pmd-red/asm/code_807C854.s
AnonymousRandomPerson 8c0df48b9e Decomped WeightMove()
2022-03-10 22:32:17 -05:00

234 lines
3.3 KiB
ArmAsm

#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start TargetRegularAttack
TargetRegularAttack:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x50
adds r7, r0, 0
str r1, [sp, 0x40]
lsls r2, 24
lsrs r2, 24
str r2, [sp, 0x44]
ldr r0, [r7, 0x70]
movs r1, 0
mov r8, r1
adds r1, r0, 0
adds r1, 0x46
ldrb r6, [r1]
adds r0, 0xE8
ldrb r0, [r0]
movs r3, 0x8
mov r10, r3
cmp r0, 0x1
bne _0807C886
movs r0, 0x1
mov r10, r0
_0807C886:
movs r4, 0
adds r0, r7, 0
movs r1, 0x9
bl HasIQSkill
lsls r0, 24
cmp r0, 0
bne _0807C8A4
adds r0, r7, 0
movs r1, 0xA
bl HasIQSkill
lsls r0, 24
cmp r0, 0
beq _0807C8A6
_0807C8A4:
movs r4, 0x1
_0807C8A6:
str r4, [sp, 0x48]
adds r0, r7, 0
movs r1, 0x8
bl HasIQSkill
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4C]
movs r1, 0
mov r9, r1
cmp r9, r10
bge _0807C952
_0807C8BE:
movs r0, 0x7
ands r6, r0
movs r3, 0x4
ldrsh r0, [r7, r3]
ldr r1, _0807C95C
lsls r2, r6, 2
adds r2, r1
movs r3, 0
ldrsh r1, [r2, r3]
adds r0, r1
movs r3, 0x6
ldrsh r1, [r7, r3]
movs r3, 0x2
ldrsh r2, [r2, r3]
adds r1, r2
bl GetMapTile_1
ldr r5, [r0, 0x10]
cmp r5, 0
beq _0807C948
adds r0, r5, 0
bl GetEntityType
cmp r0, 0x1
bne _0807C948
adds r0, r7, 0
adds r1, r6, 0
bl CanAttackInFront
lsls r0, 24
cmp r0, 0
beq _0807C948
adds r0, r7, 0
adds r1, r5, 0
movs r2, 0
ldr r3, [sp, 0x44]
bl CanTarget
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0807C948
ldr r0, [sp, 0x4C]
cmp r0, 0
beq _0807C922
ldr r0, [r5, 0x70]
adds r0, 0xB0
ldrb r0, [r0]
cmp r0, 0x1
beq _0807C948
_0807C922:
mov r1, r8
lsls r4, r1, 2
mov r3, sp
adds r0, r3, r4
str r6, [r0]
adds r0, r7, 0
movs r1, 0
adds r2, r5, 0
movs r3, 0
bl WeightMove
add r1, sp, 0x20
adds r1, r4
str r0, [r1]
ldr r0, [sp, 0x48]
cmp r0, 0
beq _0807C960
movs r1, 0x1
add r8, r1
_0807C948:
movs r3, 0x1
add r9, r3
adds r6, 0x1
cmp r9, r10
blt _0807C8BE
_0807C952:
mov r0, r8
cmp r0, 0
bne _0807C966
movs r0, 0
b _0807C9E8
.align 2, 0
_0807C95C: .4byte gAdjacentTileOffsets
_0807C960:
ldr r1, [sp, 0x40]
str r6, [r1]
b _0807C9E6
_0807C966:
movs r4, 0
movs r3, 0
mov r0, r8
cmp r0, 0
ble _0807C984
add r1, sp, 0x20
mov r2, r8
_0807C974:
ldr r0, [r1]
cmp r3, r0
bge _0807C97C
adds r3, r0, 0
_0807C97C:
adds r1, 0x4
subs r2, 0x1
cmp r2, 0
bne _0807C974
_0807C984:
mov r1, r8
cmp r1, 0
ble _0807C9A0
movs r5, 0
add r1, sp, 0x20
mov r2, r8
_0807C990:
ldr r0, [r1]
cmp r3, r0
beq _0807C998
str r5, [r1]
_0807C998:
adds r1, 0x4
subs r2, 0x1
cmp r2, 0
bne _0807C990
_0807C9A0:
mov r3, r8
cmp r3, 0
ble _0807C9B4
add r1, sp, 0x20
mov r2, r8
_0807C9AA:
ldm r1!, {r0}
adds r4, r0
subs r2, 0x1
cmp r2, 0
bne _0807C9AA
_0807C9B4:
adds r0, r4, 0
bl DungeonRandomCapped
adds r1, r0, 0
movs r2, 0
cmp r2, r8
bge _0807C9DC
ldr r0, [sp, 0x20]
subs r1, r0
cmp r1, 0
blt _0807C9DC
add r3, sp, 0x20
_0807C9CC:
adds r3, 0x4
adds r2, 0x1
cmp r2, r8
bge _0807C9DC
ldr r0, [r3]
subs r1, r0
cmp r1, 0
bge _0807C9CC
_0807C9DC:
lsls r0, r2, 2
add r0, sp
ldr r0, [r0]
ldr r1, [sp, 0x40]
str r0, [r1]
_0807C9E6:
movs r0, 0x1
_0807C9E8:
add sp, 0x50
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end TargetRegularAttack
.align 2, 0