pmd-red/src/menu_input.c
2024-07-13 14:10:54 +02:00

1434 lines
34 KiB
C

#include "global.h"
#include "globaldata.h"
#include "code_800558C.h"
#include "code_800D090.h"
#include "code_80118A4.h"
#include "code_80130A8.h"
#include "constants/colors.h"
#include "constants/input.h"
#include "input.h"
#include "menu_input.h"
#include "sprite.h"
#include "text_util.h"
#include "text1.h"
#include "text2.h"
#include "util.h"
const u32 gDefaultMenuTextColors[3] = { COLOR_WHITE_2, COLOR_RED, COLOR_RED };
const u8 UnkData_80D47C4[] = {0x01, 0x00, 0x10, 0x00};
const UnkTextStruct2 gUnknown_80D47C8[4] = {
0x00, 0x00, 0x00, 0x00,
0x06,
0x02, 0x02,
0x1a, 0x0c,
0x0c, 0x00,
UnkData_80D47C4,
0x00, 0x00, 0x00, 0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
0x00, 0x00, 0x00, 0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
0x00, 0x00, 0x00, 0x00,
0x03,
0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL,
};
ALIGNED(4) const u8 gUnknown_80D4828[] = _("{COLOR_1}%c%s");
const s32 gUnknown_80D4830[9] = {
1,
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000
};
// text.s
extern s16 sub_8009614(u32, u32);
static void sub_8013134(MenuInputStruct *, u32, u32);
static void sub_801332C(s16 *);
static void sub_8013470(MenuInputStruct *);
static bool8 sub_8013DD0(unkStructFor8013AA0 *);
u32 sub_8012A64(MenuInputStructSub *r0, s32 r1)
{
if (r0 == NULL)
return sub_8012AE8();
if (r1 != -1)
nullsub_34(r0);
if (r0->a_button != 0) {
r0->a_button = 0;
return INPUT_A_BUTTON;
}
if (r0->b_button == 0)
return sub_8012AE8();
r0->b_button = 0;
return INPUT_B_BUTTON;
}
s32 GetKeyPress(MenuInputStruct *r0)
{
if (r0 != NULL) {
if (r0->unk28.a_button != 0)
return INPUT_A_BUTTON;
if (r0->unk28.b_button != 0)
return INPUT_B_BUTTON;
if (r0->unk28.dpad_left != 0)
return INPUT_DPAD_LEFT;
if (r0->unk28.dpad_right != 0)
return INPUT_DPAD_RIGHT;
}
return sub_8012AE8();
}
s32 sub_8012AE8(void)
{
if (gRealInputs.held & R_BUTTON) {
if (gRealInputs.pressed & A_BUTTON)
return INPUT_R_A_BUTTONS;
if (gRealInputs.repeated & DPAD_UP)
return INPUT_R_DPAD_UP_BUTTONS;
if (gRealInputs.repeated & DPAD_DOWN)
return INPUT_R_DPAD_DOWN_BUTTONS;
if (gRealInputs.repeated & DPAD_LEFT)
return INPUT_R_DPAD_LEFT_BUTTONS;
if (gRealInputs.repeated & DPAD_RIGHT)
return INPUT_R_DPAD_RIGHT_BUTTONS;
if (gRealInputs.repeated & R_BUTTON)
return INPUT_R_BUTTON;
}
else {
if (gRealInputs.pressed & A_BUTTON)
return INPUT_A_BUTTON;
if (gRealInputs.pressed & B_BUTTON)
return INPUT_B_BUTTON;
if (gRealInputs.pressed & SELECT_BUTTON)
return INPUT_SELECT_BUTTON;
if (gRealInputs.pressed & START_BUTTON)
return INPUT_START_BUTTON;
if (gRealInputs.repeated & DPAD_UP)
return INPUT_DPAD_UP;
if (gRealInputs.repeated & DPAD_DOWN)
return INPUT_DPAD_DOWN;
if (gRealInputs.repeated & DPAD_LEFT)
return INPUT_DPAD_LEFT;
if (gRealInputs.repeated & DPAD_RIGHT)
return INPUT_DPAD_RIGHT;
if (gRealInputs.repeated & L_BUTTON)
return INPUT_L_BUTTON;
}
return INPUT_NONE;
}
void sub_8012BC4(u32 x, u32 y, s32 n, s32 len, u32 color, u32 a5)
{
s32 iVar1;
u32 uVar2;
struct unkChar *iVar3;
s32 counter;
s32 *piVar3;
s32 *piVar4;
s32 total_x;
s32 decimal[8];
total_x = 0;
ConvertToDecimal(decimal, n, len);
counter = len - 1;
if (counter > 0) {
piVar3 = &decimal[counter];
if (*piVar3 == 0) {
do {
*piVar3 = 0xFF;
piVar3--;
counter--;
if (counter <= 0)
break;
} while(*piVar3 == 0);
}
}
counter = 0;
if (counter < len && decimal[0] != 0xFF) {
piVar4 = &decimal[0];
do {
iVar1 = *piVar4;
piVar4++;
uVar2 = ReturnIntFromChar2(iVar1 + 0x30);
iVar3 = GetCharacter(uVar2);
total_x += iVar3->unk6;
xxx_call_draw_char(x - total_x, y, uVar2, color, a5);
counter++;
if (counter >= len)
break;
} while (*piVar4 != 0xff);
}
}
void sub_8012C60(u32 x, u32 y, u32 a2, u32 color, u32 a4)
{
u32 add_x;
struct unkChar *iVar3;
u32 uVar2;
uVar2 = ReturnIntFromChar2(a2);
iVar3 = GetCharacter(uVar2);
if (iVar3->unk6 < 12)
add_x = ((12 - iVar3->unk6) / 2);
else
add_x = 0;
xxx_call_draw_char(x + add_x, y, uVar2, color, a4);
}
void sub_8012CAC(UnkTextStruct2 *a0, const MenuItem *a1)
{
s16 length;
int r5;
int r6;
int r7;
s32 iVar4;
#ifndef NONMATCHING
register s32 r0 asm("r0");
#else
s32 r0;
#endif
r7 = 0;
r6 = 0;
if (a1->text != NULL) {
r5 = 0x10000; // s16 memes?
