pmd-red/src/confirm_name_menu.c
2025-12-18 07:14:45 -05:00

236 lines
5.6 KiB
C

#include "global.h"
#include "globaldata.h"
#include "confirm_name_menu.h"
#include "common_strings.h"
#include "input.h"
#include "memory.h"
#include "string_format.h"
#include "text_util.h"
#include "text_1.h"
#include "naming_screen.h"
// size: 0x50
struct ConfirmMenuStruct
{
u32 unk0;
u32 unk4;
/* 0x8 */ u8 *pokeName;
/* 0xC */ s32 state;
/* 0x10 */ MenuItem menus[8];
};
EWRAM_INIT static struct ConfirmMenuStruct *sConfirmMenu = {NULL};
enum
{
MENU_ACTION_DEFAULT = 1,
MENU_ACTION_YES,
MENU_ACTION_NO,
};
static void BuildConfirmNameMenu(void);
static void HandleConfirmNameMenu(void);
static bool8 IsNameEmpty(void);
static void nullsub_36(void);
static void SetConfirmNameMenuState(u32 newState);
static void sub_8016110(void);
static void sub_80161F8(void);
static void sub_8016280(void);
static void sub_801629C(void);
enum ConfirmNameMenuStates
{
CONFIRM_NAME_MENU_INIT,
CONFIRM_NAME_MENU_PROMPT,
CONFIRM_NAME_MENU_TOO_LONG,
CONFIRM_NAME_MENU_EMPTY,
CONFIRM_NAME_MENU_EXIT = 4
};
UNUSED static const WindowTemplate sUnusedWinTemplate = WIN_TEMPLATE_DUMMY;
ALIGNED(4) static const u8 sIsNameOKPrompt[] = _("Is the name {COLOR CYAN}{POKEMON_0}{RESET} OK?");
ALIGNED(4) static const u8 sNameTooLong[] = _("This name is too long.");
ALIGNED(4) static const u8 sEnterAName[] = _("Please enter a name.");
u32 CreateConfirmNameMenu(u32 mode, u8 *name)
{
ResetUnusedInputStruct();
ShowWindows(NULL, TRUE, TRUE);
sConfirmMenu = MemoryAlloc(sizeof(struct ConfirmMenuStruct), MEMALLOC_GROUP_8);
sConfirmMenu->unk0 = mode;
sConfirmMenu->pokeName = name;
switch (mode) {
case 0:
sConfirmMenu->unk4 = 0;
break;
case 1:
sConfirmMenu->unk4 = 1;
break;
case 2:
sConfirmMenu->unk4 = 2;
break;
case 3:
sConfirmMenu->unk4 = 3;
break;
default:
break;
}
SetConfirmNameMenuState(CONFIRM_NAME_MENU_INIT);
return 1;
}
u32 sub_8016080(void)
{
switch (sConfirmMenu->state) {
case CONFIRM_NAME_MENU_INIT:
sub_80161F8();
break;
case CONFIRM_NAME_MENU_PROMPT:
HandleConfirmNameMenu();
break;
case CONFIRM_NAME_MENU_TOO_LONG:
sub_8016280();
break;
case CONFIRM_NAME_MENU_EMPTY:
sub_801629C();
break;
case CONFIRM_NAME_MENU_EXIT:
return 3;
}
return 0;
}
void CleanConfirmNameMenu(void)
{
if (sConfirmMenu != NULL) {
MemoryFree(sConfirmMenu);
sConfirmMenu = NULL;
}
}
static void SetConfirmNameMenuState(u32 newState)
{
sConfirmMenu->state = newState;
nullsub_36();
sub_8016110();
}
static void nullsub_36(void)
{
}
static void sub_8016110(void)
{
switch (sConfirmMenu->state) {
case CONFIRM_NAME_MENU_INIT:
NamingScreen_Init(sConfirmMenu->unk4, sConfirmMenu->pokeName);
break;
case CONFIRM_NAME_MENU_PROMPT:
BuildConfirmNameMenu();
if (sConfirmMenu->unk4 == 1)
StrncpyCustom(gFormatBuffer_Monsters[0], sConfirmMenu->pokeName, POKEMON_NAME_LENGTH);
else
StrncpyCustom(gFormatBuffer_Monsters[0], sConfirmMenu->pokeName, POKEMON_NAME_LENGTH);
CreateMenuDialogueBoxAndPortrait(sIsNameOKPrompt, 0, 3, sConfirmMenu->menus, 0, 4, 0, NULL, 32);
break;
case CONFIRM_NAME_MENU_TOO_LONG:
CreateDialogueBoxAndPortrait(sNameTooLong, 0, 0, 0x121);
break;
case CONFIRM_NAME_MENU_EMPTY:
CreateDialogueBoxAndPortrait(sEnterAName, 0, 0, 0x121);
break;
default:
break;
}
}
static void BuildConfirmNameMenu(void)
{
sConfirmMenu->menus[0].text = gCommonYes[0];
sConfirmMenu->menus[0].menuAction = MENU_ACTION_YES;
sConfirmMenu->menus[1].text = gCommonNo[0];
sConfirmMenu->menus[1].menuAction = MENU_ACTION_NO;
sConfirmMenu->menus[2].text = NULL;
sConfirmMenu->menus[2].menuAction = MENU_ACTION_DEFAULT;
}
static void sub_80161F8(void)
{
if (NamingScreen_HandleInput() != 3)
return;
NamingScreen_Free();
if (IsNameEmpty()) {
SetConfirmNameMenuState(CONFIRM_NAME_MENU_EMPTY);
}
else {
s32 width = GetStrWidth(sConfirmMenu->pokeName, POKEMON_NAME_LENGTH);
s32 maxWidth = GetMaxPokeNameWidth(); // returns 60
if (width > maxWidth)
SetConfirmNameMenuState(CONFIRM_NAME_MENU_TOO_LONG);
else
SetConfirmNameMenuState(CONFIRM_NAME_MENU_PROMPT);
}
}
static void HandleConfirmNameMenu(void)
{
s32 temp;
if (sub_80144A4(&temp))
return;
switch (temp) {
case MENU_ACTION_YES:
SetConfirmNameMenuState(CONFIRM_NAME_MENU_EXIT);
break;
case MENU_ACTION_NO:
case MENU_ACTION_DEFAULT:
SetConfirmNameMenuState(CONFIRM_NAME_MENU_INIT);
break;
default:
break;
}
}
static void sub_8016280(void)
{
s32 temp;
if (sub_80144A4(&temp) == 0)
SetConfirmNameMenuState(CONFIRM_NAME_MENU_INIT);
}
static void sub_801629C(void)
{
s32 temp;
if (sub_80144A4(&temp) == 0)
SetConfirmNameMenuState(CONFIRM_NAME_MENU_INIT);
}
static bool8 IsNameEmpty(void)
{
s32 i;
s32 n = POKEMON_NAME_LENGTH;
for (i = 0; i < n; i++) {
u8 character = sConfirmMenu->pokeName[i];
if (character == '\0')
return TRUE;
if (character != ' ')
return FALSE;
}
return TRUE;
}