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* work on debug menu and document that and main menu * split, decomp, label more funcs * split exclusive pokemon data out into C * macro-ize exlusive pokemon data * decomp 2 more funcs * decomp a few more * finally match PromptNewQuestion * woot 7% aka more debug menu stuff
23 lines
478 B
C
23 lines
478 B
C
#ifndef GUARD_DEBUG_MENU_H
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#define GUARD_DEBUG_MENU_H
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enum DebugMenuOptions
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{
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MENU_DEBUG_MENU_DUNGEONS = 0,
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MENU_DEBUG_MENU_FIELD,
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MENU_DEBUG_MENU_FIELD_MAP,
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MENU_DEBUG_MENU_FIELD_SCRIPT,
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MENU_DEBUG_MENU_DEBUG_MENU,
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MENU_DEBUG_MENU_UNKNOWN_1,
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MENU_DEBUG_MENU_STORAGE,
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MENU_DEBUG_MENU_H_OPEN = 9,
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};
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void CreateDebugMenu(void);
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void DeleteDebugMenu(void);
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u32 UpdateDebugMenu(void);
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void SetDebugMenuItems(void);
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void sub_803A3A0(void);
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#endif
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