pmd-red/include/status_checks_1.h
2022-11-12 15:44:26 -08:00

12 lines
317 B
C

#ifndef GUARD_STATUS_CHECKS_1_H
#define GUARD_STATUS_CHECKS_1_H
#include "dungeon_entity.h"
s32 GetMovementSpeed(struct DungeonEntity *pokemon);
bool8 HasNegativeStatus(struct DungeonEntity *pokemon);
bool8 IsSleeping(struct DungeonEntity *pokemon);
bool8 HasQuarterHPOrLess(struct DungeonEntity *pokemon);
#endif