
adds r0, r5, 0
adds r1, r6, 0
bl sub_805727C
lsls r0, 24
cmp r0, 0
bne _0805AB88
b _0805AC86
_0805AB88:
ldr r1, _0805ABAC
ldr r0, _0805ABB0
ldr r0, [r0]
ldr r2, _0805ABB4
adds r0, r2
movs r2, 0
ldrsh r0, [r0, r2]
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x8
bhi _0805AC7C
lsls r0, 2
ldr r1, _0805ABB8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0805ABA8: .4byte gUnknown_80F4E06
_0805ABAC: .4byte gUnknown_80F5978
_0805ABB0: .4byte gDungeon
_0805ABB4: .4byte 0x00003a0e
_0805ABB8: .4byte _0805ABBC
.align 2, 0
_0805ABBC:
.4byte _0805ABE0
.4byte _0805ABEC
.4byte _0805AC08
.4byte _0805AC16
.4byte _0805AC34
.4byte _0805AC50
.4byte _0805AC64
.4byte _0805AC70
.4byte _0805AC7C
_0805ABE0:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl PoisonedStatusTarget
b _0805AC86
_0805ABEC:
ldr r1, _0805AC04
adds r0, r6, 0
movs r2, 0x1
bl CalculateStatusTurns
adds r2, r0, 0
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0
bl sub_8075C58
b _0805AC86
.align 2, 0
_0805AC04: .4byte gUnknown_80F4E74
_0805AC08:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0x1
movs r3, 0
bl LowerMovementSpeedTarget
b _0805AC86
_0805AC16:
ldr r0, _0805AC30
ldr r2, [r0]
movs r0, 0x1
str r0, [sp]
movs r0, 0
str r0, [sp, 0x4]
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0x1
bl LowerAttackStageTarget
b _0805AC86
.align 2, 0
_0805AC30: .4byte gUnknown_8106A4C
_0805AC34:
ldr r0, _0805AC4C
ldr r2, [r0]
movs r0, 0x1
str r0, [sp]
movs r0, 0
str r0, [sp, 0x4]
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0x1
bl LowerDefenseStageTarget
b _0805AC86
.align 2, 0
_0805AC4C: .4byte gUnknown_8106A4C
_0805AC50:
ldr r0, _0805AC60
ldr r2, [r0]
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0
bl LowerAccuracyStageTarget
b _0805AC86
.align 2, 0
_0805AC60: .4byte gUnknown_8106A4C
_0805AC64:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl ConfuseStatusTarget
b _0805AC86
_0805AC70:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl CringeStatusTarget
b _0805AC86
_0805AC7C:
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl ParalyzeStatusTarget
_0805AC86:
adds r0, r7, 0
add sp, 0x8
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_805AB54
thumb_func_start sub_805AC90
sub_805AC90:
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
adds r6, r1, 0
movs r7, 0
movs r4, 0x80
lsls r4, 1
str r3, [sp]
adds r3, r4, 0
bl sub_8055640
cmp r0, 0
beq _0805ACCA
movs r7, 0x1
ldr r0, _0805ACD4
movs r1, 0
ldrsh r2, [r0, r1]
adds r0, r5, 0
adds r1, r6, 0
bl sub_805727C
lsls r0, 24
cmp r0, 0
beq _0805ACCA
adds r0, r5, 0
adds r1, r6, 0
movs r2, 0
bl ConfuseStatusTarget
_0805ACCA:
adds r0, r7, 0
add sp, 0x4
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805ACD4: .4byte gUnknown_80F4DFA
