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10 lines
212 B
C
10 lines
212 B
C
#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
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#define GUARD_DUNGEON_AI_MOVEMENT_H
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#include "structs/dungeon_entity.h"
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void AIMovement(Entity *pokemon, bool8 showRunAwayEffect);
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void sub_807BB78(Entity *pokemon);
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#endif
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