pmd-red/include/debug_menu.h
2023-04-09 16:22:17 -07:00

61 lines
1.1 KiB
C

#ifndef GUARD_DEBUG_MENU_H
#define GUARD_DEBUG_MENU_H
#include "text.h"
#include "menu.h"
#include "menu_input.h"
enum DebugMenuOptions
{
MENU_DEBUG_MENU_DUNGEONS = 0,
MENU_DEBUG_MENU_FIELD,
MENU_DEBUG_MENU_FIELD_MAP,
MENU_DEBUG_MENU_FIELD_SCRIPT,
MENU_DEBUG_MENU_DEBUG_MENU,
MENU_DEBUG_MENU_UNKNOWN_1,
MENU_DEBUG_MENU_STORAGE,
MENU_DEBUG_MENU_H_OPEN = 9,
};
struct DebugMenu
{
// size: 0x1A4
struct MenuStruct unk0[4];
/* 0x140 */ struct UnkTextStruct2 unk140[4];
u32 fill1A0;
};
struct unkStruct_203B3F8
{
// size: 0x140
u32 state;
s16 unk4;
u16 unk6;
struct PokemonStruct *pokemon;
u32 menuAction;
struct MenuStruct unk10;
u32 unk60;
u32 unk64;
u32 unk68;
u32 unk6C;
u32 unk70;
u32 unk74;
struct UnkTextStruct2 *unk78;
u32 unk7C;
u32 unk80;
u8 fill84[0x90 - 0x84];
struct MenuItem unk90[8];
u16 unkD0[8];
struct UnkTextStruct2 unkE0[4];
};
void CreateDebugMenu(void);
void DeleteDebugMenu(void);
u32 UpdateDebugMenu(void);
void SetDebugMenuItems(void);
void sub_803A3A0(void);
#endif