r0 = r5;
do {
r0 = r5;
r5 = r5 + 0x10000;
r7 = r0 >> 0x10;
length = sub_8008ED0(a1->text);
if (length > r6)
r6 = length;
a1++;
} while (a1->text != NULL);
}
if (r6 < 0)
iVar4 = r6 + 7;
else
iVar4 = r6;
a0->unkC = (iVar4 >> 3) + 2;
sub_8012D08(a0, r7);
}
NAKED // sub_80095E4 memes
void sub_8012D08(UnkTextStruct2 *a0, s32 a1)
{
asm_unified(
"\tpush {r4,lr}\n"
"\tadds r4, r0, 0\n"
"\tadds r0, r1, 0\n"
"\tmovs r1, 0xC\n"
"\tbl sub_80095E4\n"
"\tlsls r0, 16\n"
"\tasrs r1, r0, 16\n"
"\tldr r0, [r4, 0x4]\n"
"\tcmp r0, 0x6\n"
"\tbne _08012D24\n"
"\tadds r0, r1, 0x2\n"
"\tlsls r0, 16\n"
"\tasrs r1, r0, 16\n"
"_08012D24:\n"
"\tlsls r0, r1, 16\n"
"\tlsrs r0, 16\n"
"\tstrh r0, [r4, 0xE]\n"
"\tstrh r0, [r4, 0x10]\n"
"\tpop {r4}\n"
"\tpop {r0}\n"
"\tbx r0");
}
// https://decomp.me/scratch/QadfW (200 - 90% matched) - Seth
NAKED
void sub_8012D34(UnkTextStruct2 *a0, s32 a1)
{
asm_unified(
"\tpush {r4,lr}\n"
"\tadds r4, r0, 0\n"
"\tadds r0, r1, 0\n"
"\tmovs r1, 0x18\n"
"\tbl sub_8009614\n"
"\tlsls r0, 16\n"
"\tasrs r1, r0, 16\n"
"\tldr r0, [r4, 0x4]\n"
"\tcmp r0, 0x6\n"
"\tbne _08012D50\n"
"\tadds r0, r1, 0x2\n"
"\tlsls r0, 16\n"
"\tasrs r1, r0, 16\n"
"_08012D50:\n"
"\tlsls r0, r1, 16\n"
"\tlsrs r0, 16\n"
"\tstrh r0, [r4, 0xE]\n"
"\tstrh r0, [r4, 0x10]\n"
"\tpop {r4}\n"
"\tpop {r0}\n"
"\tbx r0");
}
void sub_8012D60(MenuStruct *param_1, const MenuItem *menuItems, u32 *colorArray, u16 *param_4, s32 menuAction, s32 index)
{
const u8 *textPtr;
s32 counter;
s32 menuIndex;
s32 iVar1;
counter = 0;
menuIndex = -1;
iVar1 = 0;
param_1->index = index;
param_1->menuItems = menuItems;
param_1->menuTextColorArray = colorArray;
if (colorArray == NULL)
param_1->menuTextColorArray = gDefaultMenuTextColors;
param_1->unkC = param_4;
textPtr = menuItems->text;
if (textPtr) {
while (textPtr != 0) {
if (menuAction >= 0 && menuAction == menuItems->menuAction)
menuIndex = counter;
if (*menuItems->text == '*')
iVar1 = counter;
menuItems++;
counter++;
textPtr = menuItems->text;
}
}
if (menuIndex < 0)
menuIndex = iVar1;
sub_8013134(&param_1->input, counter, index);
param_1->input.menuIndex = menuIndex;
sub_80137B0(&param_1->input, 0);
param_1->unk4C = TRUE;
param_1->unk4D = TRUE;
param_1->unk4E = TRUE;
param_1->menuAction = -1;
}
void sub_8012E04(MenuStruct *param_1, const MenuItem *menuItems, u32 *colorArray, u16 *param_4, s32 menuAction, s32 index)
{
const u8 *textPtr;
s32 counter;
const MenuItem *menuItemPtr;
s32 iVar1;
s32 menuIndex;
counter = 0;
menuIndex = -1;
iVar1 = 0;
textPtr = menuItems->text;
if (textPtr) {
menuItemPtr = menuItems;
while (textPtr != NULL) {
if (menuAction >= 0 && menuAction == menuItemPtr->menuAction)
menuIndex = counter;
if (*menuItemPtr->text == '*')
iVar1 = counter;
menuItemPtr++;
counter++;
textPtr = menuItemPtr->text;
}
}
if (menuIndex < 0)
menuIndex = iVar1;
sub_8013134(&param_1->input, counter, index);
param_1->input.menuIndex = menuIndex;
sub_80137B0(&param_1->input, 0);
param_1->index = index;
param_1->menuTextColorArray = colorArray;
if (colorArray == NULL)
param_1->menuTextColorArray = gDefaultMenuTextColors;
param_1->unkC = param_4;
param_1->menuItems = menuItems;
param_1->unk4E = FALSE;
param_1->unk4C = TRUE;
param_1->unk4D = TRUE;
param_1->menuAction = -1;
}
void sub_8012EA4(MenuStruct *param_1, bool8 r1)
