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57 lines
1.0 KiB
C
57 lines
1.0 KiB
C
#ifndef GUARD_TRADE_ITEMS_MENU_H
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#define GUARD_TRADE_ITEMS_MENU_H
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#include "text.h"
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#include "item.h"
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#include "menu.h"
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struct TradeSubStruct
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{
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union ItemIdx {
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u8 id; // item id?
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u32 id_u32;
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} itemIdx;
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u32 quantity; // number of items?
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};
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struct TradeItemsMenu
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{
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// size: 0x3A0
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u32 currMenu;
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u32 fallbackState;
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u32 itemMode;
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u32 linkStatus;
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u32 unk10;
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u32 quantityToSend; // item #
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u32 unk18;
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u32 unk1C;
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u32 unk20;
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u32 unk24;
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u32 unk28;
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struct UnkTextStruct2 *unk2C;
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u32 unk30;
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u32 unk34;
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u8 fill38[0x44 - 0x38];
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struct MenuStruct unk44[4];
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struct UnkTextStruct2 unk184[4];
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struct UnkTextStruct2 unk1E4[4];
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// TODO These might be structs...
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struct TradeSubStruct unk244;
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struct TradeSubStruct unk24C;
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/* 0x254 */ struct TradeSubStruct sentItem;
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/* 0x25C */ struct Item itemToSend;
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u8 fill25F[0x3A0 - 0x260];
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};
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s32 UpdateTradeItemsMenu(void);
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s32 CreateTradeItemsMenu(void);
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void CleanTradeItemsMenu(void);
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#endif
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