pmd-red/include/pokemon.h

246 lines
7.0 KiB
C

#ifndef GUARD_POKEMON_H
#define GUARD_POKEMON_H
#include "dungeon_global_data.h"
#include "file_system.h"
#include "item.h"
#include "constants/move.h"
#define OFFENSE_NRM 0
#define OFFENSE_SP 1
// size: 0x4
struct Offense
{
/* 0x0 */ u8 att[2]; // Atk, SpAtk
/* 0x2 */ u8 def[2]; // Def, SpDef
};
// size: 0x4
struct unkPokeSubStruct_C
{
u8 unk0;
u8 fill1[3];
};
// size: 0x58
struct PokemonStruct
{
u16 unk0; // recruited??
/* 0x2 */ bool8 isTeamLeader;
/* 0x3 */ u8 unkHasNextStage; // set to a random value?
/* 0x4 */ struct DungeonLocation dungeonLocation;
/* 0x8 */ s16 speciesNum; // species #
struct unkPokeSubStruct_C unkC[2];
/* 0x14 */ s16 IQ;
/* 0x16 */ u16 pokeHP;
/* 0x18 */ struct Offense offense;
u32 unk1C;
/* 0x20 */ u32 IQSkills;
u8 unk24;
u8 fill25[3];
/* 0x28 */ struct BulkItem heldItem;
/* 0x2C */ struct Move moves[MAX_MON_MOVES];
/* 0x4C */ u8 name[POKEMON_NAME_LENGTH];
};
// size: 0x4
struct unkStruct_808E6F4
{
s16 unk0;
u8 unk2;
};
// size: 0x4
struct EvolveStage
{
/* 0x0 */ s16 speciesNum;
/* 0x2 */ u8 unkHasNextStage;
};
// size: 0x24
struct unkStruct_8094184
{
/* 0x0 */ struct Move moves[MAX_MON_MOVES];
u8 unk20;
};
// size: 0x64
struct PokemonStruct2
{
u16 unk0; // corresponds to unk0 in PokemonStruct
/* 0x2 */ bool8 isTeamLeader; // unk2
/* 0x3 */ u8 unkHasNextStage; // unk3
/* 0x4 */ struct DungeonLocation dungeonLocation; // unk4
/* 0x8 */ u16 IQ; // IQ (other offset)
s16 unkA;
u16 unkC;
/* 0xE */ s16 speciesNum; // speciesNum (other offset)
u16 unk10; // pokeHP
u16 unk12; // pokeHP
/* 0x14 */ struct Offense offense; // offense (other offset)
u32 unk18; // unk1C
/* 0x1C */ struct unkStruct_8094184 moves;
/* 0x40 */ struct Item itemSlot; // heldItem
u32 unk44; // some struct
u32 unk48; // some struct (same type as 44)
/* 0x4C */ u32 IQSkills; // unk20
u8 unk50; // unk24
u8 fill51[3];
struct unkStruct_808E6F4 unk54;
/* 0x58 */ u8 name[POKEMON_NAME_LENGTH]; // name (other offset)
};
// size: 0x90E8
struct unkStruct_203B45C
{
/* 0x0 */ struct PokemonStruct pokemon[NUM_MONSTERS];
/* 0x8DF8 */ struct PokemonStruct2 pokemon2[4];
/* 0x8F88 */ struct PokemonStruct team[MAX_TEAM_MEMBERS];
};
// size: 0x4
struct PreEvolution
{
/* 0x0 */ s16 evolveFrom;
/* 0x2 */ s16 evolveType;
};
// size: 0x4
struct EvolutionRequirements
{
/* 0x0 */ u16 mainRequirement;
/* 0x2 */ u16 additionalRequirement;
};
// size: 0x8
struct unkEvolve
{
/* 0x0 */ struct PreEvolution preEvolution;
/* 0x4 */ struct EvolutionRequirements evolutionRequirements;
};
// size: 0x48
struct MonsterDataEntry
{
/* 0x0 */ u8* species;
/* 0x4 */ u8* category;
/* 0x8 */ u8 overworldPalette;
/* 0x9 */ u8 bodySize;
/* 0xC */ s32 movementSpeed;
/* 0x10 */ u16 dialogueSprites; // Bitwise flags for whether a dialogue sprite/portrait is available for each emotion.
bool8 unk12;
/* 0x13 */ u8 types[2];
/* 0x15 */ u8 movementType;
/* 0x16 */ u8 friendArea;
/* 0x17 */ u8 abilities[2];
/* 0x19 */ u8 shadowSize;
u8 fill1A; // 0 for all Pokémon.
/* 0x1B */ u8 regenSpeed; // 100 for all Pokémon.
/* 0x1C */ bool8 canMove; // Set to false for Pokémon who don't move unless they're the leader, like Kakuna.
