pmd-red/include/debug_menu.h
Seth Barberee 7b142311a7
Miscellaneous Work (Again) (#30)
* work on debug menu and document that and main menu

* split, decomp, label more funcs

* split exclusive pokemon data out into C

* macro-ize exlusive pokemon data

* decomp 2 more funcs

* decomp a few more

* finally match PromptNewQuestion

* woot 7% aka more debug menu stuff
2021-03-12 15:39:07 -06:00

23 lines
478 B
C

#ifndef GUARD_DEBUG_MENU_H
#define GUARD_DEBUG_MENU_H
enum DebugMenuOptions
{
MENU_DEBUG_MENU_DUNGEONS = 0,
MENU_DEBUG_MENU_FIELD,
MENU_DEBUG_MENU_FIELD_MAP,
MENU_DEBUG_MENU_FIELD_SCRIPT,
MENU_DEBUG_MENU_DEBUG_MENU,
MENU_DEBUG_MENU_UNKNOWN_1,
MENU_DEBUG_MENU_STORAGE,
MENU_DEBUG_MENU_H_OPEN = 9,
};
void CreateDebugMenu(void);
void DeleteDebugMenu(void);
u32 UpdateDebugMenu(void);
void SetDebugMenuItems(void);
void sub_803A3A0(void);
#endif