{
param_1->unk4C = r1;
param_1->unk4D = TRUE;
sub_8012EBC(param_1);
}
void sub_8012EBC(MenuStruct *param_1)
{
s32 x;
s32 y;
u32 color;
const u8 *textPtr;
const MenuItem *menuItemsPtr;
u16 *_puVar2;
const u32 *colorArray;
s32 counter;
s32 index;
UnkTextStruct2 textStack[4];
u8 buffer[256];
UnkTextStruct1 *ptr_text;
UnkTextStruct2 *ptr_text2;
if (param_1->unk4D) {
sub_80073B8(param_1->index);
index = param_1->index;
ptr_text = &gUnknown_2027370[index];
if (ptr_text->unkC == 6) {
ptr_text2 = &textStack[index];
sub_8006518(textStack);
x = sub_8008ED0(param_1->unk0);
xxx_format_and_draw(((ptr_text2->unk14[2] * 8 - x) / 2) + 8, 0, param_1->unk0, param_1->index, 0);
}
colorArray = param_1->menuTextColorArray;
menuItemsPtr = param_1->menuItems;
_puVar2 = param_1->unkC;
counter = 0;
if (menuItemsPtr->text != NULL) {
do {
textPtr = menuItemsPtr->text;
if (*textPtr == '*')
textPtr++;
if (_puVar2 != NULL) {
color = colorArray[*_puVar2];
_puVar2++;
}
else if (menuItemsPtr->menuAction < 0)
color = colorArray[1]; // Color the action red
else
color = colorArray[0]; // Use the default white
sprintfStatic(buffer,gUnknown_80D4828, color, textPtr);
y = sub_8013800(&param_1->input, counter);
xxx_format_and_draw(8, y, buffer, param_1->index, 0);
menuItemsPtr++;
counter++;
} while (menuItemsPtr->text != NULL);
}
sub_80073E0(param_1->index);
param_1->unk4D = FALSE;
}
if (param_1->unk4E) {
if (param_1->unk4C)
AddMenuCursorSprite(&param_1->input);
else
sub_8013660(&param_1->input);
}
}
bool8 sub_8012FD8(MenuStruct *param_1)
{
u32 prevMenuIndex;
s32 index;
const MenuItem *item;
prevMenuIndex = param_1->input.menuIndex;
if (param_1->unk4C) {
switch (GetKeyPress(&param_1->input)) {
case INPUT_DPAD_DOWN:
MoveMenuCursorDown(&param_1->input);
if (prevMenuIndex != param_1->input.menuIndex)
PlayMenuSoundEffect(3);
break;
case INPUT_DPAD_UP:
MoveMenuCursorUp(&param_1->input);
if (prevMenuIndex != param_1->input.menuIndex)
PlayMenuSoundEffect(3);
break;
case INPUT_A_BUTTON:
index = sub_80137A8(&param_1->input);
item = &param_1->menuItems[index];
if (item->menuAction > -1 && (param_1->unkC == NULL || param_1->unkC[index] != 1)) {
param_1->menuAction = item->menuAction;
++param_1; --param_1;
param_1->unk4C = FALSE;
param_1->input.unk24 = 0;
}
else {
PlayMenuSoundEffect(2);
break;
}
if (param_1->unkC != NULL && param_1->unkC[index] == 2)
PlayMenuSoundEffect(2);
else
PlayMenuSoundEffect(0);
break;
case INPUT_B_BUTTON:
if (param_1->menuItems[param_1->input.unk1A].menuAction > -1) {
param_1->menuAction = param_1->menuItems[param_1->input.unk1A].menuAction;
param_1->unk4C = FALSE;
PlayMenuSoundEffect(1);
}
break;
}
}
sub_8012EBC(param_1);
return param_1->unk4C;
}
bool8 sub_80130A8(MenuStruct *param_1)
{
s32 index;
const MenuItem *menuItem;
if (param_1->unk4C) {
switch (GetKeyPress(&param_1->input))
{
case INPUT_A_BUTTON:
index = sub_80137A8(&param_1->input);
menuItem = &param_1->menuItems[index];
param_1->menuAction = menuItem->menuAction;
param_1->unk4C = FALSE;
param_1->input.unk24 = 0;
PlayMenuSoundEffect(0);
break;
case INPUT_B_BUTTON:
if (param_1->menuItems[param_1->input.unk1A].menuAction > -1) {
param_1->menuAction = param_1->menuItems[param_1->input.unk1A].menuAction;
param_1->unk4C = FALSE;
PlayMenuSoundEffect(0);
}
break;
}
}
