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* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
#ifndef ITEMS_H
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#define ITEMS_H
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struct Item
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{
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/* 0x0 */ u8 *namePointer;
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/* 0x4 */ u32 buyPrice;
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/* 0x8 */ u32 sellPrice;
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/* 0xC */ u8 type;
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/* 0xD */ u8 icon;
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/* 0xE */ u16 fill;
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/* 0x10 */ u8 *descriptionPointer;
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/* 0x14 */ bool8 unkFood1[2];
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/* 0x16 */ u8 throwDmg;
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/* 0x17 */ u8 fill2;
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/* 0x18 */ s16 move;
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/* 0x1A */ u8 order; // Numbered order they are in storage
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/* 0x1B */ u8 unkThrow1B[2];
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/* 0x1D */ u8 palette;
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/* 0x1E */ u8 category;
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/* 0x1F */ u8 fill3;
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};
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enum ItemType
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{
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ITEM_TYPE_THROWABLE,
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ITEM_TYPE_ROCK,
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ITEM_TYPE_BERRY_SEED,
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ITEM_TYPE_APPLE_GUMMI,
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ITEM_TYPE_HOLD_ITEM,
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ITEM_TYPE_TM,
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ITEM_TYPE_MONEY,
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ITEM_TYPE_UNUSED,
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ITEM_TYPE_MISC,
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ITEM_TYPE_ORB,
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ITEM_TYPE_LINK_BOX,
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ITEM_TYPE_USED_TM
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};
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enum ItemCategory
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{
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ITEM_CATEGORY_NOTHING,
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ITEM_CATEGORY_THROWABLE,
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ITEM_CATEGORY_ROCKS,
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ITEM_CATEGORY_RIBBONS,
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ITEM_CATEGORY_FOOD,
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ITEM_CATEGORY_HEALING,
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ITEM_CATEGORY_CHESTNUT,
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ITEM_CATEGORY_MONEY_WISH_STONE,
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ITEM_CATEGORY_MISC,
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ITEM_CATEGORY_TM,
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ITEM_CATEGORY_LINK_BOX,
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ITEM_CATEGORY_SPECS,
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ITEM_CATEGORY_SCARFS,
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ITEM_CATEGORY_ORBS
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};
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#endif
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