pmd-red/include/dungeon_ai_movement.h
2023-01-08 04:23:00 -05:00

14 lines
427 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "dungeon_entity.h"
void MoveIfPossible(struct Entity *pokemon, bool8 showRunAwayEffect);
bool8 CanTakeItem(struct Entity *pokemon);
bool8 ChooseTargetPosition(struct Entity *pokemon);
void DecideMovement(struct Entity *pokemon, bool8 showRunAwayEffect);
bool8 AvoidEnemies(struct Entity *pokemon);
bool8 Wander(struct Entity *pokemon);
#endif