sub_8012EBC(param_1);
return param_1->unk4C;
}
bool8 sub_8013114(MenuStruct *param_1, s32 *menuAction)
{
if (param_1->unk4C)
return TRUE;
if (menuAction != NULL)
*menuAction = param_1->menuAction;
return FALSE;
}
static void sub_8013134(MenuInputStruct *param_1, u32 menuItemCounter, u32 index)
{
UnkTextStruct1 *temp;
temp = &gUnknown_2027370[index];
param_1->unk0 = index;
param_1->menuIndex = 0;
param_1->unk1A = menuItemCounter;
param_1->unk1C = menuItemCounter;
param_1->unk1E = 0;
param_1->unk4 = 0;
if (temp->unkC == 6)
param_1->unk6 = 16;
else
param_1->unk6 = 2;
param_1->unkC = 0;
param_1->unkE = 0;
param_1->unk14 = 0;
param_1->unk24 = 0;
sub_801317C(&param_1->unk28);
}
void sub_801317C(MenuInputStructSub *param_1)
{
param_1->unk0 = 0;
param_1->a_button = 0;
param_1->b_button = 0;
param_1->dpad_left = 0;
param_1->dpad_right = 0;
param_1->unk8 = -1;
param_1->unkA = -1;
nullsub_7(&param_1->unk8);
ResetUnusedInputStruct();
}
void AddMenuCursorSprite(MenuInputStruct *param_1)
{
AddMenuCursorSprite_(param_1, 0);
}
void AddMenuCursorSprite_(MenuInputStruct *a0, u8 *a1)
{
SpriteOAM sp = {};
SpriteOAM* ptr;
s32 value;
s32 r0;
s32 r1;
s32 r2;
s32 r5;
if (a0->unk1A > 0) {
UpdateMenuCursorSpriteCoords(a0);
if (!(a0->unk24 & 8)) {
#ifdef NONMATCHING // SpriteOAM memes https://decomp.me/scratch/T9aXl TODO: Match like sub_8039174 with multiple vars and while(0)
u32 tmp, tmp2;
#else
register u32 tmp asm("r0"), tmp2 asm("r1");
#endif
tmp = sp.attrib1;
sp.attrib1 = tmp & ~SPRITEOAM_MASK_AFFINEMODE1;
sp.attrib1 = sp.attrib1;
tmp2 = sp.attrib1;
sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_AFFINEMODE2;
sp.attrib1 = sp.attrib1;
tmp2 = sp.attrib1;
sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_OBJMODE;
sp.attrib1 = sp.attrib1;
tmp2 = sp.attrib1;
sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_MOSAIC;
sp.attrib1 = sp.attrib1;
tmp2 = sp.attrib1;
sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_BPP;
sp.attrib1 = sp.attrib1;
tmp2 = sp.attrib1;
sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_SHAPE;
sp.attrib1 = sp.attrib1;
ptr = &sp;
r2 = 0x3F4 << SPRITEOAM_SHIFT_TILENUM;
ptr->attrib3 &= ~SPRITEOAM_MASK_TILENUM;
ptr->attrib3 |= r2;
ptr->attrib3 &= ~SPRITEOAM_MASK_PRIORITY;
r5 = (u16)~SPRITEOAM_MASK_UNK6_4;
r1 = 15 << SPRITEOAM_SHIFT_PALETTENUM;
ptr->attrib3 &= ~SPRITEOAM_MASK_PALETTENUM;
ptr->attrib3 |= r1;
ptr->unk6 &= ~SPRITEOAM_MASK_UNK6_0;
ptr->unk6 &= ~SPRITEOAM_MASK_UNK6_1;
r0 = a0->unk8;
r0 &= SPRITEOAM_MAX_X;
ptr->attrib2 = r0;
value = a0->unkA + 1;
value &= SPRITEOAM_MAX_UNK6_4;
value <<= SPRITEOAM_SHIFT_UNK6_4;
ptr->unk6 &= r5;
ptr->unk6 |= value;
AddSprite(&sp, 0xFF, 0, 0);
}
}
sub_8013470(a0);
if (a0->unk14 != 0)
sub_801332C(&a0->unk14);
a0->unk24++;
}
void nullsub_34(MenuInputStructSub *a0)
{
}
// Maybe Position
static void sub_801332C(s16 *a0)
{
SpriteOAM sp = {};
SpriteOAM* ptr;
#ifdef NONMATCHING // SpriteOAM memes https://decomp.me/scratch/zeLxS TODO: Match like sub_8039174 with multiple vars and while(0)
u32 r0, r1, r2;
#else
register u32 r0 asm("r0");
register u32 r1 asm("r1");
register u32 r2 asm("r2");
#endif
u32 r3;
u32 r5;
u32 r6;
r1 = sp.attrib1;
sp.attrib1 = r1 & ~SPRITEOAM_MASK_AFFINEMODE1;
sp.attrib1 = sp.attrib1;
r2 = sp.attrib1;
sp.attrib1 = r2 & ~SPRITEOAM_MASK_AFFINEMODE2;
