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20 lines
510 B
C
20 lines
510 B
C
#ifndef GUARD_DUNGEON_TILEMAP_H
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#define GUARD_DUNGEON_TILEMAP_H
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#include "structs/str_position.h"
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#include "structs/dungeon_entity.h"
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void sub_803F27C(bool8 a0);
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bool8 sub_803F428(DungeonPos *pos);
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void sub_803F4A0(Entity *a0);
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void PointCameraToMonster(Entity *a0);
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void UpdateCamera(u8 a0);
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void sub_803F878(s32 a0, s32 a1);
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s32 GetCameraXPos(void);
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s32 GetCameraYPos(void);
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void sub_803F9CC(void);
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void HandleLuminousOrbAction(Entity *pokemon);
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void sub_8040094(u8 r0);
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#endif // GUARD_DUNGEON_TILEMAP_H
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