pmd-red/include/dungeon_random.h
2023-01-08 04:23:00 -05:00

10 lines
260 B
C

#ifndef GUARD_DUNGEON_RANDOM_H
#define GUARD_DUNGEON_RANDOM_H
s32 DungeonRand16Bit(void);
s32 DungeonRandInt(s32 cap);
s32 DungeonRandRange(s32 low, s32 high);
bool8 DungeonRandOutcome(s32 percentChance);
bool8 DungeonRandOutcome_2(s32 percentChance);
#endif