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25 lines
1.0 KiB
C
25 lines
1.0 KiB
C
#ifndef GUARD_DUNGEON_AI_ATTACK_H
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#define GUARD_DUNGEON_AI_ATTACK_H
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#include "dungeon_entity.h"
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#define RANGED_ATTACK_RANGE 10
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struct AIPossibleMove
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{
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bool8 canBeUsed;
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u8 direction;
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s32 weight;
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};
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void DecideAttack(struct Entity *pokemon);
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s32 AIConsiderMove(struct AIPossibleMove *aiPossibleMove, struct Entity *pokemon, struct Move *move);
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bool8 IsTargetInLineRange(struct Entity *user, struct Entity *target, s32 range);
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s32 TryAddTargetToAITargetList(s32 numPotentialTargets, s32 targetingFlags, struct Entity *user, struct Entity *target, struct Move *move, u32 hasStatusChecker);
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bool8 IsAITargetEligible(s32 targetingFlags, struct Entity *user, struct Entity *target, struct Move *move, bool32 hasStatusChecker);
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s32 WeightMove(struct Entity *user, s32 targetingFlags, struct Entity *target, u32 moveType);
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bool8 TargetRegularAttack(struct Entity *pokemon, u32 *targetDir, bool8 checkPetrified);
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bool8 IsTargetInRange(struct Entity *pokemon, struct Entity *targetPokemon, s32 direction, s32 maxRange);
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#endif
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