sp.attrib1 = sp.attrib1;
r5 = 1 << SPRITEOAM_SHIFT_OBJMODE;
r2 = sp.attrib1;
sp.attrib1 = r2 & ~SPRITEOAM_MASK_OBJMODE;
sp.attrib1 = sp.attrib1 | r5;
r2 = sp.attrib1;
sp.attrib1 = r2 & ~SPRITEOAM_MASK_MOSAIC;
sp.attrib1 = sp.attrib1;
r2 = sp.attrib1;
sp.attrib1 = r2 & ~SPRITEOAM_MASK_BPP;
sp.attrib1 = sp.attrib1;
r2 = sp.attrib1;
sp.attrib1 = r2 & ~SPRITEOAM_MASK_SHAPE;
sp.attrib1 = sp.attrib1;
ptr = &sp;
r3 = 0x3F5 << SPRITEOAM_SHIFT_TILENUM;
ptr->attrib3 &= ~SPRITEOAM_MASK_TILENUM;
ptr->attrib3 |= r3;
ptr->attrib3 &= ~SPRITEOAM_MASK_PRIORITY;
r6 = (u16)~SPRITEOAM_MASK_UNK6_4;
r2 = 15 << SPRITEOAM_SHIFT_PALETTENUM;
ptr->attrib3 &= ~SPRITEOAM_MASK_PALETTENUM;
ptr->attrib3 |= r2;
ptr->unk6 &= ~SPRITEOAM_MASK_UNK6_0;
ptr->unk6 &= ~SPRITEOAM_MASK_UNK6_1;
r1 = a0[0];
r1 &= SPRITEOAM_MAX_X;
ptr->attrib2 = r1;
r0 = a0[1] + 1;
r0 &= SPRITEOAM_MAX_UNK6_4;
r0 <<= SPRITEOAM_SHIFT_UNK6_4;
ptr->unk6 &= r6;
ptr->unk6 |= r0;
AddSprite(&sp, 0xFF, NULL, NULL);
}
static void sub_8013470(MenuInputStruct *a0)
{
SpriteOAM sp = {};
#if NONMATCHING // SpriteOAM memes https://decomp.me/scratch/70Ieb TODO: Match like sub_8039174 with multiple vars and while(0)
SpriteOAM *ptr;
u32 r0, r1, r5;
#else
register SpriteOAM *ptr asm("r3");
register u32 r0 asm("r0");
register u32 r1 asm("r1");
register u32 r5 asm("r5");
#endif
u32 r2;
if (a0->unkC != 0) {
if (a0->unk1E != 0) {
r0 = sp.attrib1;
sp.attrib1 = r0 & ~SPRITEOAM_MASK_AFFINEMODE1;
sp.attrib1 = sp.attrib1;
r1 = sp.attrib1;
sp.attrib1 = r1 & ~SPRITEOAM_MASK_AFFINEMODE2;
sp.attrib1 = sp.attrib1;
r1 = sp.attrib1;
sp.attrib1 = r1 & (u16)~SPRITEOAM_MASK_OBJMODE;
sp.attrib1 = sp.attrib1;
r1 = sp.attrib1;
sp.attrib1 = r1 & ~SPRITEOAM_MASK_MOSAIC;
sp.attrib1 = sp.attrib1;
r1 = sp.attrib1;
sp.attrib1 = r1 & ~SPRITEOAM_MASK_BPP;
sp.attrib1 = sp.attrib1;
r1 = sp.attrib1;
sp.attrib1 = r1 & ~SPRITEOAM_MASK_SHAPE;
sp.attrib1 = sp.attrib1;
ptr = &sp;
r2 = 0x3F2 << SPRITEOAM_SHIFT_TILENUM;
r1 = ptr->attrib3;
r0 = r1 & (u16)~SPRITEOAM_MASK_TILENUM;
r0 |= r2;
r0 &= (u16)~SPRITEOAM_MASK_PRIORITY;
r5 = (u16)~SPRITEOAM_MASK_UNK6_4;
r1 = 15 << SPRITEOAM_SHIFT_PALETTENUM;
r0 &= (u16)~SPRITEOAM_MASK_PALETTENUM;
r0 |= r1;
ptr->attrib3 = r0;
r0 = ptr->unk6;
r1 = r0 & (u16)~SPRITEOAM_MASK_UNK6_0;
r1 &= (u16)~SPRITEOAM_MASK_UNK6_1;
r0 = a0->unkC;
r0 &= SPRITEOAM_MAX_X;
ptr->attrib2 = r0;
r0 = a0->unkE;
r0 &= SPRITEOAM_MAX_UNK6_4;
r0 <<= SPRITEOAM_SHIFT_UNK6_4;
r1 &= r5;
r1 |= r0;
ptr->unk6 = r1;
AddSprite(&sp, 0xFF, NULL, NULL);
}
if (a0->unk20 != 0 && a0->unk20 != a0->unk1E + 1) {
r0 = sp.attrib1;
sp.attrib1 = r0 & ~SPRITEOAM_MASK_AFFINEMODE1;
sp.attrib1 = sp.attrib1;
sp.attrib1 &= ~SPRITEOAM_MASK_AFFINEMODE2;
sp.attrib1 = sp.attrib1;
sp.attrib1 &= (u16)~SPRITEOAM_MASK_OBJMODE;
sp.attrib1 = sp.attrib1;
sp.attrib1 &= ~SPRITEOAM_MASK_MOSAIC;
sp.attrib1 = sp.attrib1;
sp.attrib1 &= ~SPRITEOAM_MASK_BPP;
sp.attrib1 = sp.attrib1;
sp.attrib1 &= ~SPRITEOAM_MASK_SHAPE;
sp.attrib1 = sp.attrib1;
ptr = &sp;
r2 = 0x3F3 << SPRITEOAM_SHIFT_TILENUM;
r1 = ptr->attrib3;
r0 = r1 & (u16)~SPRITEOAM_MASK_TILENUM;
r0 |= r2;
r0 &= (u16)~SPRITEOAM_MASK_PRIORITY;
r5 = (u16)~SPRITEOAM_MASK_UNK6_4;
r1 = 15 << SPRITEOAM_SHIFT_PALETTENUM;
r0 &= (u16)~SPRITEOAM_MASK_PALETTENUM;
r0 |= r1;
ptr->attrib3 = r0;
r0 = ptr->unk6;