thumb_func_end sub_805AC90
thumb_func_start sub_805ACD8
sub_805ACD8:
push {r4-r6,lr}
adds r5, r0, 0
adds r6, r1, 0
ldr r0, _0805AD00
ldr r4, [r0]
adds r0, r5, 0
adds r2, r4, 0
movs r3, 0x1
bl RaiseAttackStageTarget
adds r0, r5, 0
adds r1, r6, 0
adds r2, r4, 0
movs r3, 0x1
bl RaiseDefenseStageTarget
movs r0, 0x1
pop {r4-r6}
pop {r1}
bx r1
.align 2, 0
_0805AD00: .4byte gUnknown_8106A4C
thumb_func_end sub_805ACD8
thumb_func_start sub_805AD04
sub_805AD04:
push {r4,r5,lr}
sub sp, 0x4
adds r5, r0, 0
adds r4, r1, 0
ldr r1, _0805AD30
adds r0, r4, 0
movs r2, 0x1
bl CalculateStatusTurns
adds r3, r0, 0
movs r0, 0x1
str r0, [sp]
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0x1
bl PausedStatusTarget
movs r0, 0x1
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
.align 2, 0
_0805AD30: .4byte gUnknown_80F4EE0
thumb_func_end sub_805AD04
thumb_func_start sub_805AD34
sub_805AD34:
push {lr}
sub sp, 0x8
ldr r2, _0805AD50
ldr r2, [r2]
movs r3, 0x1
str r3, [sp]
str r3, [sp, 0x4]
movs r3, 0x2
bl LowerAttackStageTarget
movs r0, 0x1
add sp, 0x8
pop {r1}
bx r1
.align 2, 0
_0805AD50: .4byte gUnknown_8106A4C
thumb_func_end sub_805AD34
thumb_func_start sub_805AD54
sub_805AD54:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r5, r0, 0
mov r9, r1
movs r0, 0
mov r10, r0
ldr r1, [r5, 0x70]
mov r8, r1
ldrb r0, [r1, 0x6]
cmp r0, 0
beq _0805AD88
ldr r0, _0805AD80
ldr r0, [r0]
ldr r1, _0805AD84
adds r7, r0, r1
movs r0, 0x10
b _0805AD92
.align 2, 0
_0805AD80: .4byte gDungeon
_0805AD84: .4byte 0x0001358c
_0805AD88:
ldr r0, _0805AD98
ldr r0, [r0]
ldr r1, _0805AD9C
adds r7, r0, r1
movs r0, 0x4
_0805AD92:
str r0, [sp]
movs r6, 0
b _0805AE0E
.align 2, 0
_0805AD98: .4byte gDungeon
_0805AD9C: .4byte 0x0001357c
_0805ADA0:
lsls r0, r6, 2
adds r0, r7
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _0805AE0C
cmp r5, r4
beq _0805AE0C
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0
movs r3, 0
bl CanTarget
lsls r0, 24
cmp r0, 0
bne _0805AE0C
ldr r1, [r4, 0x70]
adds r0, r1, 0
adds r0, 0xA4
ldrb r0, [r0]
cmp r0, 0x1
beq _0805AE0C
adds r0, r1, 0
adds r0, 0x40
ldrb r0, [r0]
cmp r0, 0x4A
beq _0805ADE2
cmp r0, 0x47
bne _0805ADE6
_0805ADE2:
movs r0, 0x1
b _0805ADE8
_0805ADE6:
movs r0, 0
_0805ADE8:
cmp r0, 0
bne _0805AE0C
adds r0, r5, 0
adds r1, r4, 0
movs r2, 0x2
mov r3, r9
adds r3, 0x4
bl sub_807D148
movs r0, 0x1
mov r10, r0
mov r1, r8
adds r1, 0xFB
ldrb r0, [r1]
cmp r0, 0
bne _0805AE0C
mov r0, r10
strb r0, [r1]
_0805AE0C:
adds r6, 0x1
_0805AE0E:
ldr r1, [sp]
cmp r6, r1
blt _0805ADA0
mov r0, r10
cmp r0, 0
bne _0805AE26
ldr r0, _0805AE38
ldr r2, [r0]
adds r0, r5, 0
mov r1, r9
bl sub_80522F4
_0805AE26:
mov r0, r10
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805AE38: .4byte gUnknown_81004EC
