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40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
#ifndef GUARD_DUNGEON_UTIL_H
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#define GUARD_DUNGEON_UTIL_H
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#include "constants/direction.h"
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#include "structs/dungeon_entity.h"
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#include "structs/str_position.h"
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#include "structs/str_traps.h"
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#include "structs/map.h"
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extern const DungeonPos gAdjacentTileOffsets[NUM_DIRECTIONS];
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static inline EntityInfo *GetEntInfo(Entity *entity)
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{
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return entity->axObj.info.monster;
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}
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bool8 EntityIsValid(Entity *pokemon);
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u32 GetEntityType(Entity *entity);
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u8 GetEntityRoom(Entity *entity);
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Tile *GetTileAtEntitySafe(Entity *entity);
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void sub_804535C(Entity *entity, PixelPos *pos);
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void SetEntityPixelPos(Entity *entity, s32 x, s32 y);
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void IncreaseEntityPixelPos(Entity *entity, s32 x, s32 y);
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Item *GetItemData(Entity *entity);
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Item *GetItemData_1(Entity *entity);
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Trap *GetTrapData(Entity *entity);
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Trap* GetTrapData_1(Entity *entity);
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Entity *SpawnTrap(u8 trapID, DungeonPos *pos, u8 c);
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Entity *sub_8045708(DungeonPos *pos);
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void sub_80457DC(Entity* ent);
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bool8 CanSeeTarget(Entity *entity, Entity *targetEntity);
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bool8 CanTargetEntity(Entity *entity, Entity *targetEntity);
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bool8 sub_8045A70(Entity *entity, Entity *targetEntity);
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bool8 sub_8045AAC(Entity *entity, DungeonPos *pos);
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bool8 CanTargetPosition(Entity *entity, DungeonPos *pos);
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void SubstitutePlaceholderStringTags(u8 *buffer, Entity *entity, u32 param_3);
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void sub_8045ACC(void);
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#endif // GUARD_DUNGEON_UTIL_H
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