/* 0x1D */ u8 chanceAsleep;
/* 0x1E */ u16 baseHP;
/* 0x20 */ s32 expYield;
/* 0x24 */ u16 baseAtkSpAtk[2];
/* 0x28 */ u16 baseDefSpDef[2];
/* 0x2C */ u16 weight;
/* 0x2E */ u16 size;
u8 unk30; // 10 for all Pokémon.
u8 unk31; // 10 for all Pokémon.
u8 unk32; // 24 for all Pokémon.
/* 0x33 */ bool8 toolboxEnabled; // If false, the AI can't use items. Doesn't seem to be used, as it's true for all Pokémon.
/* 0x34 */ struct PreEvolution preEvolution;
/* 0x38 */ struct EvolutionRequirements evolutionRequirements;
/* 0x3C */ s16 dexInternal[2]; // dexNo and internalNo
/* 0x40 */ s16 recruitRate;
/* 0x42 */ s16 alphabetParent[2]; // alphabetNo and parentNo
};
// size: 0xC | https://www.pokecommunity.com/showthread.php?t=407371
struct LevelData
{
/* 0x0 */ s32 expRequired;
/* 0x4 */ u8 gainHP;
/* 0x5 */ u8 gainUnused;
/* 0x6 */ u8 gainAtt;
/* 0x7 */ u8 gainSPAtt;
/* 0x8 */ u8 gainDef;
/* 0x9 */ u8 gainSPDef;
u16 fillA;
};
// size: 0x1A4
struct unkStruct_808E218_arg
{
u16 unk0[NUM_MONSTERS];
/* 0x1A0 */ u32 count;
};
// size: 0xC
struct unkStruct_808E218
{
// leveldata? (same size)
struct unkStruct_808E6F4 unk0[3];
};
extern struct unkStruct_203B45C *gRecruitedPokemonRef;
void LoadMonsterParameters(void);
struct unkStruct_203B45C *GetRecruitedPokemon(void);
void InitializeRecruitedPokemon(void);
void CopyMonsterNametoBuffer(u8 * buffer, s16 index);
void CopyYellowMonsterNametoBuffer(u8 *buffer, s16 index);
void CopyCyanMonsterNametoBuffer(u8 *buffer, s16 index);
void PrintColoredPokeNameToBuffer(u8 *buffer, struct PokemonStruct *pokemon, s32 colorNum);
void sub_808D9DC(u8 *buffer, struct PokemonStruct2 *param_2, s32 colorNum);
void sub_808DA0C(u8 *buffer, struct PokemonStruct2 *param_2);
void PeekPokemonItem(s16 index_, struct BulkItem* item);
void GivePokemonItem(s16 index_, struct BulkItem* item);
bool8 IsPokemonRenamed(struct PokemonStruct* pokemon);
bool8 CanMonLearnMove(u16 moveID, s16 _species);
u8 *GetCategoryString(s16 index);
u8 GetBodySize(s16 index);
u8 GetShadowSize(s16 index);
char * GetMonSpecies(s16 index);
s32 GetMovementSpeed(s16 index);
u8 GetMovementType(s16 index);
u8 GetRegenSpeed(s16 index);
bool8 CanMove(s16 index);
u8 GetChanceAsleep(s16 index);
u32 GetWeight(s16 index);
u32 GetSize(s16 index);
u8 GetFriendArea(s32 index);
u16 GetBaseHP(s16 index);
bool8 IsToolboxEnabled(s16 index);
u8 GetUnk12(s16 index);
s16 GetPokemonEvolveFrom(s16 index);
u16 GetBaseOffensiveStat(s16 index, u32 r1);
u16 GetBaseDefensiveStat(s16 index, u32 r1);
u8 GetPokemonType(s32 index, u32 typeIndex);
u8 GetPokemonAbility(s16 index, u32 abilityIndex);
s16 GetDexInternalNo(s32 index, u32 r1);
s16 GetRecruitRate(s16 index);
s16 GetAlphabetParentNo(s16 index, s32 r1);
s16 GetInternalNo(s16 index);
s32 CalculateEXPGain(s16 index, s32 level);
s16 GetPokemonEvolveConditons(s16 index, struct unkEvolve *r1);
u8 GetPokemonOverworldPalette(s16 index, u32 r1);
bool8 IsPokemonDialogueSpriteAvail(s16 index, s32 r1);
struct OpenedFile *OpenPokemonDialogueSpriteFile(s16 index);
struct OpenedFile *GetDialogueSpriteDataPtr(s16 index);
s32 GetUnownIndex(s16 index);
void sub_808E6F4(struct unkStruct_808E6F4* a1);
s32 GetEvolutionSequence(struct PokemonStruct* pokemon, struct EvolveStage* a2);
void xxx_pokemonstruct_to_pokemon2_808DE50(struct PokemonStruct2* r0, struct PokemonStruct *r1, s32 r2);
void SavePokemonStruct(struct unkStruct_8094924* a1, struct PokemonStruct* pokemon);
void RestorePokemonStruct(struct unkStruct_8094924*, struct PokemonStruct*);
s32 sub_808E218(struct unkStruct_808E218_arg* a1, struct PokemonStruct* pokemon);
#endif // GUARD_POKEMON_H