pmd-red/include/structs/str_dungeon_setup.h
2025-06-15 18:47:45 +02:00

47 lines
1.0 KiB
C

#ifndef GUARD_STR_DUNGEON_SETUP_H
#define GUARD_STR_DUNGEON_SETUP_H
#include "structs/str_dungeon.h"
#include "structs/str_dungeon_location.h"
#include "structs/str_dungeon_mail_seed.h"
#include "structs/str_pokemon.h"
#include "structs/str_wonder_mail.h"
// Apparently used in Dungeon and World Map SetUp Structs
typedef struct DungeonSetupSubstruct
{
DungeonLocation unk0;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u8 unkC;
u8 unkD;
} DungeonSetupSubstruct;
typedef struct DungeonSetupInfo
{
DungeonSetupSubstruct sub0; // TODO: find a better name
DungeonMailSeed dungeonSeed;
Pokemon mon;
u8 *unk74;
Dungeon *dungeon;
s16 unk7C; // Set to 5 if the dungeon was skipped (quicksave read failed)
u8 unk7E;
DungeonLocation unk80;
DungeonMailSeed unk84;
} DungeonSetupInfo;
typedef struct DungeonSetupStruct
{
s32 unk0;
DungeonSetupInfo info;
u8 fill8C[44];
} DungeonSetupStruct;
#endif // GUARD_STR_DUNGEON_SETUP_H