pmd-red/include/dungeon_global_data.h
2023-07-27 21:46:29 -07:00

232 lines
7.4 KiB
C

#ifndef GUARD_DUNGEON_DATA_H
#define GUARD_DUNGEON_DATA_H
#include "constants/monster.h"
#include "dungeon_entity.h"
#include "global.h"
#include "map.h"
#include "position.h"
#define DUNGEON_MAX_SIZE_X 56
#define DUNGEON_MAX_SIZE_Y 32
#define DUNGEON_MAX_WILD_POKEMON 16
#define DUNGEON_MAX_POKEMON MAX_TEAM_MEMBERS + DUNGEON_MAX_WILD_POKEMON
extern struct Dungeon *gDungeon;
// size: 0x4
struct DungeonLocation
{
/* 0x0 */ u8 id;
/* 0x1 */ u8 floor;
};
// size: 0x4
struct Dungeon_sub
{
u8 unk0;
u8 unk1;
u8 unk2;
};
// size: 0x30
struct unkDungeonGlobal_unk1CE98_sub
{
/* 0x0 */ u8 buffer1[10];
/* 0xA */ u8 buffer2[10];
/* 0x14 */ s16 moveID;
/* 0x16 */ u8 fill16[0x2];
/* 0x18 */ struct DungeonLocation dungeonLocation;
/* 0x1C */ struct Item heldItem;
/* 0x20 */ u32 exp;
/* 0x24 */ s16 maxHPStat;
/* 0x26 */ u8 atk;
/* 0x27 */ u8 spAtk;
/* 0x28 */ u8 def;
/* 0x29 */ u8 spDef;
/* 0x2A */ u8 level;
/* 0x2B */ u8 attBoost;
/* 0x2C */ u8 spAttBoost;
/* 0x2D */ u8 defBoost;
/* 0x2E */ u8 spDefBoost;
u8 unk2F; // speedBoost?
};
// size: 0x10
struct DungeonMusicPlayer
{
/* 0x0 */ u32 state;
/* 0x4 */ u32 fadeOutSpeed;
/* 0x8 */ u16 fadeInSpeed;
/* 0xA */ u16 songIndex;
/* 0xC */ u16 pastSongIndex;
/* 0xE */ u16 queuedSongIndex;
};
// size: 0x1CEDC
struct Dungeon
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 fill5[0x7 - 0x5];
u8 unk7;
u8 unk8;
u8 fill9[0xC - 0x9];
u8 unkC;
u8 unkD;
u8 unkE;
/* 0xF */ bool8 noActionInProgress; // Whether the game is currently accepting input. Set to false while action animations play.
u8 unk10;
u8 unk11;
s16 unk12;
u8 fill14[0xB8 - 0x14];
struct Entity *unkB8;
struct Entity *unkBC;
u8 fillC0[0x16D - 0xC0];
u8 unk16D;
u8 fill16E[0x179 - 0x16E];
/* 0x179 */ bool8 pokemonExposed; // True if a Pokémon on the floor has the Exposed status.
u8 fill17A[0x17C - 0x17A];
struct Dungeon_sub unk17C[0x100];
/* 0x57C */ u8 fill57C[0x644 - 0x57c];
/* 0x644 */ struct DungeonLocation dungeonLocation;
u8 fill646[0x654 - 0x648];
u8 unk654;
u8 fill655[0x65C - 0x655];
u8 unk65C;
u8 fill65D[0x660 - 0x65D];
/* 0x660 */ s16 fractionalTurn; // Handles turn order when Pokémon have different movement speeds.
u8 fill662[0x666 - 0x662];
/* 0x666 */ s16 windTurns; // Turns remaining before getting swept out of the dungeon.
/* 0x668 */ u16 unk668;
u16 bossSongIndex;
u8 unk66C;
u8 unk66D;
/* 0x66E */ u8 unk66E;
u8 unk66F;
u8 unk670;
/* 0x671 */ bool8 monsterHouseTriggered;
/* 0x672 */ bool8 monsterHouseTriggeredEvent;
u8 unk673;
u8 unk674;
u8 unk675;
/* 0x676 */ bool8 itemHoldersIdentified;
u8 unk677;
u8 unk678;
u8 unk679;
u8 unk67A;
u8 unk67B[0x68A - 0x67B];
/* 0x68A */ u8 unk68A;
u8 fill68B[0x699 - 0x68B];
u8 unk699;
u8 fill69A[0x69C - 0x69A];
/* 0x69C */ struct EntityInfo unk69C[4];
u8 fillEBC[0x363C - 0xEBC];
/* 0x363C */ u8 expYieldRankings[NUM_MONSTERS];
u8 fill37E3[0x37F4 - 0x37D9];
/* 0x37F4 */ s32 unk37F4;
/* 0x37F8 */ bool8 plusIsActive[2]; // Index 0: Enemy , Index 1: Team
/* 0x37FA */ bool8 minusIsActive[2]; // Index 0: Enemy , Index 1: Team
/* 0x37FC */ bool8 decoyActive;
u8 fill37FD[0x3904 - 0x37FD];
/* 0x3904 */ s16 unk3904;
u8 fill3906[0x3A08 - 0x3906];
/* 0x3A08 */ u8 unk3A08;
u8 fill3A09[0x3A0D - 0x3A09];
/* 0x3A0D */ u8 unk3A0D;
/* 0x3A0E */ s16 tileset;
/* 0x3A10 */ u16 unk3A10;
u8 fill3A10[0x3A14 - 0x3A12];
/* 0x3A14 */ s16 bossBattleIndex;
/* 0x3A18 */ struct Tile tiles[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
u8 fillE218[0xE220 - 0xE218];
struct Position unkE220[4];
u8 unkE230[0xE23C - 0xE230];
s16 unkE23C; // x coord of some kind
s16 unkE23E; // y coord of some kind
u8 fillE240[0xE264 - 0xE240];
/* 0xE264 */ u8 weather; // Uses the weather constants in weather.h.
u8 unkE265; // Uses the weather constants in weather.h
/* 0xE266 */ u8 weatherDamageCounter; // Timer for applying sandstorm/hail damage periodically.