r1 = r0 & (u16)~SPRITEOAM_MASK_UNK6_0;
r1 &= (u16)~SPRITEOAM_MASK_UNK6_1;
r0 = a0->unkC + 10;
r0 &= SPRITEOAM_MAX_X;
ptr->attrib2 = r0;
r0 = a0->unkE;
r0 &= SPRITEOAM_MAX_UNK6_4;
r0 <<= SPRITEOAM_SHIFT_UNK6_4;
r1 &= r5;
r1 |= r0;
ptr->unk6 = r1;
AddSprite(&sp, 0xFF, NULL, NULL);
}
}
}
void sub_8013660(MenuInputStruct *param_1)
{
if (0 < param_1->unk1A) {
UpdateMenuCursorSpriteCoords(param_1);
sub_801332C(&param_1->unk8);
}
}
void UpdateMenuCursorSpriteCoords(MenuInputStruct *param_1)
{
s32 index;
UnkTextStruct1 *temp;
index = param_1->unk0;
temp = &gUnknown_2027370[index];
param_1->unk8 = temp->unk0 * 8 + param_1->unk4;
param_1->unkA = temp->unk2 * 8 + sub_8013800(param_1, param_1->menuIndex);
}
void MoveMenuCursorDown(MenuInputStruct *param_1)
{
param_1->unk24 = 0;
if (param_1->unk1A < 1)
param_1->menuIndex = 0;
else {
param_1->menuIndex++;
if (param_1->menuIndex >= param_1->unk1A)
param_1->menuIndex = 0;
}
}
void sub_80136E0(MenuInputStruct *param_1, u8 param_2)
{
param_1->unk24 = 0;
if (param_1->unk1A < 1)
param_1->menuIndex = 0;
else {
param_1->menuIndex++;
if (param_1->menuIndex >= param_1->unk1A) {
if (param_2 != 0)
param_1->menuIndex = 0;
else
param_1->menuIndex = param_1->unk1A - 1;
}
}
}
void MoveMenuCursorUp(MenuInputStruct *param_1)
{
param_1->unk24 = 0;
if (param_1->unk1A < 1)
param_1->menuIndex = 0;
else {
param_1->menuIndex--;
if (param_1->menuIndex < 0)
param_1->menuIndex = param_1->unk1A - 1;
}
}
void sub_8013744(MenuInputStruct *param_1, u8 param_2)
{
param_1->unk24 = 0;
if (param_1->unk1A < 1)
param_1->menuIndex = 0;
else {
param_1->menuIndex--;
if (param_1->menuIndex < 0) {
if (param_2 != 0)
param_1->menuIndex = param_1->unk1A - 1;
else
param_1->menuIndex = 0;
}
}
}
void sub_8013780(MenuInputStruct *param_1, s32 param_2)
{
if (param_2 < 0)
param_1->menuIndex = 0;
else if (param_2 >= param_1->unk1A)
param_1->menuIndex = param_1->unk1A - 1;
else
param_1->menuIndex = param_2;
param_1->unk24 = 0;
}
s32 sub_80137A8(MenuInputStruct *param_1)
{
return param_1->menuIndex;
}
void sub_80137B0(MenuInputStruct *param_1, s32 param_2)
{
s32 iVar1;
#ifndef NONMATCHING
register s32 iVar2 asm("r0");
#else
s32 iVar2;
#endif
if (param_2 >= 1)
iVar2 = param_2 << 8;
else {
if (gUnknown_2027370[param_1->unk0].unkC == 6)
iVar1 = 16;
else
iVar1 = 0;
iVar2 = gUnknown_2027370[param_1->unk0].unk6 * 8 - iVar1;
iVar2 <<= 8;
}
param_1->unk10 = iVar2 / param_1->unk1C;
}
void sub_80137F8(MenuInputStruct *param_1, u32 param_2)
{
param_1->unk10 = param_2 << 8;
}
s32 sub_8013800(MenuInputStruct *param_1, s32 param_2)
{
s32 iVar1;
s32 iVar2;
iVar2 = param_1->unk6;
iVar1 = param_2 * param_1->unk10;
return iVar2 + (iVar1 / 256);
}
void sub_8013818(MenuInputStruct *param_1, s32 param_2, u32 param_3, s32 param_4)
{
param_1->unk0 = param_4;
param_1->unk22 = param_2;
param_1->unk1C = param_3;
param_1->unk14 = 0;
param_1->unk24 = 0;
param_1->menuIndex = 0;
param_1->unk1E = 0;
sub_801317C(&param_1->unk28);
sub_8013984(param_1);
sub_80137F8(param_1, 12);
}
void sub_8013848(MenuInputStruct *param_1, s32 param_2, u32 param_3, s32 param_4)
{
param_1->unk0 = param_4;
param_1->unk22 = param_2;
param_1->unk1C = param_3;
param_1->unk14 = 0;
param_1->unk24 = 0;
param_1->menuIndex = 0;
param_1->unk1E = 0;
sub_801317C(&param_1->unk28);
