pmd-red/include/dungeon_ai_movement_1.h
2022-05-29 00:10:38 -04:00

10 lines
210 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_1_H
#define GUARD_DUNGEON_AI_MOVEMENT_1_H
#include "dungeon_entity.h"
bool8 AvoidEnemies(struct DungeonEntity *pokemon);
bool8 Wander(struct DungeonEntity *pokemon);
#endif