pmd-red/include/map.h
Kermalis f510d377e0 Clean/Correct some structs
Changed UnkTextStruct2_sub to ushorts because they are loaded as int16s in text.s (which I was working on)
That might change some current nonmatchings since they revolve around this struct
2023-07-25 01:41:05 -04:00

69 lines
1.9 KiB
C

#ifndef GUARD_MAP_H
#define GUARD_MAP_H
#include "dungeon_entity.h"
#include "position.h"
#define MAX_ROOM_COUNT 24 // Empirical max, not sure if the code supports any more.
#define CORRIDOR_ROOM 0xFF
enum TerrainType
{
TERRAIN_TYPE_NORMAL = 1 << 0,
TERRAIN_TYPE_SECONDARY = 1 << 1, // Water or lava depending on the dungeon.
TERRAIN_TYPE_UNK_2 = 1 << 2,
TERRAIN_TYPE_NATURAL_JUNCTION = 1 << 3,
TERRAIN_TYPE_IMPASSABLE_WALL = 1 << 4,
TERRAIN_TYPE_SHOP = 1 << 5,
TERRAIN_TYPE_IN_MONSTER_HOUSE = 1 << 6,
TERRAIN_TYPE_UNK_8 = 1 << 8,
TERRAIN_TYPE_STAIRS = 1 << 9
};
enum CrossableTerrain
{
CROSSABLE_TERRAIN_REGULAR = 0,
CROSSABLE_TERRAIN_LIQUID = 1,
CROSSABLE_TERRAIN_CREVICE = 2,
CROSSABLE_TERRAIN_WALL = 3,
NUM_CROSSABLE_TERRAIN
};
// size: 0x18
struct Tile
{
// Uses the TerrainType bit flags.
/* 0x0 */ u16 terrainType;
u8 fill2[0x4 - 0x2];
u16 unk4;
u16 unk6;
u8 unk8;
/* 0x9 */ u8 room;
// Bitwise flags for whether Pokémon can move to an adjacent tile. Bits correspond to directions in direction.h.
// Different sets of flags are used for Pokémon that can cross special terrain, corresponding to the CrossableTerrain enum.
/* 0xA */ u8 walkableNeighborFlags[NUM_CROSSABLE_TERRAIN];
u8 fillE[0x10 - 0xE];
/* 0x10 */ struct Entity *monster; // Pokémon on the tile.
/* 0x14 */ struct Entity *object; // Item or trap on the tile.
};
// size: 0x1C
struct RoomData
{
u8 unk0;
u8 unk1;
// All coordinates are inclusive.
// These are not aligned properly to use the Position struct.
/* 0x2 */ s16 bottomRightCornerX;
/* 0x4 */ s16 bottomRightCornerY;
/* 0x6 */ s16 topLeftCornerX;
/* 0x8 */ s16 topLeftCornerY;
u8 fillA[0xC - 0xA];
u32 unkC; // bottom right x
u32 unk10; // bottom right y
u32 unk14; // top left x
u32 unk18; // top left y
};
#endif