pmd-red/include/kecleon_items.h

66 lines
1.4 KiB
C

#ifndef GUARD_KECLEON_ITEMS_H
#define GUARD_KECLEON_ITEMS_H
#include "team_inventory.h"
#include "text.h"
#include "menu.h"
struct unkStruct_203B210
{
// size: 0x148
u32 unk0;
bool8 isKecleonItemShop; // FALSE indicates it is Kecleon TM Shop
u32 currState;
u32 fallbackState;
s32 itemSellPrice;
u32 numInventoryItemToSell;
s32 inventoryItemSellPrice;
struct Item soldItem;
u8 itemShopItemIndex;
u8 wareShopItemIndex;
u32 soldItemInventoryIndex;
u32 menuAction1;
u32 menuAction2;
u32 menuAction3;
struct MenuItem menuItems[8];
u16 unk74[8];
struct MenuStruct menu;
struct OpenedFile *faceFile;
u8 *faceData;
u16 unkDC;
u16 unkDE;
u8 unkE0;
u8 unkE1;
u8 unkE2;
u8 unkE3;
struct OpenedFile **unkE4;
struct UnkTextStruct2 unkE8[4];
};
struct unkStruct_203B224
{
// size: 0xF4
u32 unk0;
u32 unk4[INVENTORY_SIZE];
/* 0x54 */ struct MenuInputStruct input;
u32 unk88;
struct UnkTextStruct2 *unk8C;
struct UnkTextStruct2 unk90[4];
u8 unkF0[4];
};
enum KecleonStoreStates
{
KECLEON_STORE_INIT = 0,
KECLEON_STORE_MAIN_MENU = 1,
KECLEON_STORE_EXIT = 4,
KECLEON_STORE_NO_STORE_ITEMS = 5,
KECLEON_STORE_NO_MONEY = 6,
KECLEON_STORE_NO_ITEMS_TO_SELL = 9,
KECLEON_STORE_TOO_MANY_ITEMS = 10,
KECLEON_STORE_NOT_ENOUGH_MONEY = 12,
KECLEON_STORE_CANT_SELL_ITEM = 13
};
#endif // GUARD_KECLEON_ITEMS_H