thumb_func_end sub_805AD54
thumb_func_start sub_805AE3C
sub_805AE3C:
push {r4-r6,lr}
mov r6, r8
push {r6}
sub sp, 0x4
adds r5, r0, 0
adds r6, r1, 0
mov r8, r2
adds r4, r3, 0
bl SendThawedMessage
movs r3, 0x80
lsls r3, 2
str r4, [sp]
adds r0, r5, 0
adds r1, r6, 0
mov r2, r8
bl sub_8055640
adds r1, r0, 0
negs r0, r1
orrs r0, r1
lsrs r0, 31
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_805AE3C
thumb_func_start sub_805AE74
sub_805AE74:
push {r4-r7,lr}
sub sp, 0x8
adds r5, r0, 0
adds r6, r1, 0
movs r7, 0
movs r4, 0x80
lsls r4, 1
str r3, [sp]
adds r3, r4, 0
bl sub_8055640
cmp r0, 0
beq _0805AEB8
movs r7, 0x1
ldr r0, _0805AEC4
movs r1, 0
ldrsh r2, [r0, r1]
adds r0, r5, 0
adds r1, r6, 0
bl sub_805727C
lsls r0, 24
cmp r0, 0
beq _0805AEB8
ldr r0, _0805AEC8
ldr r2, [r0]
str r7, [sp]
movs r0, 0
str r0, [sp, 0x4]
adds r0, r5, 0
adds r1, r6, 0
movs r3, 0x1
bl LowerDefenseStageTarget
_0805AEB8:
adds r0, r7, 0
add sp, 0x8
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805AEC4: .4byte gUnknown_80F4DDA
_0805AEC8: .4byte gUnknown_8106A4C
thumb_func_end sub_805AE74
thumb_func_start sub_805AECC
sub_805AECC:
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
adds r6, r0, 0
adds r7, r1, 0
adds r5, r2, 0
adds r4, r3, 0
movs r0, 0
mov r8, r0
adds r0, r6, 0
bl SendThawedMessage
movs r3, 0x80
lsls r3, 1
str r4, [sp]
adds r0, r6, 0
adds r1, r7, 0
adds r2, r5, 0
bl sub_8055640
cmp r0, 0
beq _0805AF1E
movs r1, 0x1
mov r8, r1
ldr r0, _0805AF2C
movs r1, 0
ldrsh r2, [r0, r1]
adds r0, r6, 0
adds r1, r7, 0
bl sub_805727C
lsls r0, 24
cmp r0, 0
beq _0805AF1E
adds r0, r6, 0
adds r1, r7, 0
movs r2, 0
movs r3, 0
bl BurnedStatusTarget
_0805AF1E:
mov r0, r8
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.align 2, 0
_0805AF2C: .4byte gUnknown_80F4DFE
thumb_func_end sub_805AECC
thumb_func_start sub_805AF30
sub_805AF30:
push {r4-r7,lr}
sub sp, 0x4
adds r7, r0, 0
adds r5, r1, 0
adds r6, r2, 0
adds r4, r3, 0
movs r0, 0x64
bl DungeonRandInt
adds r1, r0, 0
cmp r0, 0x9
bgt _0805AF54
str r4, [sp]
adds r0, r7, 0
adds r1, r5, 0
adds r2, r6, 0
movs r3, 0x78
b _0805AF92
_0805AF54:
cmp r0, 0x1D
bgt _0805AF78
ldr r0, [r5, 0x70]
movs r1, 0x10
ldrsh r2, [r0, r1]
cmp r2, 0
bge _0805AF64
adds r2, 0x3
_0805AF64:
asrs r2, 2
movs r0, 0x1
str r0, [sp]
adds r0, r7, 0
adds r1, r5, 0
movs r3, 0
bl HealTargetHP
movs r0, 0x1
b _0805AF9C
_0805AF78:
cmp r1, 0x3B
bgt _0805AF88
str r4, [sp]
adds r0, r7, 0
adds r1, r5, 0
adds r2, r6, 0
movs r3, 0x50
b _0805AF92
_0805AF88:
str r4, [sp]
adds r0, r7, 0
adds r1, r5, 0
adds r2, r6, 0
movs r3, 0x28
_0805AF92:
bl sub_8055864
negs r1, r0
orrs r1, r0
lsrs r0, r1, 31
_0805AF9C:
add sp, 0x4
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_805AF30
.align 2,0