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53 lines
3.6 KiB
C
53 lines
3.6 KiB
C
#ifndef GUARD_CODE_8077274_1_H
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#define GUARD_CODE_8077274_1_H
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void MuzzleTarget(struct Entity *pokemon, struct Entity *target);
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void sub_8078E18(struct Entity * pokemon, struct Entity * target);
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void MobileStatusTarget(struct Entity * pokemon, struct Entity * target);
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void ExposeStatusTarget(struct Entity * pokemon, struct Entity * target, s16 param_3);
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void IdentityItemHolders(struct Entity *pokemon, struct Entity *target);
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void BlindTarget(struct Entity *pokemon, struct Entity *target);
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void CrossEyeVisionTarget(struct Entity *pokemon, struct Entity *target);
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void RestoreVisionTarget(struct Entity *pokemon, struct Entity *target);
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void RestorePPTarget(struct Entity * pokemon,struct Entity * target, s32 param_3);
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void RaiseAtkStatTarget(struct Entity * pokemon,struct Entity * target, s32 increment);
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void RaiseSpAtkStatTarget(struct Entity * pokemon,struct Entity * target, s32 increment);
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void RaiseDefStatTarget(struct Entity * pokemon,struct Entity * target, s32 increment);
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void RaiseSpDefStatTarget(struct Entity * pokemon,struct Entity * target, s32 increment);
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void LongTossStatusTarget(struct Entity * pokemon,struct Entity * target);
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void PierceStatusTarget(struct Entity * pokemon,struct Entity * target);
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void SetChargeStatusTarget(struct Entity *pokemon, struct Entity *target, u8 newStatus, struct Move *move, u8 *message);
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void sub_8079764(struct Entity * pokemon);
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void CounterStatusTarget(struct Entity * pokemon, struct Entity * target, u8 newStatus);
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void SafeguardStatusTarget(struct Entity * pokemon, struct Entity * target);
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void MistStatusTarget(struct Entity * pokemon, struct Entity * target);
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void WishStatusTarget(struct Entity * pokemon, struct Entity * target);
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void MagicCoatStatusTarget(struct Entity * pokemon, struct Entity * target);
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void LightScreenStatusTarget(struct Entity * pokemon, struct Entity * target);
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void ReflectStatusTarget(struct Entity * pokemon, struct Entity * target);
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void ProtectStatusTarget(struct Entity * pokemon, struct Entity * target);
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void MirrorCoatStatusTarget(struct Entity * pokemon, struct Entity * target);
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void EndureStatusTarget(struct Entity * pokemon, struct Entity * target);
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void MirrorMoveStatusTarget(struct Entity * pokemon, struct Entity * target);
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void Conversion2StatusTarget(struct Entity * pokemon, struct Entity * target);
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void VitalThrowStatusTarget(struct Entity * pokemon, struct Entity * target);
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void sub_8079F20(struct Entity * pokemon, struct Entity * target, u8 param_3, u8 param_4);
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void sub_807A0CC(struct Entity * pokemon, struct Entity * target);
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void SendSleepEndMessage(struct Entity * pokemon, struct Entity * target, bool8 param_3, bool8 param_4);
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void SendNonVolatileEndMessage(struct Entity * pokemon, struct Entity * target);
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void SendImmobilizeEndMessage(struct Entity * pokemon, struct Entity *target);
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void SendVolatileEndMessage(struct Entity * pokemon, struct Entity *target);
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void SendProtectionEndMessage(struct Entity * pokemon, struct Entity *target);
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void SendWaitingEndMessage(struct Entity * pokemon, struct Entity * target, u8 waitingStatus);
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void SendLinkedEndMessage(struct Entity * pokemon, struct Entity * target);
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void SendMoveEndMessage(struct Entity * pokemon, struct Entity * target);
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void SendTransformEndMessage(struct Entity * pokemon, struct Entity *target);
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void SendEyesightEndMessage(struct Entity * pokemon,struct Entity * target);
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void SendMuzzledEndMessage(struct Entity * pokemon, struct Entity * target);
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void sub_807A96C(struct Entity *pokemon, struct Entity *target);
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void WakeUpPokemon(struct Entity * pokemon);
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void SendThawedMessage(struct Entity *pokemon, struct Entity *target);
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void sub_807AA30(void);
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#endif // !GUARD_CODE_8077274_1_H
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