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* death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
34 lines
558 B
C
34 lines
558 B
C
#include "global.h"
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#include "debug.h"
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struct unkStruct_80A77D0
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{
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u32 unk0;
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u32 unk4;
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u32 unk8;
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};
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struct unkStruct_203B4B8
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{
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u32 unk0;
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};
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extern struct unkStruct_203B4B8 gUnknown_203B4B8;
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extern struct DebugLocation gUnknown_8118798;
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extern struct unkStruct_80A77D0 *sub_80A77D0(s16 r0, struct DebugLocation *r1);
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void sub_80AD868(void)
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{
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gUnknown_203B4B8.unk0 = 0;
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}
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void sub_80AD874(void)
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{
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gUnknown_203B4B8.unk0 = 0;
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}
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void GroundLink_Select(s16 r0)
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{
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gUnknown_203B4B8.unk0 = sub_80A77D0(r0, &gUnknown_8118798)->unk8;
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}
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