/* 0xE267 */ u8 unkE267[0xE269 - 0xE267];
u8 unkE269;
u8 fillE26A;
u8 unkE26B;
u8 weatherTurns;
u8 fillE26D[0xE26F - 0xE26D];
/* 0xE26F */ u8 naturalWeather[8]; // The weather at the start of the floor. If the weather changes, then expires, revert back to the starting weather.
/* 0xE277 */ u8 mudSportTurns;
/* 0xE278 */ u8 waterSportTurns;
/* 0xE279 */ bool8 nullifyWeather; // Air Lock and Cloud Nine toggle this to disable weather effects
u8 fillE27A[0xE8C0 - 0xE27A];
/* 0xE8C0 */ struct Tile* tilePointers[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
u8 unk104C0;
/* 0x104C4 */ struct RoomData roomData[MAX_ROOM_COUNT];
u8 fill10764[0x10844 - 0x10764];
/* 0x10844 */ s16 naturalJunctionListCounts[MAX_ROOM_COUNT];
u8 fill10874[0x10884 - 0x10874];
/* 0x10884 */ struct Position naturalJunctionList[MAX_ROOM_COUNT][32]; // Arrays of room exits for each room.
u8 fill11444[0x11884 - 0x11484];
u8 unk11884[0x1194];
u8 fill12A18[0x12C24 - 0x12A18];
u8 unk12C24[0x930];
u8 fill13554[0x1356C - 0x13554];
u8 unk1356C;
u8 fill1356D[0x13570 - 0x1356D];
/* 0x13570 */ u8 unk13570;
u8 fill13571[0x13574 - 0x13571];
/* 0x13574 */ u16 unk13574;
/* 0x13576 */ u16 unk13576;
/* 0x13578 */ u8 unk13578;
/* 0x13579 */ u8 unk13579;
u8 fill1357A[0x1357C - 0x1357A];
/* 0x1357C */ struct Entity *teamPokemon[MAX_TEAM_MEMBERS];
/* 0x1358C */ struct Entity *wildPokemon[DUNGEON_MAX_WILD_POKEMON];
/* 0x135CC */ struct Entity *allPokemon[DUNGEON_MAX_POKEMON]; // Contains both team and wild Pokémon
/* 0x1361C */ struct Entity *clientPokemon[0x40];
/* 0x1371C */ struct Entity *unk1371C[0x40];
/* 0x1381C */ struct Entity teamPokemonEntities[MAX_TEAM_MEMBERS];
/* 0x139EC */ struct Entity wildPokemonEntities[DUNGEON_MAX_WILD_POKEMON];
/* 0x1412C */ struct Entity clientPokemonEntities[0x40];
/* 0x15E2C */ struct Entity unk15E2C[0x40];
/* 0x17B2C */ struct Entity *lightningRodPokemon;
/* 0x17B30 */ struct Entity *snatchPokemon;
/* 0x17B34 */ u8 fillunk1734[0x17B38 - 0x17B34];
/* 0x17B38 */ u32 unk17B38;
/* 0x17B3C */ u32 unk17B3C;
u8 fill17B40[0x181E8 - 0x17B40];
/* 0x181E8 */ struct Position cameraPos;
/* 0x181EC */ struct Position cameraPosMirror;
/* 0x181F0 */ struct Position cameraPixelPos;
/* 0x181F4 */ struct Position cameraPixelPosMirror;
/* 0x181F8 */ struct Entity *cameraTarget;
u32 unk181FC;
u32 unk18200;
u32 unk18204;
u8 unk18208;
/* 0x18209 */ u8 visibilityRange; // Dungeon light level.
/* 0x1820A */ bool8 blinded; // Blacks out the screen when the player has the Blinker status.
u8 unk1820B;
u32 unk1820C;
/* 0x18210 */ bool8 hallucinating; // Displays Substitute and flower sprites when the player has the Cross-Eyed status.
u8 fill18211[0x18217 - 0x18211];
u8 unk18217;
u8 fill18218[0x1821A - 0x18218];
u8 unk1821A;
u8 fill1821B[0x1C578 - 0x1821B];
u8 unk1C578;
u8 fill1C579[0x1C57E - 0x1C579];
u8 unk1C57E;
u8 fill1C57F[0x1C58B - 0x1C57F];
u8 unk1C58B;
u8 fill1C58C[0x1CE98 - 0x1C58C];
struct unkDungeonGlobal_unk1CE98_sub unk1CE98; // TODO: not sure how large this is
u32 unk1CEC8;
/* 0x1CECC */ struct DungeonMusicPlayer musPlayer;
};
#endif