pmd-red/include/status_checks_1.h

12 lines
300 B
C

#ifndef GUARD_STATUS_CHECKS_1_H
#define GUARD_STATUS_CHECKS_1_H
#include "dungeon_entity.h"
bool8 HasNegativeStatus(struct Entity *pokemon);
bool8 IsSleeping(struct Entity *pokemon);
bool8 HasLowHealth(struct Entity *pokemon);
s32 sub_8070828(struct Entity *pokemon, bool8 displayMessage);
#endif