sub_8013984(param_1);
sub_80137F8(param_1, 24);
}
void sub_8013878(MenuInputStruct *param_1, s32 param_2)
{
if (param_2 < 0)
param_2 = 0;
else if (param_2 >= param_1->unk22)
param_2 = param_1->unk22 - 1;
param_1->unk1E = param_2 / param_1->unk1C;
param_1->menuIndex = param_2 % param_1->unk1C;
param_1->unk24 = 0;
sub_8013984(param_1);
}
bool8 sub_80138B8(MenuInputStruct *param_1, bool8 param_2)
{
s32 sVar1;
s32 oldIndex;
sVar1 = param_1->unk1E;
oldIndex = param_1->menuIndex;
AddMenuCursorSprite(param_1);
if (param_2) {
switch (GetKeyPress(param_1)) {
case INPUT_DPAD_UP:
MoveMenuCursorUp(param_1);
if (oldIndex != param_1->menuIndex)
PlayMenuSoundEffect(3);
break;
case INPUT_DPAD_DOWN:
MoveMenuCursorDown(param_1);
if (oldIndex != param_1->menuIndex)
PlayMenuSoundEffect(3);
break;
case INPUT_DPAD_LEFT:
sub_8013A7C(param_1);
break;
case INPUT_DPAD_RIGHT:
sub_8013A54(param_1);
break;
}
}
if (sVar1 != param_1->unk1E) {
PlayMenuSoundEffect(4);
return TRUE;
}
return FALSE;
}
bool8 sub_8013938(MenuInputStruct *param_1)
{
s32 sVar1;
sVar1 = param_1->unk1E;
param_1->unk1A = 0;
param_1->unk14 = 0;
AddMenuCursorSprite(param_1);
switch (GetKeyPress(param_1)) {
case INPUT_DPAD_LEFT:
sub_8013A7C(param_1);
break;
case INPUT_DPAD_RIGHT:
sub_8013A54(param_1);
break;
}
if (sVar1 != param_1->unk1E) {
PlayMenuSoundEffect(4);
return TRUE;
}
return FALSE;
}
void sub_8013984(MenuInputStruct *param_1)
{
s32 iVar2;
s32 iVar4;
UnkTextStruct1 *ptr;
iVar4 = param_1->unk0;
ptr = &gUnknown_2027370[iVar4];
if (param_1->unk1C == 0)
param_1->unk1C++;
param_1->unk20 = param_1->unk22 / param_1->unk1C;
iVar2 = param_1->unk22 % param_1->unk1C;
if (iVar2 != 0)
param_1->unk20++;
if (param_1->unk1E > param_1->unk20 - 1)
param_1->unk1E = param_1->unk20 - 1;
if (param_1->unk1E != param_1->unk20 - 1 || param_1->unk22 % param_1->unk1C == 0)
param_1->unk1A = param_1->unk1C;
else
param_1->unk1A = param_1->unk22 % param_1->unk1C;
if (param_1->menuIndex > param_1->unk1A - 1)
param_1->menuIndex = param_1->unk1A - 1;
param_1->unk4 = 0;
if (ptr->unkC == 6)
param_1->unk6 = 16;
else
param_1->unk6 = 0;
if (param_1->unk20 < 2)
param_1->unkC = 0;
else
param_1->unkC = (ptr->unk0 + ptr->unk4 - 2) * 8;
param_1->unkE = (ptr->unk2 + 1) * 8 - 2;
}
void sub_8013A54(MenuInputStruct *param_1)
{
if (param_1->unk1E < param_1->unk20 - 1)
param_1->unk1E++;
else
param_1->unk1E = 0;
sub_8013984(param_1);
}
void sub_8013A7C(MenuInputStruct *param_1)
{
if (param_1->unk1E < 1)
param_1->unk1E = param_1->unk20 - 1;
else
param_1->unk1E--;
sub_8013984(param_1);
}
void sub_8013AA0(unkStructFor8013AA0 *a0)
{
s32 r1;
s32 test;
s32 r3;
s32 r4;
s32 test2;
s16 earlyF;
s32 sp[10];
a0->unk28.attrib1 &= ~SPRITEOAM_MASK_AFFINEMODE1;
a0->unk28.attrib1 &= ~SPRITEOAM_MASK_AFFINEMODE2;
a0->unk28.attrib1 &= ~SPRITEOAM_MASK_OBJMODE;
a0->unk28.attrib1 &= ~SPRITEOAM_MASK_MOSAIC;
a0->unk28.attrib1 &= ~SPRITEOAM_MASK_BPP;
r1 = 1 << SPRITEOAM_SHIFT_SHAPE;
a0->unk28.attrib1 &= ~SPRITEOAM_MASK_SHAPE;
a0->unk28.attrib1 |= r1;
test = 16 << SPRITEOAM_SHIFT_MATRIXNUM;
a0->unk28.attrib2 &= ~SPRITEOAM_MASK_MATRIXNUM;
a0->unk28.attrib2 |= test;
a0->unk28.attrib2 &= ~SPRITEOAM_MASK_SIZE;
r3 = 0x3F0 << SPRITEOAM_SHIFT_TILENUM;
a0->unk28.attrib3 &= ~SPRITEOAM_MASK_TILENUM;
a0->unk28.attrib3 |= r3;
