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55 lines
1.0 KiB
C
55 lines
1.0 KiB
C
#ifndef GUARD_CODE_800E9A8_H
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#define GUARD_CODE_800E9A8_H
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#include "structs/axdata.h"
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#include "structs/sprite_oam.h"
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#include "structs/str_position.h"
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#include "structs/str_file_system.h"
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struct unkStruct_203B0CC_sub
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{
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// size: 0xD0
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u32 unk0;
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s32 unk4;
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s32 unk8;
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s32 unkC;
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s32 unk10;
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s32 unk14;
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DungeonPos unk18;
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DungeonPos unk1c;
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s32 unk20;
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s32 unk24;
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unkStruct_2039DB0 spriteMasks;
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u32 unk34;
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u32 effectID;
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s32 paletteNum;
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u8 fill40[0x4C - 0x40];
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u32 unk4C;
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s32 unk50;
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u8 unk54;
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u8 fill55[0x58 - 0x55];
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axObject unk58;
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u8 fillA4[0xB8 - 0xA4];
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OpenedFile *unkB8;
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u8 fillBC[0xCC - 0xBC];
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s16 unkCC[2]; // NOTE: might be DungeonPos
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};
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struct unkStruct_203B0CC
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{
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// size: 0x1A18
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struct unkStruct_203B0CC_sub unk0[0x20];
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u32 unk1A00;
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/* 0x1A04 */ u32 fileSelection;
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u32 unk1A08;
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u32 unk1A0C;
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u32 unk1A10;
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u8 fill1A14[0x1A18 - 0x1A14];
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};
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bool8 sub_800E9A8(s32 a0);
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bool8 sub_800E9E4(u32);
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bool8 sub_800E9FC(u8 a0);
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#endif
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