pmd-red/src/unk_menu_203B360_1.c
Seth Barberee 377bd14ea6
Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00

29 lines
554 B
C

#include "global.h"
#include "text.h"
struct unkStruct_203B360
{
// size: 0x1b4
u32 currMenu;
u32 unk4;
u32 unk8;
u8 fill8[0x148 - 0xC];
struct UnkTextStruct2 unk148[4];
u16 unk1A8;
u16 unk1AA;
u16 unk1AC;
u16 unk1AE;
u32 unk1B0; // Sprite count?
};
extern struct unkStruct_203B360 *gUnknown_203B360;
extern void AddSprite(u16 *, u32, u32, u32);
void sub_80384D0(void)
{
if ((gUnknown_203B360->unk1B0 & 8) != 0) {
AddSprite(&gUnknown_203B360->unk1A8, 0x100, 0, 0);
}
gUnknown_203B360->unk1B0++;
}