pmd-red/include/trade_items_menu.h

57 lines
1.0 KiB
C

#ifndef GUARD_TRADE_ITEMS_MENU_H
#define GUARD_TRADE_ITEMS_MENU_H
#include "text.h"
#include "item.h"
#include "menu.h"
struct TradeSubStruct
{
union ItemIdx {
u8 id; // item id?
u32 id_u32;
} itemIdx;
u32 quantity; // number of items?
};
struct TradeItemsMenu
{
// size: 0x3A0
u32 currMenu;
u32 fallbackState;
u32 itemMode;
u32 linkStatus;
u32 unk10;
u32 quantityToSend; // item #
u32 unk18;
u32 unk1C;
u32 unk20;
u32 unk24;
u32 unk28;
struct UnkTextStruct2 *unk2C;
u32 unk30;
u32 unk34;
u8 fill38[0x44 - 0x38];
struct MenuStruct unk44[4];
struct UnkTextStruct2 unk184[4];
struct UnkTextStruct2 unk1E4[4];
// TODO These might be structs...
struct TradeSubStruct unk244;
struct TradeSubStruct unk24C;
/* 0x254 */ struct TradeSubStruct sentItem;
/* 0x25C */ struct Item itemToSend;
u8 fill25F[0x3A0 - 0x260];
};
s32 UpdateTradeItemsMenu(void);
s32 CreateTradeItemsMenu(void);
void CleanTradeItemsMenu(void);
#endif