a0->unk28.attrib3 &= ~SPRITEOAM_MASK_PRIORITY;
earlyF = (s16)~SPRITEOAM_MASK_UNK6_4;
r4 = 15 << SPRITEOAM_SHIFT_PALETTENUM;
a0->unk28.attrib3 &= ~SPRITEOAM_MASK_PALETTENUM;
a0->unk28.attrib3 |= r4;
a0->unk28.attrib2 &= ~SPRITEOAM_MASK_X;
a0->unk28.attrib2 |= DISPLAY_WIDTH;
test2 = DISPLAY_WIDTH << SPRITEOAM_SHIFT_UNK6_4;
a0->unk28.unk6 &= earlyF;
a0->unk28.unk6 |= test2;
a0->unk26 = 0;
ConvertToDecimal(sp, a0->unkC, a0->unk10);
a0->unk25 = a0->unk10;
while (sp[a0->unk25 - 1] == 0 && a0->unk25 > 1)
a0->unk25--;
a0->unk0 = a0->unk4;
ConvertToDecimal(sp, a0->unk4, a0->unk10);
a0->unk24 = a0->unk25 - 1;
while (sp[a0->unk24] == 0 && a0->unk24 != 0)
a0->unk24--;
}
u32 sub_8013BBC(unkStructFor8013AA0 *a0)
{
a0->unk26++;
sub_8013D10(a0);
if (a0->unk26 & 8) {
{
s32 temp = 16 << SPRITEOAM_SHIFT_MATRIXNUM;
a0->unk28.attrib2 &= ~SPRITEOAM_MASK_MATRIXNUM;
a0->unk28.attrib2 |= temp;
}
AddSprite(&a0->unk28, 0x100, NULL, NULL);
a0->unk28.attrib2 &= ~SPRITEOAM_MASK_MATRIXNUM;
{
u32 temp = a0->unk28.unk6;
s32 max = SPRITEOAM_MAX_UNK6_4;
temp >>= SPRITEOAM_SHIFT_UNK6_4;
temp += 16;
temp &= max;
temp <<= SPRITEOAM_SHIFT_UNK6_4;
a0->unk28.unk6 &= ~SPRITEOAM_MASK_UNK6_4;
a0->unk28.unk6 |= temp;
}
AddSprite(&a0->unk28, 0x100, NULL, NULL);
}
if (sub_8013DD0(a0))
return 1;
switch (sub_8012AE8()) {
case INPUT_B_BUTTON:
PlayMenuSoundEffect(1);
return 2;
case INPUT_A_BUTTON:
PlayMenuSoundEffect(0);
return 3;
}
return 0;
}
void sub_8013C68(unkStructFor8013AA0 *a0)
{
u8 ch;
s32 i;
s32 sp[10];
ConvertToDecimal(sp, a0->unk0, a0->unk10);
for (i = a0->unk10 - 1; i > 0 && sp[i] == 0; i--)
sp[i] = 0xFF;
for (i = 0; i < a0->unk25; i++) {
if (sp[i] == 0xFF)
ch = '*';
else
ch = '0' + sp[i];
sub_8012C60(a0->unk1C - ((i + 1) * 12), a0->unk20, ch, 7, a0->unk14);
}
for (i = 0; i < a0->unk10; i++)
sub_800792C(a0->unk14, a0->unk1C - ((i + 1) * 12) - 1, a0->unk20 + 10, 11, 5);
}
void sub_8013D10(unkStructFor8013AA0 *a0)
{
u8 uVar4;
UnkTextStruct1 *ptr;
ptr = &gUnknown_2027370[a0->unk14];
uVar4 = a0->unk24;
switch (sub_8012AE8()) {
case INPUT_DPAD_LEFT:
uVar4 = a0->unk24 < a0->unk25 - 1 ? a0->unk24 + 1 : 0;
break;
case INPUT_DPAD_RIGHT:
uVar4 = a0->unk24 == 0 ? a0->unk25 - 1 : a0->unk24 - 1;
break;
}
if (uVar4 != a0->unk24) {
a0->unk24 = uVar4;
PlayMenuSoundEffect(3);
a0->unk26 = 8;
}
{
s32 temp = (a0->unk1C - ((a0->unk24 + 1) * 12) + (ptr->unk0 * 8)) - 3;
temp &= SPRITEOAM_MAX_X;
temp <<= SPRITEOAM_SHIFT_X;
a0->unk28.attrib2 &= ~SPRITEOAM_MASK_X;
a0->unk28.attrib2 |= temp;
} while (0);
{
s32 temp = a0->unk20 + (ptr->unk2 * 8) - 7;
temp &= SPRITEOAM_MAX_UNK6_4;
temp <<= SPRITEOAM_SHIFT_UNK6_4;
a0->unk28.unk6 &= ~SPRITEOAM_MASK_UNK6_4;
a0->unk28.unk6 |= temp;
} while (0);
}
static bool8 sub_8013DD0(unkStructFor8013AA0 *a0)
{
s32 iVar2;
switch (sub_8012AE8()) {
case INPUT_DPAD_UP:
if (a0->unk0 == a0->unkC) {
PlayMenuSoundEffect(2);
return FALSE;
}
iVar2 = a0->unk0 + gUnknown_80D4830[a0->unk24];
PlayMenuSoundEffect(3);
if (iVar2 > a0->unkC)
a0->unk0 = a0->unkC;
else
a0->unk0 = iVar2;
return TRUE;
case INPUT_DPAD_DOWN:
if (a0->unk0 == a0->unk8) {
PlayMenuSoundEffect(2);
return FALSE;
}
iVar2 = a0->unk0 - gUnknown_80D4830[a0->unk24];
PlayMenuSoundEffect(3);
if (iVar2 < a0->unk8)
a0->unk0 = a0->unk8;
else
a0->unk0 = iVar2;
return TRUE;
default:
return FALSE;
}
}