pmd-red/include/dungeon_ai_movement.h
2025-11-06 22:07:17 +01:00

10 lines
212 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "structs/dungeon_entity.h"
void AIMovement(Entity *pokemon, bool8 showRunAwayEffect);
void sub_807BB78(Entity *pokemon);
#endif